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Spirit Island: Zunehmende Hitze in Stein und Sand thumbnail

Spirit Island: Zunehmende Hitze in Stein und Sand

Expansion for Spirit Island

Spirit Island: Zunehmende Hitze in Stein und Sand Rulebook

Table of Contents

Table of Contents

  • Spirit Panel
    • Special Rule
    • Growth (Pick One)
    • Presence Tracks
    • Innate Power
    • Panel Setup and Play Style

Spirit Panel

Special Rule

Blistering Heat

At your Presence, Invaders have -1 Health (min. 1).

Growth (Pick One)

Boxes separated by dividers on the panel, as printed:

  • Box 1: Reclaim Cards. / Gain Power Card (+1). / Gain Energy (+1).
  • Box 2: Add a Presence (range 3) to Sands or Mountain. / Add a Presence (range 3) to Sands or Mountain.
  • Box 3: Gain Power Card (+1). / Add a Presence (range 1). / Gain Energy (+2).

Presence Tracks

Energy/Turn track: 1 (Energy/Turn), Earth, 2, 3, Fire, 4, 5.

Card Plays track: 1, 2, 2, 3, 4, 5 (Fire).

Innate Power

Scorch with Waves of Heat

  • Speed: Slow.
  • Range: 1 (from Presence).
  • Target Land: Any.

Thresholds:

  • 2 Fire + 2 Animal: 2 Damage, to Explorer only.
  • 3 Fire + 2 Earth: 2 Damage.
  • 4 Fire + 1 Animal + 3 Earth: 2 Damage.
  • 5 Fire + 2 Animal + 3 Earth: 1 Damage to each Invader.

(Innate Powers perform all thresholds reached, in order, on the same target land.)

Panel Setup and Play Style

Setup: Put 2 Presence on your starting board, in the highest-numbered Sands.

You start with your 4 Unique Power Cards and 0 Energy.

Play Style: Weaken-and-Destroy. Likes having Presence where there's Town / City, as it makes all Spirits' Damage more effective there.

Has an easier time setting up Presence in Sands and Mountains, but can do so in any terrain with a bit more time.

(The panel's Starting Summary is a bar chart of Offense, Control, Fear, Defense and Utility and is not transcribed.)