Spirit Island: Bodenloser Schlamm der Sümpfe
Spirit Island: Bodenloser Schlamm der Sümpfe Rulebook
Table of Contents
Table of Contents
Spirit Panel Front
Growth (Pick One)
Growth options, printed left to right on the panel (vertical dividers are printed between groups):
- Reclaim Cards
- Add a Presence, Range 0
- (divider)
- Add a Presence, Range 1
- Add a Presence, Range 1
- (divider)
- Gain Power Card (+1 card)
- Add a Presence, Range 2
- Gain Energy (+2)
Presence Track
Energy track, labelled "Energy/Turn" on the panel:
- 1 Energy/Turn
- Plant (element)
- 2
- 3
- Water (element)
- 4
- 5
Card Plays track:
- 1 Card Play
- 2
- Earth (element)
- 3
- Moon (element)
- 4
Innate Power: Spreading and Dreadful Mire
- Speed: Slow (blue turtle icon)
- Range: 1 from the origin
- Target Land: Invaders
Thresholds, performed in order, all on the same target land:
- 1 Water: Move 1 Presence from the origin to the target land. (This is required.)
- 1 Moon, 2 Water, 1 Earth: 1 [figure icon: raised arms] . 1 Damage. Push 1 [dark dome icon].
- 2 Moon, 3 Water, 2 Earth: 1 [figure icon: raised arms] . 1 Damage. Push 1 [dark dome icon].
- 3 Moon, 4 Water, 3 Earth, 2 Plant: 2 Damage.
(Innate Powers perform all thresholds reached, in order, on the same target land.)
Special Rule: Offer No Firm Foundations
At your [origin icon], Build actions add [figure-with-flag icon] instead of [Town/City icons].
Spirit Panel Back
Setup
Put 2 Presence on your starting board, in the lowest-numbered Wetland.
You start with your 4 Unique Power Cards and 0 Energy.
Play Style
Likes having [origin icon] where Invaders will Build, but may need to re-create those [origin icon] after oozing outwards with its Innate Power. In smaller games, might be able to cut off the most Inland lands from Explore actions by Destroying Inland Towns/Cities and stopping new ones from being built.
Causes a fair bit of Fear, much of which represents unpleasantness, hardship, and disgust.
Starting Summary
Colour key for the panel's starting summary (power categories): Offense (dark teal), Control (green), Fear (purple), Defense (orange), Utility (brown).
Transcription Notes
- The panel is a scan, so the icons are reproduced as described rather than by their printed names. Where the icon name could not be confirmed from the scan, it is written in brackets as a description (for example, "[figure icon: raised arms]"). The Innate Power thresholds, numbers, and element requirements were read from the scan at high resolution and are believed accurate, but the icon names should be checked against the physical panel.
- The text "origin" is printed on the panel beside the presence-with-rays icon, which is also the Range origin shown in the Speed/Range box. It is transcribed as printed.