Sprawlopolis: Interstate
Sprawlopolis: Interstate Rulebook
Table of Contents
Table of Contents
Components
4 cards with interstate, blocks and scoring conditions.
Setup and Modes
Interstate is played with the Sprawlopolis base game. The Interstate cards form a barrier between the two players' cities. Each card is either a scoring card or a barrier card, as described below.
Two-Player Competitive
Setup. Shuffle the Sprawlopolis scoring cards and draw two cards to use for scoring.
Shuffle the Interstate cards city side up. Draw the top Interstate card, turn it to its rules/scoring side, and place it with the other scoring cards. This gives three scoring cards in total: two from the base game and one Interstate card.
The first player begins building the Interstate by drawing the next Interstate card from the top of the deck, rotating it as they like, and placing it in the center of the table to start the highway between the players. The opponent draws the next Interstate card and places it to the left or right of the previously placed card, so that the Interstate cards connect. The first player then plays the last Interstate card. The players are now separated by a three-card barrier. Each player takes three cards.
Game play. On your turn, play one card either on your side or on your opponent's side, depending on the requirements of the Interstate scoring card. After you play a card, draw a new card from the deck. Then your opponent takes their turn. The game continues until there are no cards left to play.
Note: if a scoring card allows you to play on your opponent's side, you may play on your opponent's side only while the deck is not empty. Once the deck is empty, you may only play on your own side of the board.
Scoring. Use the Interstate scoring card to determine how scoring is done. In all cases, each player scores VP on their own side of the city. If the players tie, check the tiebreaker printed on the Interstate scoring card.
Two-Player Cooperative
Setup. Shuffle the Interstate cards and place four of them at random, left to right, to form the border that separates the players. Shuffle the Sprawlopolis scoring cards and draw three cards to use for scoring.
Game play. Play Sprawlopolis as normal, with one exception: players may only play on their own side of the Interstate. Together they must beat the combined score (the sum of the scoring cards).
Solo
Play the cooperative mode described above, but place cards on each side of the Interstate in turn, alternating sides each turn.
Scoring Methods
The scoring cards below use three scoring methods. Each is described in the unofficial Russian translation as follows.
Standard. Score your largest group of residential, industrial and commercial blocks and parks separately, according to the standard base game rules. Lose points for each road according to the standard base game rules. Score both base game scoring cards according to the standard base game rules.
Majority. Players compare each of the following items, and the player with the highest score in each item gains 1 VP: the largest group of residential blocks, the largest group of industrial blocks, the largest group of commercial blocks, the largest group of parks, and each base game scoring card. The player with the most roads loses 2 points. Note: if players score the same number of VP for any of the above items, no VP are gained or lost.
Choice. Choose your largest groups of blocks of two types from the following: residential, industrial and commercial blocks, and parks. Score one scoring card of your choice. Lose points for each road according to the standard base game rules.
Scoring Cards
The four Interstate cards are transcribed below as printed on the English card photo. The card text governs the placement, scoring and tiebreaker for each card.
Main Boulevard
PLACEMENT: Play on your side only
SCORING: Choice Each player scores the below, then compare total scores for:
- Largest group of 2 block types of their choice
- One scoring card of their choice
- Road Tax
TIEBREAKER: Most total blocks
Central Highway
PLACEMENT: Play on your side only
SCORING: Majority Each player compares the below, then the player with the highest score gains 1 point for:
- Largest group of each block type (scored individually)
- Each scoring card (scored individually)
The player with the most roads loses 2 points.
TIEBREAKER: Longest road
Great Valley Road
PLACEMENT: Play on either side
SCORING: Standard Each player scores the below, then compare total scores for:
- Largest group of each block type
- Both scoring cards
- Road Tax
TIEBREAKER: Most roads
Mountainside Drive
PLACEMENT: Play on your side only
SCORING: Standard Each player scores the below, then compare total scores for:
- Largest group of each block type
- Both scoring cards
- Road Tax
TIEBREAKER: Most Park and Industrial blocks
Notes
- The Interstate consists of two roads, one on each player's side of the center line. Although the Interstate is several lanes wide, each player's part of it counts as one road.
- When the cards are at the edge of the city, the Interstate is not considered a boundary.
- Blocks on one side of the Interstate are not considered adjacent to blocks on the other player's side.
- Each Interstate card includes residential, commercial, or industrial blocks, or parks. These blocks belong to the player on the corresponding side of the Interstate and are counted during scoring.
- No cards may be placed on top of the Interstate cards.
- The Interstate is a continuous line from left to right and extends beyond the edges of the cards.