Star Trek: Catan – Federation Space
Star Trek: Catan – Federation Space Rulebook
Table of Contents
Table of Contents
Components
In order to play Star Trek Catan: Federation Space, you must use some of the pieces from your base Star Trek Catan game. You need all of the plastic pieces, cards, and dice. You might also want the rules and almanac handy. The rest of the components are not needed.
This expansion contains:
- 2 maps of Federation Space: Map 1 and Map 2
- 4 large hexagonal scoring tracks with matching score markers
- 18 victory point (VP) tokens
- 4 "11" markers for scoring longer games
Set-Up
- Choose the map you wish to explore and place it on the table.
- Distribute the components from the base Star Trek Catan game normally.
- Give each player a scoring track & matching marker. Place the marker on the "2" space of your track.
- Place 1 victory point (VP) token on each VP intersection on the map.
- Place the Klingon battle cruiser on the board. On Map 1, place it on the asteroid field near Talos. On Map 2, place it in the Klingon Neutral Zone.
You are now ready to play.
Rules
The standard rules from Star Trek Catan apply when playing this expansion, with the exceptions listed below.
Building Outposts
Outposts may be built only on space intersections that contain an "outpost site" icon. Further, the "distance rule" from the standard game does not apply to these expansion maps, so you can build on any of the outpost sites on the board.
Building Starships
You can only build starships on the yellow or red space routes. The yellow are normal space routes, and the red are interstellar trade routes.
If you build a starship adjacent to an outpost site that has not yet had an outpost built on it, you may not build another starship beyond this outpost site before you build a outpost on this site.
Interstellar Trade Routes
If you build a starship on a red interstellar trading route, you now control the adjacent trading post. You may trade resources with that adjacent trading outpost as per the usual border trade rules described in Star Trek Catan.
VP Intersections
If you are the first player to build a starship adjacent to a VP token, take that VP token and place it in front of yourself. Once you have taken a VP token, you can never lose it.
VP tokens are worth 1 VP each.
Scoring Tracks
The scoring tracks are all numbered, in clockwise order, from 2-10 (although some are in alien languages).
Each time you earn a VP on the board, move your scoring marker up 1 space for each VP you earn. VPs from development cards are still kept secret.
Victory
You win the game if, on your turn, you reach 10 VPs.
For more advanced players, you should play until you reach a higher score:
- 13 VPs for 3-player games
- 12 VPs for 4-player games
If you are going to play games that end at 12+ VPs, mark your score card with the "11" marker once your score exceeds 10.
Overview of Game Board Elements
The printed overview labels these board elements (the labels only; the artwork is not reproduced):
- VP Intersection
- Outpost Site
- Space Route
- Interstellar Trade Route