S.T.A.L.K.E.R. The Board Game: Zone Hidden Riches
S.T.A.L.K.E.R. The Board Game: Zone Hidden Riches Rulebook
Table of Contents
Table of Contents
Hidden Riches Help Card
HIDDEN RICHES HELP CARD
Each Hidden Riches card contains a fragment of the Mission Map, with a marked spot of a buried treasure, pinned note, or other hidden piece of information.
Any Stalker, during their Turn, on a space with a marked spot, may slide 1 of their Turn tokens down as if performing 1 [envelope icon] to flip the corresponding card.
When you flip a Hidden Riches card, resolve all instructions on the other side. If the card is a piece of Equipment, you immediatelly gain it. If the card is removed from the game, it cannot be resolved again during the same playthrough of the Campaign.
Keep this card in your Stash, you can always check it for the rules reference.
Hidden Riches Help Card (Reverse)
Printed on the reverse of the Hidden Riches Help Card (DT-01a).
Zone Hidden Riches in a mini-expansion to S.T.A.L.K.E.R. The Board Game and it enriches the Campaign with the promise of legendary treasures.
At any time of your Campaign playthrough, you may add all 8 Hidden Riches cards to your Stash, those are available to all Stalkers during all missions, take them out during Going on a Mission step of your Campaign binder. This expansion cannot be used with the Zone Survival game mode.
The expansion also includes 1 Contact card, add it to the Contact deck. You will be able to unlock that Contact with one of the Hidden Riches cards.
Flip this card.
Hidden Riches Cards
The eight Hidden Riches cards are DT-02 to DT-09. Each has a front face (the "a" side, transcribed below) and a reverse (the "b" side). The reverse carries the instructions resolved when the card is flipped, as described on the Hidden Riches Help Card. The reverse text was not legible in the source photographs; see Transcription Notes.
Moonshine Still (DT-02a)
Rumor has it that a smart fellow reopened the old moonshine shop for a while. Nobody knows what happened to the guy, but the barrels are said to be there. Still full, at least some of them. You can't pass that up, can you?
Ventilation Cache (DT-03a)
A guy in the 100 Rads slipped out that there is an abandoned weapon shipment somewhere in the smaller Poppy Fields. Whoever carried the guns, hid them in ventilation systems. Pretty clever, you might think, but then again, who needs ventilation in the Zone?
You never saw the guy again, but the shipment may actually be somewhere there.
Anomalous Crash (DT-04a)
Have you heard the joke about artifact hunters who were stupid enough to drive an actual car in the Zone? Well, now you have. In reality, it is not a joke, but a fact. A couple of idiots drove into an anomaly, which ended their career. The artifacts, however, are still there, hidden somewhere in the engine compartment. Go find it if you wish.
Zone Fishing (DT-05a)
A fishing trip in the Zone is not exactly what you think it is. Firstly, you do it in the swamps. Secondly, you are not interested in fish, but in sunken artifacts. Thirdly, there are hungry mutants around who slaughtered at least one fishing expedition as they were pulling the catch out of the water. Some of it should still be on the bank. Wanna go looking?
Inventor's Legacy (DT-06a)
The newspaper here is from 1984, years before the Zone was created, and it contains an article about local inventors who came up with an extremely accurate rifle model. It's their picture here, in the lab. You can also see a fuel tank in the window. Nobody is sure what happened to the inventors and I am not sure if anyone was looking, but their weapon is said to be there, though. Buried, maybe?
A Farewell Letter (DT-07a)
You open an old envelope.
"My dear, I have made it. I have found a way to escape the Zone and will not hesitate. I wish I could take you with me, but there is no time, and I cannot waste such an opportunity. I have left my weapon for you. It is buried under the boxes, among the roots of the withered tree. I am sure you know which tree I am talking about. And at least try to forgive me."
The Last Recipe (DT-08a)
There is a story about a cook who was stolen by a local bandit gang from the border guards. The guy was an absolute legend. He cooked so well that the thugs would pay him secretly to make extra food for them. And he secretly collected the money to pay a guide to take him out of the Zone, but he never did and the story does not tell us why. How do I know he never made it? His money is said to be buried close to his favorite window.
Hole (DT-09a)
There are stories about the janitor in the hospital, whose job was nothing but a cover. In fact, he was a trader. An absolutely unique one who could get you everything: meds, drugs, ammo, tech, software even. His trading spot was a small hole in the ground, hidden away from prying eyes.
Hole Trader (DT-10a)
Card title: "Hole Trader". The reverse (DT-10b) was not legible in the source photographs.
Hole claims to be the janitor of the hospital, but it is only a cover. In fact, he is a capable trader, ready to buy all the stuff that has some value and sell you all you need. With some exceptions, of course, but few people complain.
- You may sell Equipment cards of any Tier for half of their [currency icon] value.
- You may sell Magazines for 200 [currency icon].
- You may buy Items for their [currency icon] value.
- You may buy Artifacts for their [currency icon] value + 1000 [currency icon].
Transcription Notes
- Source: Card photographs supplied for this product (full-size image of the Hidden Riches Help Card, DT-01b, and a photograph of the card faces DT-01a to DT-10a). No PDF exists for this product on BoardGameGeek, Tesera, the publisher's site or 1j1ju at the time of transcription. The publisher is Awaken Realms; the mini-expansion was part of the 2025 Dice Tower Gamefound campaign "Pack D".
- Icons: The help card shows an envelope-shaped icon in the text "as if performing 1 [envelope icon]". The name of the action it stands for is not printed on the cards photographed, so it is left as an icon here. Consult the base game rulebook for the matching action.
- Currency: The Hole Trader card shows a currency symbol, rendered here as [currency icon]. Its name is not printed on the photographed cards.
- Not transcribed (not legible in the source): the reverse (b-side) instructions of Hidden Riches cards DT-02 to DT-09, the reverse of the Hole Trader card (DT-10b), and the Contact card. The help card confirms that the expansion includes one Contact card to add to the Contact deck, and that it is unlocked by one of the Hidden Riches cards, but the Contact card's own text was not in the source. These gaps need the original card scans before the rulebook is complete.
- Expansion scope: This file contains only the expansion's own rules. It is used together with the base S.T.A.L.K.E.R. The Board Game rulebook (bggid 381246).
- Printed typos: The help card text is transcribed as printed (for example "immediatelly").