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Spicy Dice

Spicy Dice Rulebook

Table of Contents

Table of Contents

  • Components
  • Playing the Game
    • Rolling Dice
    • Red Numbers
    • Continuing to Roll
    • Scoring Points
  • The Score Pad
    • Number Spaces (1 through 6)
    • ROT – Red
    • STR – Straight
    • PAS – X of a Kind
    • CHA – Chance
  • Special Cases: Little Chili, Big Chili, or Extra-Hot Chili
  • The End of the Game
  • Short Gameplay Overview
  • Scoring Example

Components

  • 6 dice, with different red numbers
  • 1 score pad

Playing the Game

The last player who ate a spicy meal takes the six dice and goes first. Then take turns going clockwise. When it's your turn, roll the dice as many times as you want and write down your final result on the score pad.

Rolling Dice

Roll all six dice, then choose:

  • Red numbers: Do you want to change any red numbers to other results?
  • Continue or Score: Do you want to roll again or are you happy with your result?

Red Numbers

Look at each die showing a red number and decide if you want to change it to any other result. You may only change dice you just rolled.

Red numbers usually have special abilities when scoring points (see The Score Pad).

Continuing to Roll

In many other dice games, you can only roll the dice three times — but not here! In a game of Spicy Dice, you get up to 30 rolls per game. When it's your turn, you may roll any number of dice as many times as you like — as long as you have rolls left.

If you have used all of your 30 rolls, you can't continue. Score your result instead. If you have any empty spaces left on the score pad, write 0 points there. Since you can't roll the dice anymore, your turn is skipped for the rest of the game.

Scoring Points

If you're happy with your result or you want to save the rest of your rolls, cross out the number of rolls you have used on the score pad and write the score for your final result in one of the ten spaces. You can only use an empty space. Then it's the next player's turn. If you can't score your roll, write down 0 points.

The Score Pad

The Score Pad shows 10 scoring spaces. The space you choose to write your score in determines how you score points for that roll. Red numbers can give you a bonus for most spaces or even allow you to write your result in a different space.

Number Spaces (1 through 6)

Add all of the dice showing the matching number together. If one of them is a red number, double the total.

Example: three dice show 5, and one of them is red — 3 dice x 5 x 2 (red 5) = 30 points for the 5 space.

ROT – Red

Write down 10 points for each red number showing.

Example: four dice show a red number — 40 points for ROT.

STR – Straight

If your dice show all numbers from 1 to 6, write down 21 points for STR. If one of them shows a red number, you may choose to write down the 21 points in the space for that die's number instead.

Example: dice show 1 through 6, with the 2 red — 1 to 6 => 21 points for STR or the 2 space.

PAS – X of a Kind

If all the numbers you've rolled show up at least twice, write down the sum of all the numbers you rolled. If one of the dice shows a red number, you may choose to write down the total in the space for that die's number instead.

Example: dice show 2, 2 (red), 5, 5, 5, and 5 — 24 points for PAS or the 2 space.

CHA – Chance

Write down the total of all the dice results. Red numbers have no effect.

Example: dice show 1, 2 (red), 4, 4, 5, and 6 — 22 points for CHA.

Special Cases: Little Chili, Big Chili, or Extra-Hot Chili

If you roll six 1s, 2s, or 3s, that's a Small Chili. Write down 50 points in the matching space or 25 points in any other space.

Six 4s, 5s, or 6s are a Big Chili. Write down 75 points in the matching space or 50 points in any other space.

Example: six dice show 4, one of them red — 6 dice x 4 => 75 points for the 4 space or 50 points for any other space.

If all six dice show their red sides, you've rolled an Extra-Hot Chili. Write down 100 points for ROT or STR, or 50 points in any other space.

Example: dice show 1 through 6, all in red — 1 to 6, all in red => 100 points for ROT or STR, or 50 points for any other space.

The End of the Game

The game ends after a maximum of ten rounds. If you still have some of your 30 rolls left, you get 5 bonus points for each roll you did not use.

Add up your points in the different spaces of the score pad. The player with the most points wins!

Short Gameplay Overview

  1. Roll the dice.
  2. Change red numbers or use them for a bonus.
  3. Continue rolling.
  4. Write down your result and cross out rolls.

Scoring Example

Small Chili — in number spaces 1, 2, or 3: 50 points, or 25 points in any other space.

Big Chili — in number spaces 4, 5, or 6: 75 points, or 50 points in any other space.

Extra-Hot Chili — in ROT or STR: 100 points, or 50 points in any other space.

In the number spaces, add up the matching dice — red doubles your total.

  • Three dice show 1: 1 + 1 + 1 => 3.
  • Two dice show 6, one of them red: 6 x 2 => 12.

For STR and PAS, you may write the total in a red number's space instead.

  • 10 points per red side: a red 1, a red 3, and a red 4 showing => 30.
  • All of 1 to 6 = total: dice show 1, 2, 3, 4, 6, and a red 5 => 21.
  • Each value showing at least twice = total: dice show 1, 1, 5, 5, 6, and a red 6 => 24.
  • Everything counts = total: dice show 2, 2, 3, 5, 6, and a red 5 => 23.
  • 5 points per unused roll: 2 unused rolls x 5 => 10.

For the complete rules, see the other side.

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