Star Wars: Armada – Nadiri Starhawk Expansion Pack
Star Wars: Armada – Nadiri Starhawk Expansion Pack Rulebook
Table of Contents
Table of Contents
Ship Cards
Each ship card shows, from top to bottom and left to right: the ship name and faction emblem, the hull value, the anti-squadron armament, the command, squadron and engineering values, the speed chart, the defense tokens, the anti-ship armament by arc, the upgrade slots along the foot of the card, and the points cost at bottom right.
Starhawk-class Battleship Mark I
Faction: Rebel (faction emblem at top left) Size: not confirmed (the size is shown by a wedge-shaped silhouette icon at bottom left; no size word is printed that could be read) Points: 140 Hull: 14 Anti-squadron armament: 1 blue die and 1 black die
Command: 4 Squadron: 3 Engineering: 4
Speed chart (columns are speed 1 to 4, read top to bottom; a red cell and a white cell showing a yaw value are both shown as printed, and a grey cell has no entry):
| Row | Speed 1 | Speed 2 | Speed 3 | Speed 4 |
|---|---|---|---|---|
| 1 | red | red | grey | grey |
| 2 | red | red | grey | grey |
| 3 | red | white, 1 | grey | grey |
| 4 | white, 1 | white, 1 | grey | grey |
Defense tokens: four defense-token pictograms are printed in the green panel: top left a half-filled circle with spikes; top right a curved arc enclosing a triangular arrow; bottom left a spiked wheel with a diagonal bar; bottom right an arrow cursor with trailing lines. They are reproduced as pictograms and not named.
Anti-ship armament by arc (dice shown, and the number printed beside each arc):
- Front arc: 4 red dice, 2 blue dice and 2 black dice; printed number 6.
- Left arc: 2 red dice, 2 blue dice and 1 black die; printed number 4.
- Right arc: 2 red dice, 2 blue dice and 1 black die; printed number 4.
- Rear arc: 2 red dice and 1 black die; printed number 2.
Upgrade slots: seven circular slot icons along the foot of the card, pictograms only. The card prints no slot names, so the slot types are not transcribed as text.
Starhawk-class Battleship Mark II
Faction: Rebel (faction emblem at top left) Size: not confirmed (the size is shown by a wedge-shaped silhouette icon at bottom left; no size word is printed that could be read) Points: 150 Hull: 14 Anti-squadron armament: 1 red die and 1 blue die
Command: 4 Squadron: 3 Engineering: 4
Speed chart (identical to Starhawk-class Battleship Mark I; columns are speed 1 to 4, read top to bottom):
| Row | Speed 1 | Speed 2 | Speed 3 | Speed 4 |
|---|---|---|---|---|
| 1 | red | red | grey | grey |
| 2 | red | red | grey | grey |
| 3 | red | white, 1 | grey | grey |
| 4 | white, 1 | white, 1 | grey | grey |
Defense tokens: the same four defense-token pictograms as Starhawk-class Battleship Mark I, reproduced as pictograms and not named.
Anti-ship armament by arc (dice shown, and the number printed beside each arc):
- Front arc: 4 red dice, 3 blue dice and 1 black die; printed number 6.
- Left arc: 3 red dice and 2 blue dice; printed number 4.
- Right arc: 3 red dice and 2 blue dice; printed number 4.
- Rear arc: 2 red dice and 1 blue die; printed number 2.
Upgrade slots: seven circular slot icons along the foot of the card, pictograms only. The card prints no slot names, so the slot types are not transcribed as text.
Notes on the Ship Cards
- Neither ship card prints ability text. The ship's behaviour is set by its speed chart, defense tokens, armament and the upgrade cards.
- The two ships share their hull, command, squadron and engineering values, their speed chart and their upgrade slot count (seven each). They differ in their anti-squadron armament, their anti-ship armament by arc and their points cost.
- The speed-chart cell colours were read from the photographs and are transcribed as shown; their meaning is the one given by the base game's Rules Reference.
Upgrade Cards
Each upgrade card shows its name, a type icon at the bottom left (where legible), the points cost at bottom right, and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed. The eight upgrades below are the only ones legible in the source; see the note in the Table of Contents. The type words after "Upgrade type:" are not printed on the cards; they follow the sourcer's identification from the 2019 preview and the FFG forum thread, and the photographs show only the type silhouette.
Kyrsta Agate (Commander)
Unique: yes Points cost: 20
After you deploy, gain 1 non-[defense-token pictogram: a black three-part shape, not named] defense token.
During your "Spend Defense Tokens" step, if your speed is not 0, you may discard 1 defense token to resolve the effect of that defense token. You cannot resolve the effect of each type of defense token more than once per attack.
Kyrsta Agate (Officer)
Unique: yes Upgrade type: Officer (type silhouette at bottom left) Points cost: 5
Red or Blue [critical-effect pictogram]: You may exhaust this card to ready 1 of your exhausted defense tokens.
You can resolve this critical effect during a SALVO attack.
Wedge Antilles
Unique: yes Upgrade type: Officer (type silhouette at bottom left) Points cost: 4
Before the end of the Squadron Phase, you may spend 1 [command pictogram] token to choose up to 3 friendly non-unique squadrons without STRATEGIC at distance 1–5. Those squadrons gain CLOAK until the end of the round.
Shriv Suurgav
Unique: yes Upgrade type: Weapons Team / Offensive Retrofit (two type icons at bottom left) Points cost: 6
When you reveal a command, you may discard a [command pictogram] dial or token and this card to choose 1 enemy ship at close range. Choose and discard 1 [upgrade-type pictogram], [upgrade-type pictogram], [upgrade-type pictogram], [upgrade-type pictogram], [upgrade-type pictogram], [upgrade-type pictogram], or [upgrade-type pictogram] upgrade card equipped to that ship.
The seven upgrade-type pictograms are not named in the photograph; the text names no types, so the list is not transcribed as words.
Magnite Crystal Tractor Beam Array
Unique: no Upgrade type: Superweapon (silhouette at bottom left) Points cost: 10
After the end of your activation, you may exhaust this card to choose 1 enemy ship at distance 1–5. That ship's speed is increased or decreased to match your speed.
While your speed is 0, you cannot ready this card.
Concord
Unique: yes Upgrade type: Title (silhouette at bottom left) Points cost: 12
Mark I only.
After you deploy, gain 1 [defense-token pictogram: an arrow cursor with trailing lines] defense token.
While defending, if your speed is 0, during your Spend Defense Tokens step, you can spend 1 defense token.
Unity
Unique: yes Upgrade type: Title (silhouette at bottom left) Points cost: 10
After you deploy, gain 1 [defense-token pictogram: a curved arc enclosing a triangular arrow] defense token.
While attacking a squadron, if the defender is engaged with a friendly squadron without the printed HEAVY keyword, you may reroll 1 die.
Amity
Unique: yes Upgrade type: Title (silhouette at bottom left) Points cost: 6
Mark I only.
After you deploy, gain 1 [defense-token pictogram: a single sharp diagonal arrow] defense token.
When an enemy ship overlaps you, you may deal 1 additional facedown damage card to both ships.
Notes on the Upgrade Cards
- The bullet (•) marking unique cards is printed on Kyrsta Agate (both cards), Wedge Antilles, Shriv Suurgav, Concord, Unity and Amity. Magnite Crystal Tractor Beam Array is not marked.
- The "Mark I only" line is printed in italics at the top of the text box on Concord and Amity.
- Card artist credits and flavour text are omitted.
- The photographs show the printed (non-errata) versions.
- Seven upgrade cards from the pack are not transcribed. No text is given for them.