Star Wars: Armada – Imperial Light Cruiser Expansion Pack
Star Wars: Armada – Imperial Light Cruiser Expansion Pack Rulebook
Table of Contents
Table of Contents
Ship Cards
Each ship card shows, from top to bottom and left to right: hull value, anti-squadron armament, the command, squadron and engineering values, the speed chart, the defense tokens, the anti-ship armament by arc, the upgrade slots along the foot of the card, the ship size, and the points cost at bottom right.
Arquitens-class Light Cruiser
Faction: Imperial Size: shown by a silhouette icon at bottom left; the card prints no size word Points: 54 Hull: 5 Anti-squadron armament: 1 black die
Command: 2 Squadron: 1 Engineering: 3
Speed chart (columns are speed 1 to 4, read top to bottom; a red cell has no entry, and the printed symbols are reproduced as shown; the speed 4 column is shaded grey on every row):
| Row | Speed 1 | Speed 2 | Speed 3 | Speed 4 |
|---|---|---|---|---|
| 1 | red | red | red | grey |
| 2 | red | red | II | grey |
| 3 | red | II | – | grey |
| 4 | II | – | – | grey |
Defense tokens: four tokens shown as icons on the green panel: an arrow pointing up and to the right (top left), a curved arrow (top right), a curved arrow (bottom left), and a spiked circle (bottom right). The card does not name the tokens, so the names are not given here.
Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):
- Front arc: 1 black die and 1 red die; printed number 2.
- Left arc: 2 red dice; printed number 2.
- Right arc: 2 red dice; printed number 2.
- Rear arc: 1 black die and 1 red die; printed number 2.
Upgrade slots: three circular slot icons along the foot of the card (pictograms only: the card prints no slot names, so the slot types are shown as icons and are not transcribed as text).
Arquitens-class Command Cruiser
Faction: Imperial Size: shown by a silhouette icon at bottom left; the card prints no size word Points: 59 Hull: 5 Anti-squadron armament: 1 blue die
Command: 2 Squadron: 2 Engineering: 3
Speed chart (identical to Arquitens-class Light Cruiser; columns are speed 1 to 4, read top to bottom):
| Row | Speed 1 | Speed 2 | Speed 3 | Speed 4 |
|---|---|---|---|---|
| 1 | red | red | red | grey |
| 2 | red | red | II | grey |
| 3 | red | II | – | grey |
| 4 | II | – | – | grey |
Defense tokens: the same four tokens as Arquitens-class Light Cruiser: an arrow pointing up and to the right (top left), a curved arrow (top right), a curved arrow (bottom left), and a spiked circle (bottom right).
Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):
- Front arc: 1 blue die and 1 red die; printed number 2.
- Left arc: 2 red dice; printed number 2.
- Right arc: 2 red dice; printed number 2.
- Rear arc: 1 blue die and 1 red die; printed number 2.
Upgrade slots: four circular slot icons along the foot of the card (pictograms only, as on the Light Cruiser).
Notes on the Ship Cards
- Neither ship card prints ability text. The ship's behaviour is set by its speed chart, defense tokens, armament and the upgrade cards below.
- The two ships differ in their anti-squadron die colour, their Squadron value (1 on the Light Cruiser, 2 on the Command Cruiser), their front and rear arc dice (black on the Light Cruiser, blue on the Command Cruiser), and their upgrade slot count (three on the Light Cruiser, four on the Command Cruiser) and points cost. Hull, command, engineering, speed chart, defense tokens, and the left and right arc dice are the same on both.
- The ship size is shown by an icon at the bottom left of the card, not as text. Both cards carry the same icon.
Upgrade Cards
Each upgrade card shows its name, a type icon (where legible), the points cost at bottom right, and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed. Where a type is not printed as text, it is marked in the entry below.
Moff Jerjerrod
Type: Commander (not printed as text and no type icon is shown; taken from the sourcer's listing) Points cost: 23 Unique: yes
During a friendly ship's Determine Course step, it may suffer 1 damage to change the first yaw value of its current speed to "II" until the end of its activation.
Minister Tua
Type: Officer (shown by a figure-silhouette icon at bottom left; the word is not printed) Points cost: 2 Unique: yes
You gain 1 additional [upgrade-bar icon: a dark figure in a black disc] icon in your upgrade bar.
You cannot equip this card to a medium or large ship with a [upgrade-bar icon: a dark figure in a black disc] icon in its upgrade bar.
Dual Turbolaser Turrets
Type: Modification (printed) Points cost: 5
Modification.
While attacking, you may exhaust this card to add 1 red die to your attack pool. If you do, choose and cancel 1 attack die.
Enhanced Armament
Type: Modification (printed) Points cost: 10
Modification.
The battery armaments for your left and right hull zones are increased by 1 red die.
Advanced Projectors
Type: Defensive Retrofit (not printed as text, and no legible type icon appears in the header; taken from the sourcer's listing) Points cost: 6
When you resolve the [arrow defense-token icon] token effect, you can choose more than 1 hull zone to suffer damage, which may include a nonadjacent hull zone.
Electronic Countermeasures
Type: Defensive Retrofit (shown by the orange bent-arrow icon at top right; the word is not printed) Points cost: 7
While defending, you may exhaust this card to spend 1 defense token that your opponent targeted with an [ion icon: three looping arrows in a triangle] result.
The vertical panel on the right of the card shows a black box printed with the number 1 above a round icon. The card gives no text for this panel, so none is transcribed.
Reinforced Blast Doors
Type: Defensive Retrofit (not printed as text; taken from the sourcer's listing) Points cost: 5
At the start of the Ship Phase, you may discard this card to discard up to 3 of your facedown damage cards.
Damage Control Officer
Type: Officer (shown by a figure-silhouette icon at bottom left; the word is not printed) Points cost: 5
When you resolve the [spiked-circle defense token icon] defense effect, you can prevent the attacker from resolving any critical effects.
Engineering Captain
Type: Officer (shown by a figure-silhouette icon at bottom left; the word is not printed) Points cost: 6
Before you reveal a command, you may change that command to a [command icon: a circle with a half-filled swirl] command.