Star Trek: Attack Wing – Bioship Alpha Expansion Pack
Star Trek: Attack Wing – Bioship Alpha Expansion Pack Rulebook
Table of Contents
Table of Contents
- Scorpion Mission
- Additional Rules
- Cards in this pack
- Bioship Alpha (Ship card, Species 8472 Bioship)
- Bioship Alpha Pilot (Captain, pilot skill 7, cost 6)
- The Weak Will Perish (Upgrade, cost 5)
- Bio-Electric Interference (Upgrade, cost 6)
- Quantum Singularity (Upgrade, cost 6)
- Extraordinary Immune Response (Upgrade, cost 5)
- Energy Blast (Upgrade, cost 6, attack 2-3, range 5)
- Energy Focusing Ship (Upgrade, cost 10, attack 2-3, range 6)
- Biological Attack (Upgrade, cost 5)
Scorpion Mission
Mission Overview
SCORPION: MISSION OVERVIEW
Number of Players: 2
Special Components: 4 Objective Tokens and 6 Mission Tokens.
(Set Up, victory conditions and the remaining Scorpion mission cards are not legible in the available scans; see the note in the Table of Contents.)
Additional Rules
REGENERATE
Ships with the Regenerate icon in their Action Bar may perform the REGENERATE Action.
A ship that performs the Regenerate Action immediately repairs 1 damage of its choice to its Hull (critical or normal). A ship cannot attack during the round that it performs the Regenerate Action.
Cards in this pack
Card names, stats and printed rules text as they appear on the cards. Flavour text is omitted. Icons are rendered as words.
Bioship Alpha (Ship card, Species 8472 Bioship)
Whenever you attack with your Primary Weapon, if you inflict at least 3 damage, place an Auxiliary Power Token beside the target ship.
Bioship Alpha Pilot (Captain, pilot skill 7, cost 6)
Each round during the Planning Phase, after all other players have chosen their Maneuvers, target a ship within Range 1 of your ship, look at that ship's chosen Maneuver, and then choose your Maneuver. The target ship's player cannot change the chosen Maneuver after you have looked at it. You may not perform any Actions the round you use this ability.
(One icon in the printed text, between "use" and "this ability", is not legible in the scan and is not reproduced.)
The Weak Will Perish (Upgrade, cost 5)
When attacking with your Primary Weapon, after rolling your attack dice, you may discard this card and disable your Captain Card to choose any number of your attack dice and re-roll them up to 2 times. This Upgrade costs +5 Squadron Points for any ship other than a Species 8472 ship.
Bio-Electric Interference (Upgrade, cost 6)
ACTION: Discard this card to target all other ships within range 1-3 of your ship. Target ships must discard all Tokens that are placed beside their ships except for Auxiliary Power Tokens. A ship that discards a Token may immediately raise its Shields. In addition, your ship cannot be target locked this round. This Upgrade may only be purchased for a Species 8472 ship.
Quantum Singularity (Upgrade, cost 6)
ACTION: Discard this card to remove your ship from the play area and discard all Tokens that are beside your ship except for Auxiliary Power Tokens. During the End Phase, place your ship back in the play area. You cannot place your ship within Range 1-3 of any other ship. This Upgrade may only be purchased for a Species 8472 ship.
Extraordinary Immune Response (Upgrade, cost 5)
When you defend, you may discard this card to roll 1 extra defense die for every damage card that is by your Ship Card.
This Upgrade may only be purchased for a Species 8472 ship.
Energy Blast (Upgrade, cost 6, attack 2-3, range 5)
ATTACK (Target Lock): Spend your target lock and disable this card to perform this attack.
If fired from a Species 8472 Bioship, add +2 attack dice.
Energy Focusing Ship (Upgrade, cost 10, attack 2-3, range 6)
ATTACK: Discard this card to perform this attack. Target all friendly ships within Range 1 of your ship that have not yet attacked this round. Target ships cannot make a normal attack this round. Instead, add +2 attack dice to your attack roll for this attack for each targeted ship. Place an Auxiliary Power Token beside your ship and each of the target ships. This Upgrade may only be purchased for a Species 8472 ship.
Biological Attack (Upgrade, cost 5)
At the end of the Activation Phase, if your ship base is touching an enemy ship base, you may discard this Upgrade and disable your Captain Card to inflict 1 critical damage to the enemy ship's Hull (even if it has Active Shields). Then disable 1 Upgrade of your choice on the enemy ship.
This Upgrade may only be purchased for a Species 8472 ship.