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Stack Rulebook

Table of Contents

Table of Contents

  • Equipment
  • Starting a round
  • How to play
    • 1. Place the die
    • 2. Roll the die
    • Knocking over stacks and ending the round
  • Scoring
  • Strategies

Equipment

Each player gets a different color set of 14(ish) dice.

Starting a round

All players gather their dice and roll them into one big pile. Don't make the pile too compact, or you'll have trouble playing.

How to play

On their turn, a player selects a die of their own color.

That die must not be in a stack with other dice, only solo dice can be picked up.

The player then has two options...

1. Place the die

Select a die or stack on the table of the same value to put your die on top of.

You may not put a die on top of a die of your own color.

You may not place a die on a stack that already contains 4 dice.

2. Roll the die

After selecting a die, you may roll it. You MUST then place it according to the "Place the die" rules above.

If you cannot place the die in accordance with rule 1, your turn is over.

Knocking over stacks and ending the round

If you accidentally knock over a stack of dice, you must return that stack to the way it was.

When a player runs out of playable (unstacked) dice, every other player gets one more turn, then scoring begins.

Scoring

Single, unstacked dice do not score, so they can be removed.

Players score for each stack their color is on top of.

Ones score TEN points each, all others score the value of the top die.

Player with the most points wins!

Strategies

  1. Keep track of the other player's score. If someone starts pulling away place your dice on their's whenever possible. Especially on high-scoring stacks.

  2. Consider NOT stacking a third dice on a pre-existing, high-value stack. If you are playing with thinking players they will hurriedly close the stack and you won't score anything.

  3. Always roll twos. There is only a 1/6 chance your score won't improve. Think about rolling threes as well, since there is a 1/3 chance for improvement and only a 1/6 chance for a lower point value.