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Spirit Island: Seele des Flächenbrands thumbnail

Spirit Island: Seele des Flächenbrands

Expansion for Spirit Island

Spirit Island: Seele des Flächenbrands Rulebook

Table of Contents

Table of Contents

  • Heart of the Wildfire
    • Setup
    • Play Style
    • Special Rules
    • Growth (Pick One)
    • Presence Tracks
    • Innate Powers
  • Heart of the Wildfire Power Cards
  • Glyph Notes

Heart of the Wildfire

Setup

Put 3 Presence and 2 Blight on your starting board in the highest-numbered Sands. (Blight comes from the box, not the Blight Card.)

Play Style

Starts with good offense and gets better from there, but lays down Blight as it grows. The smaller the game, the more restraint is needed to prevent tipping the island over into being completely Blighted. The Wildfire can heal the land where it is, but may benefit from other Blight removal Powers so it can add Presence to problem lands without triggering Blight cascade. Removing Blight from its own lands limits its "Firestorm" Innate Power, however.

Complexity: High.

Summary of Powers (bar chart): Offense is the tallest bar. Control, Fear and Utility are each shorter. Defense is the shortest bar.

Special Rules

Blazing Presence. When you add or move Presence after Setup, in the land it goes to:

  • For each Fire showing on your Presence Tracks, do 1 Damage.
  • If 2 Fire or more are showing on your Presence Tracks, add 1 Blight.
  • Push all Beasts and any number of Explorers.

If you add multiple Presence into a land at the same time, only do the above effects once.

Destructive Nature. Blight added due to Spirit effects (Powers, Special Rules, Scenario-based Rituals, etc.) does not destroy your Presence. (This includes cascades.)

Growth (Pick One)

Each section is a single choice. You must do everything shown, but may choose the order.

  • Reclaim Cards.
  • Gain a Power Card.
  • Gain 1 Energy.
  • Gain a Power Card.
  • Add a Presence with range 3.
  • Add a Presence with range 1.
  • Gain 2 Energy, and 1 more Energy for each Fire showing.

Presence Tracks

Energy track: 0 (Energy/Turn), Fire, 1, 2, Fire and Plant, 3.

Card Plays track: 1 (Card Plays), Fire, 2, 3, Fire, 4.

Innate Powers

Firestorm

  • Speed: Fast.
  • Range: 0.
  • Target land: a land with Blight.
  • 1 Plant: 1 Damage per 2 Fire you have.
  • 3 Plant: Instead, 1 Damage per Fire you have.
  • 4 Fire, 2 Animal: You may split this Power's Damage among any number of lands with Explorers where you have Presence.
  • 7 Fire: In a land with Blight where you have Presence, Push all Explorers. Destroy all Invaders and Beasts. 1 Blight.

The 7 Fire power is printed with no verb before "1 Blight" on this PDF; the existing Promo Pack 1 transcription reads it as "Add 1 Blight". Transcribed here as printed; check against the physical Spirit board.

The Burned Land Regrows

  • Speed: Slow.
  • Range: 0.
  • Target land: Any.
  • 4 Fire, 1 Plant: If target land has 2 Blight or more, remove 1 Blight.
  • 4 Fire, 2 Plant: Instead, remove 1 Blight.
  • 5 Fire, 2 Plant, 2 Earth: Remove another Blight.

Heart of the Wildfire Power Cards

Threatening Flames

  • Cost: 0. Speed: Fast. Range: 0.
  • Target land: Blight and Invaders.
  • Elements: Fire, Plant.
  • 2 Fear.
  • Push 1 Explorer / Town per Terror Level from target land to adjacent lands without your Presence.
  • If there are no such adjacent lands, +2 Fear.

Flame's Fury

  • Cost: 0. Speed: Fast. Range: Self.
  • Target: Any Spirit.
  • Elements: Sun.
  • Target Spirit gains 1 Energy.
  • Target Spirit does +1 Damage with each Damage dealing Power they use this turn.

(Powers which damage multiple lands or each Invader only get 1 extra damage total. Repeated Powers keep the +1 boost. Destroy effects don't get any bonus.)

Asphyxiating Smoke

  • Cost: 2. Speed: Slow. Range: 2 from your Presence.
  • Target land: Any.
  • Elements: Fire, Animal, Plant.
  • 1 Fear.
  • Destroy 1 Town.
  • Push 1 Explorer.

Flash-Fires

  • Cost: 2. Speed: Slow. Range: 1.
  • Target land: Any.
  • Elements: Fire, Animal.
  • 1 Fear.
  • 1 Damage.
  • If you have 2 Animal: This Power is Fast.

Glyph Notes

These transcriptions were made by reading the icons on the PDF. The icon-to-word mapping used throughout is: Blight (hooded figure, which the Setup line confirms comes from the box rather than the Blight Card); Explorer (figure in a dome-shaped hat); Town (small house); Beast (paw); Fear (black X-shaped mark); Presence (disc); Energy (coin); Power Card (card with +1); Fire, Water, Earth, Plant, Animal, Sun and Moon (the element symbols). The Explorer, Town and Range-from-Presence readings are the least certain and should be checked against the base game icon key.