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Star Wars: Armada – Phoenix Home Expansion Pack thumbnail

Star Wars: Armada – Phoenix Home Expansion Pack

Expansion for Star Wars: Armada

Star Wars: Armada – Phoenix Home Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Ship Cards
    • Modified Pelta-class Command Ship
    • Modified Pelta-class Assault Ship
  • Notes on the Ship Cards
  • Upgrade Cards
    • Phoenix Home
    • Commander Sato
    • Major Derlin
    • Ahsoka Tano
    • All Fighters, Follow Me!
    • Entrapment Formation!
    • Rapid Launch Bays
    • Shields to Maximum!
    • Fighter Coordination Team
    • Flechette Torpedoes
  • Notes on the Upgrade Cards

Ship Cards

Each ship card shows, from top to bottom and left to right: hull value, anti-squadron armament, the command, squadron and engineering values, the speed chart, the defense tokens, the anti-ship armament by arc, the upgrade slots along the foot of the card, the ship size, and the points cost at bottom right.

Modified Pelta-class Command Ship

Faction: Rebel Size: Small Points: 60 Hull: 5 Anti-squadron armament: 1 blue die

Command: 2 Squadron: 3 Engineering: 4

Speed chart (columns are speed 1 to 4, read top to bottom; a red cell has no entry, a grey cell has no entry, and the printed symbols are reproduced as shown):

RowSpeed 1Speed 2Speed 3Speed 4
1redredred–
2redred––
3redI––
4III––

Defense tokens: three tokens, showing the icons for Evade, Brace and Redirect (the names are taken from the fandom wiki's defense-token list; the card shows icons only); the fourth slot on the green panel is empty.

Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):

  • Front arc: 2 red dice and 2 blue dice; printed number 3.
  • Left arc: 1 red die and 1 blue die; printed number 2.
  • Right arc: 1 red die and 1 blue die; printed number 2.
  • Rear arc: 2 red dice; printed number 1.

Upgrade slots: along the foot of the card, a Title slot (the wide icon at the left), followed by four round slot icons: Officer, Support Team, Fleet Command and Offensive Retrofit (pictograms; the slot names are taken from the fandom wiki's possible-upgrades list).

Modified Pelta-class Assault Ship

Faction: Rebel Size: Small Points: 56 Hull: 5 Anti-squadron armament: 1 blue die and 1 black die

Command: 2 Squadron: 1 Engineering: 4

Speed chart (identical to Modified Pelta-class Command Ship; columns are speed 1 to 4, read top to bottom):

RowSpeed 1Speed 2Speed 3Speed 4
1redredred–
2redred––
3redI––
4III––

Defense tokens: three tokens, showing the icons for Evade, Brace and Redirect (as on the Command Ship); the fourth slot on the green panel is empty.

Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):

  • Front arc: 2 red dice and 2 black dice; printed number 3.
  • Left arc: 1 red die and 1 black die; printed number 2.
  • Right arc: 1 red die and 1 black die; printed number 2.
  • Rear arc: 2 red dice; printed number 1.

Upgrade slots: along the foot of the card, a Title slot (the wide icon at the left), followed by four round slot icons: Officer, Support Team, Fleet Command and Ordnance (pictograms; the slot names are taken from the fandom wiki's possible-upgrades list).

Notes on the Ship Cards

  • Neither ship card prints ability text. The ship's behaviour is set by its speed chart, defense tokens, armament and the upgrade cards below.
  • The two ships share hull, command and engineering values, speed chart, defense tokens, the rear arc dice and all printed arc numbers. They differ in squadron value (3 on the Command Ship, 1 on the Assault Ship), in the anti-squadron dice (1 blue die against 1 blue and 1 black), in the front and side arcs (the Command Ship's black dice are blue, so its front arc is 2 red and 2 blue, and its side arcs 1 red and 1 blue), and in the last upgrade slot (Offensive Retrofit on the Command Ship, Ordnance on the Assault Ship). The Command Ship costs 60 points and the Assault Ship 56.
  • The ship size is shown by an icon at the bottom left of the card, not as text.

Upgrade Cards

Each upgrade card shows its name, a type icon at the bottom left, the points cost at bottom right, and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed. Major Derlin and Ahsoka Tano also carry a rotating-arrow icon at the top right of the title bar; the card text is the whole of their printed rule.

Phoenix Home

Type: Title (for Modified Pelta-class ships; the bottom-left icon is a ship silhouette) Points cost: 3 Unique: yes

You gain 1 additional [officer icon, a head-and-shoulders silhouette] icon in your upgrade bar.

You can be assigned up to 4 command tokens instead of a number of command tokens equal to your command value.

Commander Sato

Type: Commander (not legible on the scan; the type is taken from the fandom listing) Points cost: 27 Unique: yes

While a friendly ship is attacking a ship at distance 1 of a friendly squadron, before rolling attack dice, the attacker may replace up to 2 dice in its attack pool with an equal number of dice of any color or colors.

Major Derlin

Type: Officer Points cost: 7 Unique: yes

Before you suffer damage from an attack, you may exhaust this card to reduce the total damage by 1.

Ahsoka Tano

Type: Officer Points cost: 2 Unique: yes

During the activation of a friendly ship at distance 1–5, you may exhaust this card to discard 1 command token from that ship. If you do, that ship may gain 1 command token of any type.

All Fighters, Follow Me!

Type: Fleet Command Points cost: 5

At the start of the Ship Phase, you may discard this card or spend a [squadron command icon] token. If you do, until the end of the round, the speed of each squadron that a friendly ship activates is increased by 1, to a maximum of 5, until the end of that squadron's activation.

Entrapment Formation!

Type: Fleet Command Points cost: 5

At the start of the Ship Phase, you may discard this card or spend a [navigate command icon] token. If you do, until the end of the round, each friendly ship may change its speed by 1 during its Determine Course step.

Rapid Launch Bays

Type: Offensive Retrofit Points cost: 6

Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card.

[squadron command icon]: For each squadron you would activate with this command, you may instead place 1 of your set-aside squadrons within distance 1. It cannot move this activation.

Shields to Maximum!

Type: Fleet Command Points cost: 6

At the start of the Ship Phase, you may discard this card or spend a [repair command icon] token. If you do, until the end of the round, before a friendly ship reveals a command, it may recover 1 shield.

Fighter Coordination Team

Type: Support Team Points cost: 3

After you execute a maneuver, you may select a number of unengaged friendly squadrons up to your squadron value at close–medium range. Those squadrons may move up to distance 1.

Flechette Torpedoes

Type: Ordnance Points cost: 3

While attacking a squadron, you may spend 1 black die with a [critical icon, a starburst] icon to toggle its activation slider to the activated side.

Notes on the Upgrade Cards

  • The bracketed icons are pictograms printed on the card. They are named here only by their appearance and by the name the fandom wiki gives the command icon; their meaning is the one given by the base game's Rules Reference.
  • Rapid Launch Bays' printed text already reads as the wording the fandom wiki gives for its published errata, so it is transcribed as printed.
  • Card artist credits, copyright lines and flavour text are omitted.