Spots
45 questions players ask about Spots. Pick one for the answer. See also the full rulebook.
Updated 2026-11-05.
Setup and Turn Basics
Rolling, Treats and Busting
- Are treats limited, and where do spent treats go?
- What if there are no dice left in the pile?
- When I spend a treat, which dice are rerolled?
- Can I spend a treat to reroll dice from an earlier roll in the same trick?
- Do I have to place or bury all dice from a roll before rolling again?
- When a trick rolls several dice, can I place some and bury others?
- Once I roll an optional step, can I decline to place the die?
- What exactly happens when I bust?
- What are buried dice for, and do they clear when I score?
- Can I use dice in my yard during my turn?
Scoring and Winning
- When I score, must I score all completed dogs, and do I draw replacements?
- When does Fast and Risky scoring happen, and must I finish the trick first?
- If only some of my dogs are complete, do they score immediately?
- If a roll fills my last dog but another die busts me, do I score or win?
- Do I need six dog cards or six dogs to win, and does the game end immediately?
- Do scored dog cards count toward the six-card limit?
- Do paw prints on scored (flipped) dogs still count?
Trick Tiles
- When do the trick tiles reset?
- Do I take the treat on a trick tile before performing the trick?
- Can several treats pile up on one trick tile?
- What does Howl do if I already have six dog cards?
- Can Dig make another player bust?
- How flexible is Dig: split raises, same die twice, own dice?
- Can Dig add a die to a yard or move a buried die onto a dog?
- On Scavenge, which rolled dice can I discard?
- On Search, what if no set of dice totals 8?
- On Search, can a set of 8 use three or more dice, and must I take it?
- On Chase, how many dice do I roll, and can I score and continue?