Star Trek: Attack Wing – Command Tokens Resource
Star Trek: Attack Wing – Command Tokens Resource Rulebook
Table of Contents
Table of Contents
Command Tokens (5 SP) Reference Card
1) Players receive a set of 10 Command Tokens and choose 5 of these Tokens to use during the Tournament.
2) A player may only use Command Tokens for his/her ships.
3) When a Command Token is used, it is flipped over and may not be used again in that Battle.
Command Token Effects
Each token is identified on the card by its icon. Read with the card:
- Place an [icon] Token beside your ship as a free Action this Round. (Token face shown on the card as a green icon.)
- Place a [icon] Token beside your ship as a free Action this Round. (Token face shown on the card as a green circular icon.)
- Place a [icon] Token beside your ship as a free Action this Round. (Token face shown on the card as a green arc icon.)
- Target lock: You may target lock 1 enemy ship as a free Action this Round. The target ship must still be within range 1-3 of your ship. You may still only have one ship target locked at any given time.
- Attack re-roll: You may choose any number of your attack dice and re-roll them once. You must keep the results of the 2nd roll.
- Defense re-roll: You may choose any number of your defense dice and re-roll them once. You must keep the results of the 2nd roll.
- Attack +1 (red die token): Before rolling any of your attack dice, you may add +1 attack die to the current attack.
- Defense +1 (green die token): Before rolling any of your defense dice, you may add +1 defense die to the current defense.
- Attack set (red die token): Before rolling any of your attack dice, you may set 1 of your attack dice on any side of your choice. This die may not be rolled or re-rolled during this round.
- Defense set (green die token): Before rolling any of your defense dice, you may set 1 of your dice on any side of your choice. This die may not be rolled or re-rolled during this round.