RulesPal
Chat
Rulebook
St. Noire thumbnail

St. Noire

St. Noire Rulebook

Table of Contents

Table of Contents

  • Instructions
  • Game Structure
  • The Players Need to Figure Out
  • Each Night You Can Perform Three Actions to Build Your Case
    • If You Want to Find Out How the Victim Was Killed
  • Winning the Game
  • Taking Notes

Instructions

Launch the experience: Simply say "Alexa, Open St. Noire".

Get your friends: St. Noire is a collaborative puzzle game. Work together as a team to identify the murderer and solve the case.

Set up the board: Unfold game board on table. Place weapon tokens on table and group by weapon type. Lay character cards on table spread out so each character is visible.

Game Structure

A murder has occurred in the small town of St. Noire. You have seven nights to solve the case and arrest the murderer before they skip town. On each night, you may perform three actions to collect evidence and build your case.

(Card diagram labels: "HONEST/SUSPICIOUS" marks the card's side; "CHARACTER NAME" marks the name printed on the card.)

The Players Need to Figure Out

Locations of possible murder weapons: Each location has one of four types of weapons hidden away (firearms, stabbing weapon, blunted weapon or poison). Determine which locations have a weapon that matches the description of how the victim was killed.

Suspect's whereabouts: Who was at a location with the same type of weapon used to murder the victim.

Who is lying: Not everyone will give an honest answer when asked where they were or who they saw the night of the murder. Compare suspect's answers and look for inconsistencies to deduce who is telling the truth and who is a filthy liar.

Each Night You Can Perform Three Actions to Build Your Case

"Interrogate [Choose Character]?" Choose a character that you would like to pull into the interrogation room and ask the following questions. Does Not Use An Action.

"Where were you the night of the murder?" The character you are interrogating will claim to have been at a location in town on the night of the murder. Place their character card on the board at the location they give you. Be careful, the character may be lying so place their card with the 'SUSPICIOUS' side face up and their position on the board showing "UNVERIFIED" until you corroborate their alibi. Uses One Action.

"Who was at [Choose Location]?" The character you are interrogating will have information about who was at the location across the street and to the left / right of where they claim to have been. Be careful because they may be lying so place the character card of the person they saw with the 'SUSPICIOUS' side face up and position at the location "UNVERIFIED" until you corroborate the story. Uses One Action.

"No further questions." This ends your current interrogation session, allowing you to select another character for questioning or examine a location for weapons. Does Not Use An Action.

"Examine [Choose Location]" You can choose a location that you would like the detective to examine. This action reveals the weapon that is hidden at your chosen location. Place the corresponding weapon token on the weapon slot at that location. Uses One Action.

"I accuse [Choose Character] of murder!" Once you feel confident you have enough evidence, you can choose to accuse a character of murder. A correct accusation solves the case and wins the game. Uses One Action. If you accuse the wrong character you lose all remaining actions for the day. If you accuse the wrong character TWICE, you lose the game.

If You Want to Find Out How the Victim Was Killed

"Alexa, how was the victim killed?" This will repeat the type of murder weapon used to kill the victim. Does Not Use An Action.

"If you want to find out what turn it is, say 'Alexa, what night is it?'" This will repeat which night you are currently on and the number of remaining actions. Does Not Use An Action.

Winning the Game

If you identify and accuse the correct suspect before the end of the seventh day you will have saved the town and won the game.

BUT if you make two incorrect accusations or run out of time, you will be pulled from the case, the real killer will skip town and you'll lose the game. Choose carefully.

Taking Notes

Use the NOTEPAD in the next page to track who said what in the game. A true detective always takes notes!