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Spirit Island: Bodenloser Schlamm der Sümpfe thumbnail

Spirit Island: Bodenloser Schlamm der Sümpfe

Expansion for Spirit Island

Spirit Island: Bodenloser Schlamm der Sümpfe Rulebook

Table of Contents

Table of Contents

  • Spirit Panel Front
    • Growth (Pick One)
    • Presence Track
    • Innate Power: Spreading and Dreadful Mire
    • Special Rule: Offer No Firm Foundations
  • Spirit Panel Back
    • Setup
    • Play Style
    • Starting Summary
  • Transcription Notes

Spirit Panel Front

Growth (Pick One)

Growth options, printed left to right on the panel (vertical dividers are printed between groups):

  • Reclaim Cards
  • Add a Presence, Range 0
  • (divider)
  • Add a Presence, Range 1
  • Add a Presence, Range 1
  • (divider)
  • Gain Power Card (+1 card)
  • Add a Presence, Range 2
  • Gain Energy (+2)

Presence Track

Energy track, labelled "Energy/Turn" on the panel:

  • 1 Energy/Turn
  • Plant (element)
  • 2
  • 3
  • Water (element)
  • 4
  • 5

Card Plays track:

  • 1 Card Play
  • 2
  • Earth (element)
  • 3
  • Moon (element)
  • 4

Innate Power: Spreading and Dreadful Mire

  • Speed: Slow (blue turtle icon)
  • Range: 1 from the origin
  • Target Land: Invaders

Thresholds, performed in order, all on the same target land:

  1. 1 Water: Move 1 Presence from the origin to the target land. (This is required.)
  2. 1 Moon, 2 Water, 1 Earth: 1 [figure icon: raised arms] . 1 Damage. Push 1 [dark dome icon].
  3. 2 Moon, 3 Water, 2 Earth: 1 [figure icon: raised arms] . 1 Damage. Push 1 [dark dome icon].
  4. 3 Moon, 4 Water, 3 Earth, 2 Plant: 2 Damage.

(Innate Powers perform all thresholds reached, in order, on the same target land.)

Special Rule: Offer No Firm Foundations

At your [origin icon], Build actions add [figure-with-flag icon] instead of [Town/City icons].

Spirit Panel Back

Setup

Put 2 Presence on your starting board, in the lowest-numbered Wetland.

You start with your 4 Unique Power Cards and 0 Energy.

Play Style

Likes having [origin icon] where Invaders will Build, but may need to re-create those [origin icon] after oozing outwards with its Innate Power. In smaller games, might be able to cut off the most Inland lands from Explore actions by Destroying Inland Towns/Cities and stopping new ones from being built.

Causes a fair bit of Fear, much of which represents unpleasantness, hardship, and disgust.

Starting Summary

Colour key for the panel's starting summary (power categories): Offense (dark teal), Control (green), Fear (purple), Defense (orange), Utility (brown).

Transcription Notes

  • The panel is a scan, so the icons are reproduced as described rather than by their printed names. Where the icon name could not be confirmed from the scan, it is written in brackets as a description (for example, "[figure icon: raised arms]"). The Innate Power thresholds, numbers, and element requirements were read from the scan at high resolution and are believed accurate, but the icon names should be checked against the physical panel.
  • The text "origin" is printed on the panel beside the presence-with-rays icon, which is also the Range origin shown in the Speed/Range box. It is transcribed as printed.