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Speedy Recall

Speedy Recall Rulebook

Table of Contents

Table of Contents

  • Contents
  • Objective
  • Set Up
  • Play
  • Winning
  • Figures

Contents

41 Category Cards and 24 Letter Cards.

Objective

Collect the most Category Cards.

Set Up

  • Shuffle both decks of cards separately and place them on the table as shown in Figure 1.
  • Decide who'll be the Flipper.

Play

  • If you're the Flipper, you better be quick! Use both hands to simultaneously turn over the top card from each deck, and place them face-up in between the decks, as shown in Figure 2.

  • Everybody watch! As fast as you can, shout a word that starts with the letter shown on the Letter Card and fits the category shown on the Category Card. Let's say the two cards together designate Type of Flower and R... you might shout, "Rose!" or "Rhododendron!" As long as you're right, and more importantly, as long as you're right AND first to shout, take and keep the Category Card to score.

  • If everybody is stumped, or if you can't decide who shouted first, flip over a fresh Letter Card, and play continues.

There are more Category Cards than Letter Cards, so the Letter Cards will run out first. When this happens, shuffle the Letter Cards and continue play as before. The game ends when all of the Category Cards have been won.

Winning

Count your cards! If you collected the most, you have Speedy Recall! You win! If there's a tie, shuffle the cards and have a one-card sudden death tie-breaker between the involved players. Then everybody play again!

Figures

Figure 1: Two face-down decks are placed side by side on the table, with two empty dashed spaces between them.

Figure 2: The top card from each deck has been turned over and placed face-up in the spaces between the decks. The Category Card and the Letter Card are shown in the middle, with arrows indicating each card's movement from its deck.