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Squillo City

Squillo City Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Map and Locations
  • The Turn
    • 1. Movement (mandatory)
    • 2. Action (optional)
    • Turn summary (Sommario del turno)
  • Playing Cards from Your Hand
    • FALLO! cards
    • DAGLIELA! cards
  • The Discard Pile
  • Market and Black Market
  • End of the Game
  • Card Examples in the Rulebook
  • Note on Gender

Components

  • 25 Market cards (Carte Mercato)
  • 70 Racial cards (Carte Razziali), in 5 racial decks: Americane, Afro, Russe, Asiatiche, Latine
  • 5 Piggy Bank cards (Carte Salvadanaio)
  • 80 Coins (Monete)
  • 6 Pawns (Pedine)
  • 1 Board (Tabellone), printed with the Map (Mappa). The Map has two faces; use the face that matches the number of players.

All decks contain 3 types of cards:

  • Squillo: placed in play on the table. Each Squillo has a Strength (Forza), a Fee (Parcella) and an ability.
  • DAGLIELA! cards: assigned to Squillo in play and left on the table.
  • FALLO! cards: played and immediately discarded.

Setup

  1. Place the Map in the centre of the table, with the side matching the number of players facing up.
  2. Give each player a Piggy Bank card (Carta Salvadanaio). It summarises the turn and is used to hide your Coins from the other players.
  3. Shuffle the Market deck (mazzo Mercato) and draw 5 random cards without looking at them. These represent the Black Market (Mercato Nero) and are placed one next to the other in the recess of the Map marked "Mercato Nero".
  4. Reveal the top 5 cards of the Market deck. These represent the Market offer (Offerta del Mercato).
  5. Create the Coin supply (riserva delle Monete) and place it within reach of all players. The Coin supply must contain 16 Coins per player. To make this easier, the Coins come in 5 different colours (16 Coins per colour), but the colours have no effect on the game. Example: in a 3-player game, 48 Coins are used.
  6. The last player to have masturbated starts first, choosing one of the 5 racial decks and one Pawn. That player shuffles their deck and draws 2 cards. If a drawn card is a Squillo, they must immediately place it on the table in front of them, showing it to the other players. Cards of type FALLO! or DAGLIELA! are kept in hand.
  7. The player then chooses any location on the Map and places their Pawn there. Hint: it is best to position yourself at the intersection of two lines, so that you have more choices later. The other players repeat these steps, proceeding clockwise.
  8. Once setup is complete, the first player to have chosen a deck begins, taking the first turn.

Player area (Area del giocatore): the Piggy Bank card, the discard pile (Scarti), the draw deck (Mazzo) and the Squillo in play.

Map and Locations

The Map is a network of Locations joined by coloured Lines. Each Location shows a symbol, and the symbol tells you which action is available there. The effects of the actions are described on the Map and on the Squillo cards.

The Map legend shows these actions:

  • Acquista (shopping bag): buy cards from the Market and/or the Black Market.
  • Attacca (pistol): choose one of your Squillo and one Squillo controlled by another player. If the Strength of your Squillo is equal to or greater than that of theirs, their Squillo is eliminated. For each other Squillo controlled by that player, steal 1 Coin from them.
  • Batti (high heel; the FAQ calls this the prostitution action): gain the number of Coins shown on the Fee (Parcella) of all your Squillo.
  • Pesca (stack of cards): draw 1 card.
  • Vendita organi (kidney): sacrifice one of your Squillo and gain 6 Coins.
  • Ricicla (recycling symbol): discard up to 3 cards. For each card discarded, draw 1 card and gain 2 Coins.
  • Attacca +2 (pistol with a +2 marker): add +2 to the attack value of your Squillo.
  • Pesca with a +1 marker: one of the Draw locations carries a +1 marker. The rulebook does not separately explain this marker.
  • Duomo (star): the Map gives no separate legend for this location.
  • Mercato Nero (Black Market, printed along the side of the Map): if you buy the last card, the game ends immediately and the player with the most Coins wins.

The Turn

A player's turn is usually very quick and follows this order: MOVEMENT > ACTION.

1. Movement (mandatory)

The player must move their Pawn to another Location. They may choose any other Location on the Line where they already stand.

  • A Pawn cannot enter a Location already occupied by another player's Pawn.
  • Example: a player standing on the purple Line may only move to other Locations on the purple Line.
  • If no Location on the Line is available, the Movement is skipped (see the FAQ).

2. Action (optional)

The player may perform one action only.

  • The action is indicated by the Location the player now stands in, or, alternatively, the player may use the ability of one of their Squillo that shows the word AZIONE.
  • Squillo abilities marked AZIONE can only be used if the player stands in a Location with the same symbol as the ability.
  • The effects of actions are described on the Map or on the Squillo cards.
  • Example: the player has moved to a Location showing the Draw symbol and may perform a Draw action, as described on the Map. Instead, the player chooses to use the ability of Gazzu (which has the Draw symbol), which lets them play a card from their hand regardless of where they are (see page 7 of the rulebook).

After the action, if the player does not wish to play cards from their hand, they declare their turn ended. The player to their left then begins their turn.

Turn summary (Sommario del turno)

  1. MOVEMENT (mandatory): move to another Location, staying on your current Line.
  2. ACTION (optional): choose ONLY ONE of these options:
    • AZIONE SQUILLO: activate the ability of one of your Squillo that shows AZIONE. You may do so only if the symbol shown on the card matches the symbol of the Location you are standing in.
    • AZIONE MAPPA: activate the effect of the Location you are standing in.
    • GIOCARE CARTE DALLA TUA MANO (play cards from your hand): during your turn you may play as many cards from your hand as you like, as long as the symbol shown on each card matches the symbol of the Location you are standing in.

Playing Cards from Your Hand

During your turn you may play as many cards from your hand as you want, provided each one shows the symbol of the Location you are standing in.

  • Example: while you stand in a Location showing the pistol symbol, you may only play cards showing the pistol symbol.

There are two types of cards: FALLO! and DAGLIELA!.

FALLO! cards

  • FALLO! cards have an immediate effect. After resolving the effect, they go to the discard pile (Scarti).
  • Each FALLO! card shows the Location symbol in which it may be played.

Exception: FALLO! cards of the type coito interrotto (interrupted intercourse), which show the red target symbol, are instead played during the turns of other players, disrupting their play, following the effect described on the card.

DAGLIELA! cards

  • DAGLIELA! cards are assigned to a Squillo and stay on the table.
  • DAGLIELA! cards can be assigned to any Squillo in play, whether your own or another player's.
  • It is advisable to place the DAGLIELA! cards assigned to a Squillo so that only the effect part is visible.

The Discard Pile

When a player plays a FALLO! card, they place it on their own discard pile (Scarti).

  • Even when one of their Squillo is eliminated, that Squillo's card and any DAGLIELA! cards assigned to it also go to the discard pile.
  • All game effects that say to discard cards are resolved by placing the discarded cards on this pile.
  • When a player has to draw and their draw deck is empty, they immediately shuffle their discard pile to form a new draw deck.
  • Note: as a result, a player may draw from their deck cards they previously bought, or even cards that came from other players' decks. This is not a problem. They may use those cards under the normal rules of the game.

Market and Black Market

  • The Market offer (Offerta del Mercato) always consists of 5 cards. When a card is bought, it is immediately replaced by a new card drawn from the Market deck, until the deck runs out.
  • Cards in the Black Market (Mercato Nero) are not replaced when they are bought. When the last card of the Black Market is bought, the game ends and the player with the most Coins is declared the winner.

End of the Game

The game ends immediately when either of these happens:

  • the last card of the Black Market is bought, or
  • the Coin supply (riserva delle Monete) is emptied.

The player with the most Coins is the winner. In case of a tie, the player with the most Squillo in play wins. If there is still a tie, the tied winners share the victory.

The defeated players may try to redeem themselves by offering themselves to the winner.

Card Examples in the Rulebook

The rulebook illustrates the following cards as examples. Their printed text is reproduced here.

Gravidanza indesiderata (FALLO!, Market deck): "Cancel an Action of prostitution just performed by another player. The player still receives 1 Coin for each Squillo they control."

Spaccio di eroina (FALLO!, Latine): "All players receive Coins equal to the lowest Fee among the Squillo they control."

Spia del KGB (FALLO!, Russe): "Play this card when a player attacks you. That player may choose to change target, attacking the Squillo of another player, or give you their hand of cards."

Troia matrioska (DAGLIELA!, Russe): "If this Squillo is eliminated, discard this card instead."

Tanga (DAGLIELA!): Strength +1. Played in a Location showing the shopping bag (Acquista) symbol.

Caitlin (Squillo, Americane, Influencer), ability Rivendita ai fan (AZIONE): "Discard any number of DAGLIELA! cards assigned to your Squillo. For each of them, gain 4 Coins."

Amy (Squillo, Americane, Repubblicana), ability Libero mercato (AZIONE): "You may also buy Market DAGLIELA! cards assigned to opponents' Squillo. In that case, you pay the target player the cost of the card."

Irina (Squillo, Russe), passive ability: "The opponents may not play FALLO! cards."

Stachanovista (Squillo, Afro), ability Lavori forzati (AZIONE): "Perform an attack Action. If you eliminate an opposing Squillo with this Action, turn this Squillo 90° for the rest of the game. Its name becomes 'Schiava ribellata' and its base Strength becomes 6."

Gazzu (Squillo, Asiatiche), ability Marchetta in TV (AZIONE): "Play a card from your hand, regardless of the Location you are in."

Lorello (Seminarista sfranta), ability Omaggiare il cero (AZIONE, Market offer example): "All opponents give you 1 Coin."

Violata da un rottweiler (FALLO!, Market offer example): "Choose a DAGLIELA! card on the table and eliminate it."

Pompa atomica (FALLO!, Market offer example): "All Squillo in play are eliminated."

Incidente con il botox (FALLO!, Market offer example): "Cancel an Action of prostitution just performed by another player. That player eliminates one Squillo of their choice."

Corruzione (FALLO!, Market offer example): "Buy a DAGLIELA! card from the Market, paying a fixed price of 2 Coins."

Note on Gender

Most of the decks contain female Squillo, but there are also male Squillo. For courtesy, the game uses the feminine as neutral, so effects that concern "a Squillo" also apply to male Squillo.