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Star Wars: Armada – CR90 Corellian Corvette Expansion Pack thumbnail

Star Wars: Armada – CR90 Corellian Corvette Expansion Pack

Expansion for Star Wars: Armada

Star Wars: Armada – CR90 Corellian Corvette Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Ship Cards
    • CR90 Corvette A
    • CR90 Corvette B
  • Notes on the Ship Cards
  • Upgrade Cards
    • Mon Mothma
    • Raymus Antilles
    • Nav Team
    • Electronic Countermeasures
    • Leading Shots
    • H9 Turbolasers
    • Tantive IV
    • Jaina's Light
  • Notes on the Upgrade Cards

Ship Cards

Each ship card shows, from top to bottom and left to right: hull value, anti-squadron armament, the command, squadron and engineering values, the speed chart, the defense tokens, the anti-ship armament by arc, the upgrade slots along the foot of the card, the ship size, and the points cost at bottom right.

CR90 Corvette A

Faction: Rebel Size: Small Points: 44 Hull: 4 Anti-squadron armament: 1 blue die

Command: 1 Squadron: 1 Engineering: 2

Speed chart (columns are speed 1 to 4, read top to bottom; a red cell has no entry, and the printed symbols are reproduced as shown):

RowSpeed 1Speed 2Speed 3Speed 4
1redredredII
2redredIII
3redIIII
4III––

Defense tokens: two arrow-icon tokens and one swirl-icon token.

Anti-ship armament by arc (dice shown, and the number printed beside each arc):

  • Front arc: 2 red dice and 1 blue die; printed number 2.
  • Left arc: 1 red die and 1 blue die; printed number 2.
  • Right arc: 1 red die and 1 blue die; printed number 2.
  • Rear arc: 1 red die; printed number 1.

Upgrade slots (four circular slot icons along the foot of the card, pictograms only): the card prints no slot names, so the slot types are shown as icons and are not transcribed as text.

CR90 Corvette B

Faction: Rebel Size: Small Points: 39 Hull: 4 Anti-squadron armament: 1 blue die

Command: 1 Squadron: 1 Engineering: 2

Speed chart (identical to CR90 Corvette A; columns are speed 1 to 4, read top to bottom):

RowSpeed 1Speed 2Speed 3Speed 4
1redredredII
2redredIII
3redIIII
4III––

Defense tokens: two arrow-icon tokens and one swirl-icon token.

Anti-ship armament by arc (dice shown, and the number printed beside each arc):

  • Front arc: 3 blue dice; printed number 2.
  • Left arc: 2 blue dice; printed number 2.
  • Right arc: 2 blue dice; printed number 2.
  • Rear arc: 1 blue die; printed number 1.

Upgrade slots: the same four circular slot icons as CR90 Corvette A.

Notes on the Ship Cards

  • Neither ship card prints ability text. The ship's behaviour is set by its speed chart, defense tokens, armament and the upgrade cards below.
  • The two ships differ only in their anti-ship armament. CR90 Corvette A carries red dice in its front, left, right and rear arcs; CR90 Corvette B carries blue dice in every arc.
  • The green panel on the left of each ship card shows the defense tokens listed above as icons: two arrow-icon tokens and one swirl-icon token, with the fourth slot empty. The card does not name these tokens, so the names are not given here; the reading is from the icons alone.

Upgrade Cards

Each upgrade card shows its name, a type icon at the bottom left (where legible), the points cost at bottom right, and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed.

Mon Mothma

Type: Commander (the type icon at the bottom left is not legible in the scan; the type is taken from the card list) Points cost: 27 Unique: yes

When a friendly ship resolves the [arrow icon] token effect, it can cancel 1 die at medium range or reroll 1 additional die at close range or distance 1.

Raymus Antilles

Type: Officer Points cost: 7 Unique: yes

When you reveal a command, you may gain 1 matching command token without spending the command dial.

Nav Team

Type: Support Team Points cost: 4

[Swirl-icon token]: If you spent a [swirl-icon token] token, once during this maneuver, when you would change your speed, you may instead increase 1 yaw value by 1.

Electronic Countermeasures

Type: Defensive Retrofit Points cost: 7 Header icon: an up-right arrow (the upgrade-card header icon, not described by the card text)

While defending, you may exhaust this card to spend 1 defense token that your opponent targeted with an [ring icon] result.

Leading Shots

Type: Ion Cannon Points cost: 5

While attacking, you may spend 1 blue die to reroll any number of dice in your attack pool.

H9 Turbolasers

Type: Turbolaser Points cost: 8 Keyword: Modification

While attacking, you may change 1 die face with a [starburst icon] or [lightning icon] icon to a face with a [ring icon] icon.

Tantive IV

Type: Title Points cost: 3 Unique: yes

Before you gain a command token, 1 friendly ship at distance 1-5 may gain that token instead.

Jaina's Light

Type: Title Points cost: 5 Unique: yes

You can ignore the effects of overlapping obstacles.

Your attacks cannot be obstructed.

Notes on the Upgrade Cards

  • The bracketed icons are pictograms printed on the card: the arrow icon, the swirl-icon token, the ring icon and the starburst and lightning icons are shown as icons, not as words, and are named here only by their appearance. Their meaning is the one given by the base game's Rules Reference.
  • Card artist credits and flavour text are omitted.
  • The scans are the printed (non-errata) versions. Errata-era wording of Nav Team, Leading Shots and Jaina's Light was not used.