Star Wars: Armada – Rebel Fighter Squadrons Expansion Pack
Star Wars: Armada – Rebel Fighter Squadrons Expansion Pack Rulebook
Table of Contents
Table of Contents
Squadron Cards
Each card shows, from left to right: Speed, Hull, anti-squadron armament, and anti-ship armament. Dice colours are printed on the card. Ace squadrons are marked with a bullet (•) before the ace's name.
Ability text follows the stat line. Keyword reminder text is printed in italics on the card and is transcribed as printed.
Standard Squadrons
A-wing Squadron
Card number: 11 Speed: 5 Hull: 4 Anti-squadron armament: 2 blue dice Anti-ship armament: 1 black die
Counter 2. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 2 blue dice, even if you are destroyed.)
B-wing Squadron
Card number: 14 Speed: 2 Hull: 5 Anti-squadron armament: 2 blue dice Anti-ship armament: 1 blue die and 1 black die
Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)
X-wing Squadron
Card number: 13 Speed: 3 Hull: 5 Anti-squadron armament: 4 blue dice Anti-ship armament: 1 red die
Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)
Escort. (Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.)
Y-wing Squadron
Card number: 10 Speed: 3 Hull: 6 Anti-squadron armament: 2 blue dice Anti-ship armament: 1 black die
Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)
Heavy. (You do not prevent engaged squadrons from attacking ships or moving.)
Ace Squadrons
Tycho Celchu (A-wing Squadron)
Card number: 16 Speed: 5 Hull: 4 Anti-squadron armament: 2 blue dice Anti-ship armament: 1 black die
You are not prevented from moving or attacking ships while you are engaged.
Counter 2. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 2 blue dice, even if you are destroyed.)
Keyan Farlander (B-wing Squadron)
Card number: 18 Speed: 2 Hull: 5 Anti-squadron armament: 2 blue dice Anti-ship armament: 2 black dice
While attacking a ship, if the defending hull zone has no shields, you may reroll any number of dice in your attack pool.
Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)
Wedge Antilles (X-wing Squadron)
Card number: 19 Speed: 3 Hull: 5 Anti-squadron armament: 4 blue dice Anti-ship armament: 1 black die
While attacking an activated squadron, you may add 2 blue dice to your attack pool.
Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)
Escort. (Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.)
"Dutch" Vander (Y-wing Squadron)
Card number: 16 Speed: 3 Hull: 6 Anti-squadron armament: 2 blue dice Anti-ship armament: 1 black die
When a squadron you attack suffers at least 1 damage, you may toggle its activation slider to the activated side. If it was already activated, it suffers 1 additional damage instead.
Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)
Heavy. (You do not prevent engaged squadrons from attacking ships or moving.)
Notes on the Transcription
- The pictogram printed in the Bomber keyword title and in the Bomber reminder text (on every card that carries Bomber) is the same symbol in both places. It is written here as [bomber icon] in the reminder text; it is not one of the anti-squadron or anti-ship armament icons shown in the stat line.
- The two green icons along the foot of each ace card and the squadron-type icon at the lower left of every card are not described by any printed text on the card and are not transcribed.
- Card numbers are printed on each card and are kept above. Artist credits are omitted.
- The base cards' printed names are used exactly. The named variants of these squadrons (such as Green, Dagger, Rogue or Gold Squadron) are different cards and are not part of this pack.
- No errata, setup text or rules insert exists for this pack.