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Star Trek: Attack Wing – D'Kyr Expansion Pack thumbnail

Star Trek: Attack Wing – D'Kyr Expansion Pack

Expansion for Star Trek: Attack Wing

Star Trek: Attack Wing – D'Kyr Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Additional Rules (Reference Card)
    • Faction: Vulcan
      • Initiative
  • Cards in this pack
    • D'Kyr (D'Kyr Class)
    • Vulcan Starship (D'Kyr Class)
    • Soval (Captain)
    • Tavek (Captain)
    • Vulcan (Captain)
    • T'Pol (Captain)
    • Muroc (Crew)
    • Vulcan High Command (Upgrade)
    • Auxiliary Control Room (Tech)
    • Sensor Grid (Tech)
    • Aft Particle Beam (Weapon)
    • Photonic Weapon (Weapon)

Additional Rules (Reference Card)

Faction: Vulcan

The Vulcan Faction is a new Faction in Star Trek: Attack Wing. All Faction-related rules (i.e. faction penalties, initiative, etc.) apply to the Vulcan Faction.

Initiative

The Vulcan Faction has been inserted into the Initiative order as follows:

Federation > Klingon > Romulan > Dominion > Borg > Species 8472 > Kazon > Bajoran > Ferengi > Vulcan > Independents > Mirror Universe

See page 18 of the Rules of Play for the full Initiative Rules.

Cards in this pack

Ship, captain, crew, upgrade and weapon cards. Points costs are as printed. Token and dice-result symbols appear on these cards as icons only; where this transcription names one (for example the Scan and Evade Tokens on Soval, or the Scan Token on T'Pol and Sensor Grid), the name is matched from the base game's token list, not printed on the card. Pilot values are shown only where legible in the scans.

D'Kyr (D'Kyr Class)

Points: 26

Ability: Whenever you initiate an attack against an enemy ship at Range 3, gain +1 attack die.

Vulcan Starship (D'Kyr Class)

Points: 24

The printed text box on this card is blank.

Soval (Captain)

Points: 4

Action: Target a ship within Range 1-2. Remove 1 Scan or Evade Token from beside the target ship. Place an Auxiliary Power Token beside your ship.

Tavek (Captain)

Points: 2

Add 1 Crew Upgrade slot to your Upgrade Bar.

Vulcan (Captain)

Points: 0

The printed text box on this card is blank.

T'Pol (Captain)

Points: 3

When defending, if you have a Scan Token beside your ship, you may spend that token to re-roll up to 2 of your defense dice.

Muroc (Crew)

Points: 4

Action: Discard this card to target a ship at Range 1-2 and roll 2 attack dice. For every Hit and Critical Hit result, disable 1 Active Shield on the target ship. If the target ship is Cloaked, a Hit result flips that ship's Cloak Token over to its red side.

Vulcan High Command (Upgrade)

Points: 5

Add 2 Upgrade slots to your Upgrade Bar. The additional Upgrade slots may be either Crew or Tech Upgrades. This Upgrade may only be purchased for a Vulcan Captain on a Vulcan ship. If the Vulcan Captain Card is ever removed from your ship, discard this Upgrade and then discard Upgrades from your ship one at a time until all of your Upgrades are supported by your ship's Upgrade Bar.

Auxiliary Control Room (Tech)

Points: 3

At any time, you may disable this card to remove 1 Auxiliary Power Token from beside your ship.

Sensor Grid (Tech)

Points: 5

Action: Discard this card to target one other friendly ship within Range 1-3 of your ship. Place a Scan Token and an Auxiliary Power Token beside your ship and the target ship. If you do so, every Cloaked enemy ship that is within Range 1-2 of your ship must immediately flip its Cloak Token over to its red side.

Aft Particle Beam (Weapon)

Points: 1

Attack: 3. Range 1-3.

Attack: Disable this card to perform this attack.

You may only fire this weapon from your rear firing arc.

Photonic Weapon (Weapon)

Points: 3

Attack: 4. Range 2-3.

Attack (Target Lock): Spend your target lock and disable this card to perform this attack.

You may re-roll one of your blank results.

You may fire this weapon from your forward or rear firing arcs.