Star Wars: Armada – Gladiator-class Star Destroyer Expansion Pack
Star Wars: Armada – Gladiator-class Star Destroyer Expansion Pack Rulebook
Table of Contents
Table of Contents
Ship Cards
Each ship card shows, from left to right: hull value, anti-squadron armament, command, squadron and engineering values, and a battery armament diagram with a dial. Ship cards in this pack carry no printed ability text.
Gladiator I-class Star Destroyer
Points: 56 Hull: 5 Anti-squadron armament: 1 blue die Command: 2 Squadron: 2 Engineering: 3
Gladiator II-class Star Destroyer
Points: 62 Hull: 5 Anti-squadron armament: 2 blue dice Command: 2 Squadron: 2 Engineering: 3
Upgrade Cards
Each upgrade card shows its name, its type and its point cost. The upgrade type is shown by the icon at the lower left of the card (officer, title, ordnance, support or modification) and, for the commander, by the absence of a lower-left icon. Unique upgrades are marked with a bullet (•) printed before the name; the bullet is not part of the name. Upgrades that exhaust show the exhaust symbol (a pair of circular arrows) at the upper right of the title bar.
Officers
Admiral Chiraneau
Type: Officer Points: 10
[crescent icon]: Squadrons that you activate can move even if they are engaged. When an engaged squadron moves in this way, treat it as having a printed speed of "2".
Weapons Liaison
Type: Officer Points: 3
Before you reveal a command, you may spend 1 command token to change that command to a [crosshair icon] or [crescent icon] command.
Commander
Admiral Screed
Type: Commander Points: 24
Once per activation, while a friendly ship is attacking, it may spend 1 die to change a die to a face with a [burst icon] icon.
Titles
Demolisher
Type: Title Points: 10
During your Attack step, you can perform only 1 attack.
You can perform 1 of your attacks after you execute your first maneuver during your activation.
Insidious
Type: Title Points: 3
The black dice in your battery armament can be used at medium range. This effect applies only while attacking the rear hull zone of a ship.
Support
Engine Techs
Type: Support Points: 8 Exhaust: yes
[half-filled circle icon]: After you execute a maneuver, you may exhaust this card to execute a 1-speed maneuver.
After you execute a maneuver, if you overlapped a ship, exhaust this card.
Nav Team
Type: Support Points: 4
[dial icon]: If you spent a [dial icon] token, once during this maneuver, when you would change your speed, you may instead increase 1 yaw value by 1.
Sensor Team
Type: Support Points: 5 Exhaust: yes
While attacking, you may exhaust this card and spend 1 die to change 1 of your dice to a face with a [circular-arrows icon] icon.
Ordnance
Assault Concussion Missiles
Type: Ordnance Points: 5 Exhaust: yes
Black [burst icon]: Exhaust this card. Each hull zone adjacent to the defending hull zone suffers 1 damage.
Modification
Expanded Launchers
Type: Modification Points: 8
The battery armament for your front hull zone is increased by 2 black dice.
Notes on the Transcription
- Card text only. No rules insert, setup text, errata or pack-specific reminder was published, and none was found in any source reached. The base game's rules apply through the app's expansion-combine step.
- Not transcribed from the ship cards: the battery armament dice layout for each hull zone, the speed chart, and the upgrade-bar icons showing which upgrades each ship can equip. These are printed as pictograms on the card and were not reproduced in text.
- Pictograms on the cards are described by shape in brackets because the printed text does not name them. The mapping of each shape to a game icon should be confirmed against the base game's symbol key.
- Point costs are the values printed in the lower-right corner of each card.