Star Wars: Armada – Recusant-class Destroyer Expansion Pack
Star Wars: Armada – Recusant-class Destroyer Expansion Pack Rulebook
Table of Contents
Table of Contents
Ship Cards
Each ship card shows, from top to bottom and left to right: hull value, anti-squadron armament, the command, squadron and engineering values, the speed chart, the defense tokens, the anti-ship armament by arc, the upgrade slots along the card's edge, and the ship size. The card names and faction emblem are the Separatist emblem.
Recusant-Class Light Destroyer
Faction: Separatist Hull: 8 Anti-squadron armament: 1 blue die
Command: 3 Squadron: 2 Engineering: 3
Speed chart (columns are speed 1 to 4, read top to bottom; a grey cell has no entry, and the printed symbols are reproduced as shown):
| Row | Speed 1 | Speed 2 | Speed 3 | Speed 4 |
|---|---|---|---|---|
| 1 | red | red | red | grey (no entry) |
| 2 | red | red | I | grey (no entry) |
| 3 | red | I | II | grey (no entry) |
| 4 | I | I | – | grey (no entry) |
Defense tokens: four tokens – a wavy upward-curving arrow (top left), a half-filled circle with spikes (top right), a triangular swoosh-arrow (bottom left) and a cursor-arrow (bottom right).
Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):
- Front arc: 4 red dice and 2 black dice; printed number 3.
- Left arc: 2 red dice and 1 black die; printed number 3.
- Right arc: 2 red dice and 1 black die; printed number 3.
- Rear arc: 1 red die and 1 black die; printed number 2.
Upgrade slots: slot icons along the card's edge (pictograms only: the card prints no slot names, so the slot types are not transcribed as text).
Recusant-Class Support Destroyer
Faction: Separatist Hull: 8 Anti-squadron armament: 1 red die
Command: 3 Squadron: 3 Engineering: 3
Speed chart (identical to Recusant-Class Light Destroyer; columns are speed 1 to 4, read top to bottom):
| Row | Speed 1 | Speed 2 | Speed 3 | Speed 4 |
|---|---|---|---|---|
| 1 | red | red | red | grey (no entry) |
| 2 | red | red | I | grey (no entry) |
| 3 | red | I | II | grey (no entry) |
| 4 | I | I | – | grey (no entry) |
Defense tokens: four tokens – a wavy upward-curving arrow (top left), a half-filled circle with spikes (top right), a triangular swoosh-arrow (bottom left) and a cursor-arrow (bottom right).
Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):
- Front arc: 3 red dice, 2 blue dice and 1 black die; printed number 3.
- Left arc: 2 red dice and 1 blue die; printed number 3.
- Right arc: 2 red dice and 1 blue die; printed number 3.
- Rear arc: 1 red die and 1 blue die; printed number 2.
Upgrade slots: slot icons along the card's edge (pictograms only, not transcribed as text).
Notes on the Ship Cards
- Neither ship card prints ability text. The ship's behaviour is set by its speed chart, defense tokens, armament and the upgrade cards below.
- The two ships share hull, speed chart, defense tokens, command and engineering values, and the printed arc numbers. They differ in squadron value (2 on the Light Destroyer, 3 on the Support Destroyer), anti-squadron armament, and the dice in each arc.
- Points costs and the ship size icon are not legible on the scans and are not transcribed here.
- The defense token icons are described by shape only, because the card does not name them.
Upgrade Cards
Each upgrade card shows its name, a type icon (where legible), the points cost and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed.
B2 Rocket Troopers
Type: not printed as text (type icon at top right not named in this transcription) Points cost: 7
While performing a non-[fighter-shaped squadron icon] attack against a ship at close–medium range, you may exhaust this card. If you do, the defender gains 1 raid token of your choice.
While attacking a squadron, you may exhaust this card. If you do, add 1 die of a color already in your attack pool to your attack pool.
DBY-827 Heavy Turbolaser
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 3
While you perform a [fighter-shaped squadron icon] attack, you may change 1 die to a face with a [double-zigzag burst icon] icon.
Flak Guns
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 3
Treat each die in your anti-squadron armament as black.
While performing a [fighter-shaped squadron icon] attack, the black dice in your battery armament can be used at medium range and the blue dice in your battery armament can be used at long range.
Gilded Aegis
Type: not printed as text (type frame at bottom left, showing a ship silhouette, not named in this transcription) Points cost: 5 Unique: yes
At the end of the Command Phase or Ship Phase, you may discard a [triangular swoosh-arrow defense token icon] defense token to move shields to 1 of your hull zones. If you do, the number of shields in that zone cannot exceed a maximum of "6." You cannot recover shields in that zone while it is greater than its maximum shield value.
Mar Tuuk
Type: not printed as text (no type frame is visible at bottom left) Points cost: 28 Unique: yes
While a friendly ship is attacking, if the defending hull zone has at least 1 shield remaining, the attacker may add 1 red die to its attack pool.
While a friendly ship is attacking a ship that has no shields remaining, after rolling attack dice, the attacker must cancel 1 attack die.
Nova Defiant
Type: not printed as text (type frame at bottom left, showing a ship silhouette, not named in this transcription) Points cost: 4 Unique: yes
The card's left-hand strip prints a command value of 4 and five command token icons, shown by shape only: a dark circle with a gear-like edge, a circle with a curved arrow, a circle with up-pointing arrows, and a circle with a burst. Each is separated by a short bar as printed.
When you are deployed, you must choose 1 of each type of command token for this card.
Your command value is increased to 4.
You can be assigned more than 1 of each type of command token.
When you reveal a command, you may discard all of the tokens from this card to gain them.
Passel Argente
Type: not printed as text (bottom-left type icon shows a figure silhouette, not named in this transcription) Points cost: 6 Unique: yes
When you reveal a command, you may place a matching command token on this card. Then, if you have at least 1 [circular swirl-arrow command icon], 1 [circular up-arrows command icon], 1 [circular burst command icon], and 1 [crescent-shaped command icon] command token on this card, you may gain 1 additional command dial of your choice.
Patriot Fist
Type: not printed as text (type frame at bottom left, showing a ship silhouette, not named in this transcription) Points cost: 6 Unique: yes
While attacking a ship at medium–long range, if this is your first attack during your activation, you may add 2 blue dice to your attack pool. If you do, you cannot attack again during this activation.
San Hill
Type: not printed as text (bottom-left type icon shows a figure silhouette, not named in this transcription) Points cost: 3 Unique: yes
The card's left-hand strip prints a value of 2 and one command token icon, shown by shape only: a circle with up-pointing arrows.
At the start of the Squadron Phase, you may discard any number of tokens from this card. For each token you discard in this way, 1 additional squadron at close–long range of you may be activated during each of your fleet's turns to activate squadrons this phase.
Shu Mai
Type: not printed as text (bottom-left type icon shows a figure silhouette, not named in this transcription) Points cost: 4 Unique: yes
After deploying fleets, you may place 2 non-consecutive round tokens on this card.
During each round matching 1 of those tokens, while attacking a ship, you may reroll up to 3 dice.
TF-1726
Type: not printed as text (no type frame is visible at bottom left) Points cost: 26 Unique: yes
Once per activation, while a friendly ship is attacking a ship, the attacker adds 1 black die to its attack pool for each raid token the defender has, to a maximum of 2 additional dice.
Notes on the Upgrade Cards
- The bracketed icons are pictograms printed on the card. They are described here by shape only; their meaning is the one given by the base game's Rules Reference.
- Unique (ace) cards are marked by the bullet before the name. The cards that carry it are Gilded Aegis, Mar Tuuk, Nova Defiant, Passel Argente, Patriot Fist, San Hill, Shu Mai and TF-1726.
- Card artist credits and flavour text are omitted.
- Three upgrade cards from the 14 listed on the box were not in the scan and are not transcribed here.