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Star Realms: High Alert – Tech

Expansion for Star Realms

Star Realms: High Alert – Tech Rulebook

Table of Contents

Table of Contents

  • New Card Type: Tech
  • Example: Tractor Beam
  • Tech Cards
    • Guidance
    • Laser
    • Processing
    • Shield
    • Stealth
    • Stellar Link
    • Tractor Beam
    • Warp

New Card Type: Tech

Publisher news text, quoted verbatim from the starrealms.com article "High Alert spoilers":

New card type: Tech

In High Alert we introduce a new card type: Tech. Tech cards are added to the trade deck and can be acquired by paying their cost, much like ships, bases, and heroes. When you acquire new tech, the card gets put directly into play, much like a hero card. When you have tech in play, once per turn you may pay the cost to activate them.

Example: Tractor Beam

Publisher news text, quoted verbatim from the same article:

Tractor Beam is one of the more expensive pieces of new tech. It costs 4 to acquire and 2 more trade to use. Because there needs to be a base in play, it's ability won't always be useful. But if there are bases in play it can end up being quite powerful, much like a Mega Mech or a Battle Barge that you have the option of using every turn. Using a base like Central Office or Brain World a second time in the same turn can be game breaking. Getting an enemy outpost off the board at just the right time can be game ending.

Tech Cards

Each entry gives the card's printed name, acquisition cost, quantity in the 12-card pack, and printed card text. The pack contains 12 cards in total, 8 of them distinct.

Guidance

Tech. Cost 1. Quantity in the pack: 2.

  • Pay 1 Trade: Scrap a card in the trade row.

Laser

Tech. Cost 2. Quantity in the pack: 2.

  • Pay 1 Trade: Gain 1 Combat.

Processing

Tech. Cost 4. Quantity in the pack: 1.

  • Pay 2 Trade: Put the next card you acquire this turn directly on top of your deck.

Shield

Tech. Cost 1. Quantity in the pack: 2.

  • Pay 1 Trade: Gain 1 Authority.

Stealth

Tech. Cost 3. Quantity in the pack: 1.

  • Pay 2 Trade: Choose a faction. You ocunt as having an additional card of that faction in play this turn.

Transcription note: the printed card reads "ocunt". This is copied as printed; the publisher may wish to confirm the wording.

Stellar Link

Tech. Cost 3. Quantity in the pack: 2.

  • Pay 2 Trade: Look at the top two cards of your deck. Put one into your discard pile and the other back on top of your deck.

Tractor Beam

Tech. Cost 4. Quantity in the pack: 1.

  • Pay 2 Trade: Return target base to its owner's hand.

Warp

Tech. Cost 4. Quantity in the pack: 1.

  • Pay 2 Trade: Draw a card, then discard a card.