Star Trek: Attack Wing – Fighter Squadron 6 Expansion Pack
Star Trek: Attack Wing – Fighter Squadron 6 Expansion Pack Rulebook
Table of Contents
Table of Contents
Attack Squadron Rules
From the "Additional Rules" card.
ATTACK SQUADRONS: Attack Squadrons are treated as normal ships with the following exceptions:
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Attack Squadrons can only attack enemy ships at Range 1-2.
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Attack Squadrons can only be equipped with [icon] Upgrades and cannot have any Captain Cards assigned to them.
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Instead of having stats printed on its Ship Card, an Attack Squadron has a number of Attack Squadron Tokens stacked on them (see below). These Tokens have the ship's stats listed on them (Primary Weapon, Agility, Hull, and Shield values, and a Captain Skill Number).
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When an Attack Squadron sustains damage to its Hull, it does not receive Damage Cards as normal. Instead, one Token is destroyed (i.e. removed from the top of the stack). Tokens removed in this way are removed from the game and may not be restored or repaired. Once the last Token is removed from the stack, the Attack Squadron is destroyed. NOTE: Only 1 Attack Squadron Token may be removed by any single attack, regardless of how much damage is dealt by the attack.
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If an Attack Squadron has Shields, the Shields are fully repaired and activated every time a new Attack Squadron Token is revealed.
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All critical damage suffered by an Attack Squadron is immediately converted into normal damage.
Attack Squadron Tokens
The pack's Attack Squadron Tokens are printed with these stats. Each token lists its stats from top to bottom in the order given in rule 3 above (Primary Weapon, Agility, Hull, Shield) with the Captain Skill Number at the bottom. The rows are labelled by that position and by the icon colour: red for Primary Weapon, green for Agility.
| Token | Primary Weapon | Agility | Hull | Shield | Captain Skill Number |
|---|---|---|---|---|---|
| 1 | 6 | 0 | 1 | 1 | 7 |
| 2 | 5 | 0 | 1 | 1 | 6 |
| 3 | 4 | 1 | 1 | 1 | 5 |
| 4 | 3 | 2 | 1 | 1 | 4 |
| 5 |
The stat values are read from the printed token sheet at full resolution. The Hull and Shield rows are identified by position, not by name.
Cards in this pack
Fighter Squadron 6 (Federation Attack Squadron)
Attack Squadron Tokens: 5. Points: 24.
When attacking a ship at Range 1, if that ship has at least 1 damage to its Hull, during the Modify Attack Dice step, add 1 ✦ result to your roll.
Federation Attack Fighters (Federation Attack Squadron)
Attack Squadron Tokens: 4. Points: 20.
No rules text is printed on this card.
Federation Attack Squadron (maneuver card)
A maneuver chart card. No rules text is printed on it.
Attack Formation
When attacking, during the Roll Attack Dice step, if you are within Range 1 of a friendly ship, you may disable this card set 1 of your attack dice on any result. That die cannot be rolled or re-rolled during that attack.
No ship may be equipped with more than one "Attack Formation" Upgrade.
(Printed as "disable this card set 1 of your attack dice on any result". The card does not print the word "to" before "set"; the text is transcribed as printed.)
Cost: 3.
Defensive Maneuvers
When defending, during the Declare Target step, you may disable this card to place a [icon] Token beside your ship, even if there is already one there.
No ship may be equipped with more than one "Defensive Maneuvers" Upgrade.
Cost: 3.
Tactical Pattern Theta
If you damage an opponent's Hull with a [icon], you may immediately disable this card to search the Damage Deck for a "Weapons Malfunction" or a "Munitions Failure" card instead of drawing a random Damage Card. Re-shuffle the Damage Deck when you are done.
Cost: 3.
Support Ship
When your last Attack Squadron Token is destroyed, discard this card instead of removing that Token.
No ship may be equipped with more than one "Support Ship" Upgrade.
Cost: 4.
Squad Leader
At the start of the Combat Phase, you may add +2 to your Captain Skill Number until the End Phase. If you do so, place an Auxiliary Power Token beside your ship.
OR
ACTION: Target a friendly ship at Range 1-2 and perform the Action listed on its Captain Card as a free Action (if possible).
Cost: 4.
Coordinated Attack
When attacking, during the Declare Target step, if you do not have a [icon] Token beside your ship, you may disable this card to place a [icon] Token beside your ship.
No ship may be equipped with more than one "Coordinated Attack" Upgrade.
Cost: 3.
Attack Wave
When attacking, during the Roll Attack Dice step, you may disable this card to gain +1 attack die for that attack.
No ship may be equipped with more than one "Attack Wave" Upgrade.
Cost: 4.
Cover Fire
When defending, during the Roll Defense Dice step, you may discard this card to add a number of defense dice to your roll equal to your current Primary Weapon value.
No squadron may be equipped with more than one "Cover Fire" Upgrade.
Cost: 4.