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Star Wars: Armada – Rebel Transports Expansion Pack thumbnail

Star Wars: Armada – Rebel Transports Expansion Pack

Expansion for Star Wars: Armada

Star Wars: Armada – Rebel Transports Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Ship Cards
    • GR-75 Medium Transports
    • GR-75 Combat Retrofits
  • Notes on the Ship Cards
  • Upgrade Cards
    • General Cracken
    • Toryn Farr
    • Bright Hope
    • Quantum Storm
    • Jamming Field
    • Bomber Command Center
    • Repair Crews
    • Comms Net

Ship Cards

Each ship card shows, from top to bottom and left to right: hull value, anti-squadron armament, the command, squadron and engineering values, the speed chart, the defense tokens, the anti-ship armament and shield value by hull zone, and the upgrade slots along the foot of the card, followed by the points cost at bottom right.

GR-75 Medium Transports

Faction: Rebel Points: 18 Hull: 3 Anti-squadron armament: 1 black die

Command: 1 Squadron: 2 Engineering: 2

Speed chart (columns are speed 1 to 4, read top to bottom; a red cell has no entry, and the speed 4 column is dimmed with no entries):

RowSpeed 1Speed 2Speed 3Speed 4
1redredred–
2redredII–
3redIII–
4III––

Defense tokens: two tokens, shown as icons on the green panel; the other two slots are empty. The Brückenkopf article names them the scatter and evade tokens. The card prints only the icons.

Anti-ship armament and shields by hull zone:

  • Front arc: no battery dice (a dash is printed in the arc box); shield value 1.
  • Rear arc: no battery dice (a dash is printed in the arc box); shield value 1.
  • Left arc: no battery dice shown; a single-stroke "I" mark is printed in the side box; shield value 1.
  • Right arc: no battery dice shown; a single-stroke "I" mark is printed in the side box; shield value 1.

Upgrade slots: a Title slot (left of the foot bar), then Officer, Fleet Support and Offensive Retrofit slots along the foot bar.

GR-75 Combat Retrofits

Faction: Rebel Points: 24 Hull: 3 Anti-squadron armament: 1 blue die

Command: 1 Squadron: 2 Engineering: 2

Speed chart (identical to GR-75 Medium Transports; columns are speed 1 to 4, read top to bottom):

RowSpeed 1Speed 2Speed 3Speed 4
1redredred–
2redredII–
3redIII–
4III––

Defense tokens: two tokens, shown as icons on the green panel; the other two slots are empty, as on GR-75 Medium Transports.

Anti-ship armament and shields by hull zone:

  • Front arc: 1 blue die; shield value 1.
  • Rear arc: 1 blue die; shield value 1.
  • Left arc: no battery dice shown; a single-stroke "I" mark is printed in the side box; shield value 1.
  • Right arc: no battery dice shown; a single-stroke "I" mark is printed in the side box; shield value 1.

Upgrade slots: a Title slot (left of the foot bar), then Officer, Fleet Support and Offensive Retrofit slots along the foot bar, as on GR-75 Medium Transports.

Notes on the Ship Cards

  • Neither ship card prints ability text. The ship's behaviour is set by its speed chart, defense tokens, armament, shield values and the upgrade cards below.
  • The two flotillas differ only in their points cost and their armament. GR-75 Medium Transports has no battery dice in any hull zone and one black die of anti-squadron armament; GR-75 Combat Retrofits has one blue die in its front and rear hull zones and one blue die of anti-squadron armament. Hull, command, squadron, engineering, speed chart, defense tokens and shield values are the same on both.
  • The scanned card does not print the ship's size as text, and no size icon is legible on the scan. The size is not transcribed.
  • The "I" marks in the side boxes are printed on both cards. The scan does not explain them, and no battery dice are shown in those zones, so they are recorded as printed.

Upgrade Cards

Each upgrade card shows its name, a type icon at the bottom left (where legible), the points cost at bottom right, and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed.

General Cracken

Type: not legible on the scan (the type icon sits at the bottom edge of the card and is cut off); not transcribed Points cost: 26 Unique: yes

While a friendly small or medium ship is defending against a ship, if the defender is at speed 3 or higher, the attack is treated as obstructed.

Toryn Farr

Type: Officer (person icon at the bottom left, matching the Officer slot icon on the ship cards) Points cost: 7 Unique: yes

While another friendly ship or squadron at distance 1–3 is attacking, it may reroll 1 blue die.

Bright Hope

Type: Title (two-hull silhouette icon at the bottom left, matching the Title slot icon on the ship cards) Points cost: 2 Unique: yes

While defending against an attack that does not target your rear hull zone, before you suffer damage reduce the total damage by 1.

Quantum Storm

Type: Title (two-hull silhouette icon at the bottom left, matching the Title slot icon on the ship cards) Points cost: 1 Unique: yes

[icon, a circle with a half-filled arc]: After you execute a maneuver, you may exhaust this card to execute a 1-speed maneuver with a yaw of "–".

The title bar of this card also carries a small rotating-arrow icon at its top right. The card does not print it as text, and it is not the type icon, so it is not transcribed.

Jamming Field

Type: Fleet Support (flag icon at the bottom left, matching the Fleet Support slot icon on the ship cards) Points cost: 2

While a squadron at distance 1–2 is attacking a squadron or defending against a squadron, the attack must be treated as obstructed.

Bomber Command Center

Type: Fleet Support (flag icon at the bottom left, matching the Fleet Support slot icon on the ship cards) Points cost: 8

While a friendly squadron with BOMBER at distance 1–5 is attacking a ship, it may reroll 1 die.

A squadron cannot resolve more than 1 "Bomber Command Center" card per attack.

Repair Crews

Type: Fleet Support (flag icon at the bottom left, matching the Fleet Support slot icon on the ship cards) Points cost: 4

[icon, a circle with a half-filled arc]: Instead of spending engineering points, you may discard 1 damage card from 1 friendly ship at distance 1–2.

Comms Net

Type: Fleet Support (flag icon at the bottom left, matching the Fleet Support slot icon on the ship cards) Points cost: 2

After your Reveal Command Dial step, you may discard 1 command token from this ship to assign a matching token to another friendly ship at distance 1–5.