Star Trek: Attack Wing – Fina Prime Expansion Pack
Star Trek: Attack Wing – Fina Prime Expansion Pack Rulebook
Table of Contents
Table of Contents
Deadlock: Mission Overview
Number of Players: 2
Special Components: 8 Mission Tokens.
Deadlock: Set Up
Federation Player: 35 Squadron Points, including one (and only one) Federation ship. Place an additional 25 SP of Upgrades near your cards, to be used as a sideboard throughout the Mission.
Independent Player: 50 Squadron Points, including one (and only one) Vidiian Battle Cruiser, equipped with a Vidiian Boarding Party Upgrade.
First, the Independent Player sets up anywhere in the play area within 4" of any edge of the play area. Then the Federation Player sets up in a 4" x 4" area, directly in the center of the play area. Place the 8 Mission Tokens beside the play area.
(The set-up card's diagram shows a compass rose (N, E, S, W) with the Federation Ship in the central 4" x 4" area and the Independent Ship callout on the outer border of the play area.)
Deadlock: Special Rules
Subspace Divergence: During the End Phase of every round, place 1 Mission Token on the Federation Ship Card. Then, the Federation player rolls 1 attack die. On a Hit or Critical result, the Federation ship suffers 1 damage to its Shields or Hull. On a Blank or Special result, the Federation Player must discard 1 of his ship's Upgrades (his choice). (Editor's note: the card prints the die-face symbols as icons; they are rendered here as the standard die-face names.)
Alternate Reality Ship: The 25 SP of Upgrades that are in the Federation Player's sideboard represent elements from the alternate reality ship. During the Activation Phase, the Federation Player may perform the following Action:
Action: Spend 1 Mission Token from on top of your Ship Card. Then take 1 Upgrade of your choice from your sideboard and add it to your ship, even if it exceeds your ship's restrictions.
Escaping the Subspace Divergence: If there are at least 3 Mission Tokens on the Federation Ship Card, it may break free from the subspace divergence (i.e. exit the play area).
Vidiian Invasion: If the Independent ship takes the Action on the Vidiian Boarding Party Upgrade while it is grappling the Federation ship, the Vidiian Boarding Party Upgrade is disabled instead of being discarded.
Deadlock: Objectives
Independent Player: You win if you successfully use the Vidiian Boarding Party Upgrade (i.e. discard at least 1 Crew Upgrade from the Federation ship with the Vidiian Boarding Party's Action). Alternatively, you win if you destroy the Federation ship.
Federation Player: You win if you escape the Subspace Divergence (i.e. exit the play area with at least 3 Mission Tokens on your Ship Card). You lose if you exit the play area with less than 3 Mission Tokens on your Ship Card. Alternatively, you win if you destroy the Independent ship.
Grapple Token (Reference Card)
This card explains the rules for a Grapple Token and serves as a reference to remind players of its effect.
Each ship capable of performing the Grappler Action can maintain only 1 Grapple at a time (i.e. each ship can only have 1 Blue Grapple Token assigned to it).
While a ship has a Red Grapple Token assigned to it, that ship follows these special rules:
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When attacking, the ship rolls 1 less attack die. Each time the ship defends, it rolls 1 less defense die.
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During the Planning Phase, the ship's owner cannot select a Speed greater than 2.
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At the end of the Activation Phase, if the grappled ship is no longer within Range 1 of the grappling ship, then remove the corresponding Red and Blue Grapple Tokens from beside both ships.
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During the Combat Phase, a grappled ship may forego its attack, and roll a number of attack dice equal to its Primary Weapon Value. If that ship rolls at least 2 Hit or Critical results, remove the corresponding Red and Blue Grapple Tokens from beside both ships. This roll cannot be modified.