Star Wars: Armada – Onager-Class Star Destroyer Expansion Pack
Star Wars: Armada – Onager-Class Star Destroyer Expansion Pack Rulebook
Table of Contents
Table of Contents
Ship Cards
Each ship card shows, from top to bottom and left to right: hull value, anti-squadron armament, the command, squadron and engineering values, the speed chart, the defense tokens, the anti-ship armament by arc, the upgrade slots along the foot of the card, the ship size icon, and the points cost at bottom right.
Onager-Class Star Destroyer
Faction: Imperial Points: 120 Hull: 10 Anti-squadron armament: 1 blue die and 1 black die
Command: 3 Squadron: 2 Engineering: 3
Speed chart (columns are speed 1 to 4, read top to bottom; a grey cell has no entry, and the printed symbols are reproduced as shown):
| Row | Speed 1 | Speed 2 | Speed 3 | Speed 4 |
|---|---|---|---|---|
| 1 | red | red | red | grey (no entry) |
| 2 | red | red | – | grey (no entry) |
| 3 | red | I | I | grey (no entry) |
| 4 | I | I | I | grey (no entry) |
Defense tokens: three tokens – a half-filled circle with spikes (top left), an arrow-icon token (top right) and a cursor-arrow token (bottom left); the fourth slot on the green panel is empty.
Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):
- Front arc: 3 red dice, 2 blue dice and 2 black dice; printed number 5.
- Left arc: 2 red dice and 1 black die; printed number 2.
- Right arc: 2 red dice and 1 black die; printed number 2.
- Rear arc: 2 red dice and 1 blue die; printed number 1.
Upgrade slots: five circular slot icons along the foot of the card (pictograms only: the card prints no slot names, so the slot types are shown as icons and are not transcribed as text).
Onager-Class Testbed
Faction: Imperial Points: 116 Hull: 10 Anti-squadron armament: 1 black die
Command: 3 Squadron: 1 Engineering: 3
Speed chart (identical to Onager-Class Star Destroyer; columns are speed 1 to 4, read top to bottom):
| Row | Speed 1 | Speed 2 | Speed 3 | Speed 4 |
|---|---|---|---|---|
| 1 | red | red | red | grey (no entry) |
| 2 | red | red | – | grey (no entry) |
| 3 | red | I | I | grey (no entry) |
| 4 | I | I | I | grey (no entry) |
Defense tokens: three tokens – a half-filled circle with spikes (top left), an arrow-icon token (top right) and a cursor-arrow token (bottom left); the fourth slot on the green panel is empty.
Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):
- Front arc: 4 red dice and 3 black dice; printed number 5.
- Left arc: 2 red dice and 1 blue die; printed number 2.
- Right arc: 2 red dice and 1 blue die; printed number 2.
- Rear arc: 1 red die and 1 blue die; printed number 1.
Upgrade slots: five circular slot icons along the foot of the card, in the same layout as Onager-Class Star Destroyer (pictograms only).
Notes on the Ship Cards
- Neither ship card prints ability text. The ship's behaviour is set by its speed chart, defense tokens, armament and the upgrade cards below.
- The two ships share hull, speed chart, defense tokens, command and engineering values, and the printed arc numbers. They differ in squadron value (2 on the Star Destroyer, 1 on the Testbed), anti-squadron armament, the dice in each arc, and points cost.
- The ship size is shown by an icon at the bottom left of the card, not as text, and is not transcribed here.
- The green panel on the left of each ship card shows the defense tokens listed above as icons. The card does not name these tokens, so the names are not given here; the reading is from the icons alone.
Upgrade Cards
Each upgrade card shows its name, a type icon at the bottom left (where legible), the points cost at bottom right, and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed.
General Romodi
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 28 Unique: yes
While a friendly ship is attacking a ship, if the attack is obstructed by a ship or obstacle, the attacker does not remove a die (even if the attack is also obstructed by a card effect), and may add 1 red die to the attack pool.
All Fighters, Follow Me!
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 5 Unique: yes
At the start of the Ship Phase, you may discard this card or spend a [circular command icon] token. If you do, until the end of the round, the speed of each squadron that a friendly ship activates is increased by 1, to a maximum of 5, until the end of that squadron's activation.
Flag Bridge
Type: Modification Points cost: 0 Restrictions: Medium or large ship only; Flagship only.
You gain 1 [globe-shaped upgrade icon] icon in your upgrade bar.
You cannot spend a command token to resolve a [globe-shaped upgrade icon] card's effect.
Commander Beck
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 3 Unique: yes
During your activation, you may resolve a command as if you had spent a command token. If you do, gain 1 raid token of the matching type.
You may resolve this effect twice per activation.
Reeva Demesne
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 4 Unique: yes
After you are declared as the target of an attack, if the defending hull zone has at least 1 shield remaining, you may exhaust this card to ready 1 defense token.
Cataclysm
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 5 Unique: yes
After the start of the Ship Phase, you may spend 1 [circular command icon] token to place your targeting token within your special firing arc within the range specified by one of your Ignition keywords.
Rakehell
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 4 Unique: yes
[circular command icon]: While executing a 0-speed maneuver, you can resolve clicks of yaw at the speed-0 joint, and are treated as having a yaw value of "I" for that maneuver.
Sunder
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 10 Unique: yes
Blue or Black [burst icon]: You may discard this card to choose and discard 1 [upgrade-type icon 1], [upgrade-type icon 2], [upgrade-type icon 3], [upgrade-type icon 4], or [upgrade-type icon 5] upgrade card equipped to the defender.
The five upgrade-type pictograms in Sunder's text are not named in this transcription; the card prints them as icons only, and the scan does not allow each to be identified with confidence.
Heavy Fire Zone
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 4
While attacking a squadron, before you gather dice, if the defender is not engaged with a friendly squadron, you may replace all of the blue dice in your anti-squadron armament with red dice.
Gunnery Chief Varnillian
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 6 Unique: yes
After you deploy, place 1 red die set to a blank face on this card. If you are the second player, set it to any face instead.
While attacking a ship, you may spend 1 die from the attack pool to exchange it with the die on this card. Both dice remain set to their current faces.
Local Fire Control
Type: not printed as text (type icon at bottom left not named in this transcription) Points cost: 4
After you deploy, you must replace 1 of your defense tokens with a [cursor-arrow icon] defense token.
Orbital Bombardment Particle Cannons
Type: Modification Points cost: 5 Ignition: [Long]
Ignition, Red [burst icon]: Each other ship at distance 1 of the defender suffers 2 damage, and each squadron at distance 1 of the defender suffers 1 damage.
Superheavy Composite Beam Turbolasers
Type: Modification Points cost: 7 Ignition: [Medium]
Ignition, Red [burst icon]: The defender suffers 1 damage. This occurs once for each red or blue [burst icon] icon in the pool.
Notes on the Upgrade Cards
- The bracketed icons are pictograms printed on the card. They are described here by shape only; their meaning is the one given by the base game's Rules Reference.
- Unique (ace) cards are marked by the bullet before the name. The cards that carry it are General Romodi, All Fighters, Follow Me!, Commander Beck, Reeva Demesne, Cataclysm, Rakehell, Sunder and Gunnery Chief Varnillian.
- Card artist credits and flavour text are omitted.