Specter Ops FAQ
225 questions players ask · Updated Nov 13, 2026 · Full rulebook · Official FAQ
General
Game Set Up
- Do hunters know where the mission objectives are in a 2- or 3-player game?
- Do hunters know the objective locations in a 4- or 5-player game?
- Are the possible objective locations public knowledge for the hunters?
- Does the numbering of the objective sections on the board matter?
- How many hunters does each hunter player control?
- Do hunters get equipment cards during setup?
- Can any agent use any equipment, or is some of it limited to one agent?
- Can Specter Ops be played solo?
Playing as an Agent
- When can the agent play equipment relative to moving and the Gun's Quick Draw?
- Can an agent move through a space occupied by a hunter?
- Can the agent move diagonally between two hunters, or between a hunter and a structure?
- Can the agent double back over spaces it already passed, or end its move where it started?
- What happens if hunters leave the agent with no legal move?
- Does the agent get to move again when a hunter attacks it during the hunters' turns?
- If the agent crosses its own old Last Seen space again, must it declare that it re-crossed?
- If several hunters see the agent during one move, how many Last Seen tokens are placed?
- Does using a Smoke Grenade after moving change where the agent was last seen?
- When can the agent use equipment relative to its movement?
- Can the agent use two equipment cards in one turn?
- Must the agent announce when it uses an equipment card that it turns sideways?
- Do hunters see which equipment card the agent used?
- Can the agent turn an unused card 90 degrees as a bluff?
- Do hunters see which ability card the agent used?
- When can Holo-Decoy be used, and where can its last-seen marker go?
- If Blue Jay uses Holo-Decoy and then crosses a hunter's line of sight, where does the last-seen token go?
- Does Holo-Decoy hide the agent from the motion sensor or the Prophet's Post-Cognition?
- Can Holo-Decoy hide an ending position in a hunter's line of sight?
- When Holo-Decoy is used past several hunters, how many last-seen tokens are placed?
- Does Holo-Decoy place the agent figure together with the last-seen token?
- When the agent's last-seen token is placed, does its figure go on the token too?
- Does the agent's figure stay on the board after hunters have seen it, and when is a new token placed?
- Does placing a Last Seen token reveal the agent's identity?
- Does completing an objective reveal the agent's identity?
- Can the agent make up false information for the traitor, or only withhold true information?
- If the traitor or a Holo-Decoy is shot, does the agent lose HP?
- Can the agent move while Stealth Field is active?
- After using Stealth Field, does a hunter moving within 2 spaces of the agent reveal it?
- If one hunter spots the agent under Stealth Field, can a second hunter still attack her?
- How many times can the agent use Stealth Field?
- In the token-only variant, can the agent end a turn in a hunter's line of sight after Stealth Field?
- If the agent is visible at the start of its move and then uses Stealth Field, does it still place a last-seen token?
- How long does a Flash Bang blind the hunters?
- Can a grenade be placed on the agent's own space?
- Is the Gun affected by a Flash Bang she does not have line of sight to?
- Is a Smoke Grenade token placed on the board if no hunter can see its smoke?
- Can thrown equipment like a Smoke Grenade be placed over a structure?
- Can an agent place an item on a mission objective?
- Can an agent move through the space of a hunter who is secretly the traitor?
- Can an agent enter, drive or move through the vehicle?
- Can the agent take two copies of the same equipment card?
- How long does Cobra's stun last?
- Can Cobra's Ambush trigger for a hunter standing diagonally adjacent?
- Can Cobra use Ambush after he has been revealed?
- Does Cobra's Ambush stop the Beast's automatic hit when it lands on Cobra?
- When must Cobra use Velocity Blade relative to the hunter's attack roll?
- How long does Cobra's Velocity Blade last?
- Does a Velocity Blade modifier that drops a roll to 1 or lower make it a miss?
- Can the Orangutan use Power Fists after being seen?
- Can Power Fists be played when the Orangutan figure is already on the board?
- Does the Orangutan keep its extra 2 health when it is fatigued?
- Can the Beast make a ranged attack after moving fewer than 5 spaces?
- Does Spider's Evasion -2 die modifier apply to the Gun's Quick Draw?
- Does Spider's Evasion still make a hunter on the same space hit automatically?
- Does a Tangle Line attempt miss on a natural 1?
- Can Blue Jay complete an objective from 2 spaces away instead of the usual adjacent space?
- Can Blue Jay flip two mission objectives in one turn?
- Can the agent flip an objective while a hunter can see it?
- Must the agent start its turn adjacent to an objective to complete it?
- Must an agent declare an objective a turn before completing it?
- Can an agent bluff, or take back, an objective announcement?
- Must the agent reveal the current round number when a hunter asks?
- If the agent moved 2 or fewer spaces, can the hunters' motion sensor still detect motion?
- Is the motion sensor direction based on the agent's current or previous position?
- With two agents, how is detected movement reported to the hunters?
- Can the agent effectively choose its own objective locations, since its die rolls are secret?
- Where must the agent end a move to escape, and does reaching the escape point win?
- Can hunters block every exit so the agent cannot escape?
Playing as a Hunter
- Can the Gun's Quick Draw reach an agent more than 6 spaces away?
- How many dice does Quick Draw roll?
- Where is the Last Seen token placed when the Gun spots an agent with Quick Draw or Sniper Shot?
- Can the Gun use Quick Draw if the agent is spotted but its Last Seen token is outside her line of sight?
- Can the Gun use Quick Draw or Sniper Shot against an agent already visible at the start of its turn?
- When is a hidden agent considered spotted, so that Quick Draw triggers?
- Does the Gun regain Quick Draw once her stun wears off?
- Can the Gun use Sniper Shot and Quick Draw in the same turn?
- When and how is Sniper Shot declared, and is Quick Draw active by default?
- Must the Gun announce the Sniper Shot direction to the agent?
- Does Sniper Shot cover only the chosen direction, so an agent passing from another side is not shot?
- Do walls or structures stop the Gun's Quick Draw or Sniper Shot?
- Can the Gun use Sniper Shot after leaving the car, or while stunned?
- If two Guns both use Sniper Shot in the same direction, does the agent take two automatic hits?
- How do the Gun's two attack dice combine, and when is her shot a miss?
- Does Sharp Shooting deal more than 1 damage when both dice hit?
- Can the Gun use Quick Draw and Sniper Shot once for each agent in the same turn?
- Does 'visible' in the Gun's Sniper Shot condition mean visible to any hunter, or only to the Gun?
- Can the Gun shoot the agent before it reaches an escape point?
- When the Gun stands on a road and uses Sniper Shot, does she see one lane or both lanes?
- Does Stealth Field stop Sniper Shot from hitting the agent?
- Does Stealth Field stop the vehicle's motion sensor from detecting a moving agent?
- Does Sniper Shot need a die roll to hit in the base game?
- Does the Prophet's +2 bonus change automatic misses or rerolls?
- How far can the car move in a round, and can several hunters move it?
- Does entering or exiting the car end a hunter's turn, or only its movement? Can it attack afterwards?
- Can a hunter enter the car and then move it in the same turn? Can the Puppet move the car next to himself and get in?
- Can a hunter move the car and then exit it in the same turn?
- Can a hunter use the vehicle's motion sensor, and does using it replace moving the car?
- Can a hunter use the motion sensor and then exit the car in the same turn?
- Can a hunter enter the car and use the motion sensor in the same turn?
- Can the car move and have its motion sensor used in the same round?
- Can the motion sensor be used more than once in a round, or by more than one hunter?
- Can the Puppet move the car and use its motion sensor in the same round, or move it while another hunter is using it?
- Can the Puppet drive the car onto a hunter to pick that hunter up?
- Can a hunter pick up another hunter in the car and keep moving?
- Can a hunter stand on top of the car and be carried by it?
- Can a hunter exit the vehicle diagonally?
- Must a hunter land on the car's space to enter it, and does entering cost extra movement?
- Which abilities still work after a hunter drives the car or uses its motion sensor that turn?
- Can the Prophet use Post-Cognition on a turn he moves the car, uses its motion sensor, or exits?
- How does the motion sensor report an agent standing on the vehicle's space?
- Does a motion sensor check reveal the agent's exact position?
- When the motion sensor checks an agent's last move, does it count the spaces moved along the path or the straight distance?
- If the agent moved 2 or fewer spaces last turn, can it claim the sensor detected motion?
- Does the vehicle block line of sight, and do hunters inside see normally?
- Does an empty vehicle give the hunters line of sight, and does it need a last-seen token?
- If the vehicle is moved onto the agent's space, is that a hit, and can hunters inside attack?
- Can an agent enter the vehicle, even when a puppet traitor arranges it?
- Can an agent move onto or through the vehicle when a hunter is inside it?
- What happens to a hunter inside the car when its vehicle access is revoked?
- Can a hunter be stunned while inside the car?
- Can a hunter attack from inside the car, or use Quick Draw or Sniper Shot from there?
- Which hunter abilities can be used from inside the car?
- Can a stunned hunter use special abilities, attack, or get an automatic hit?
- Can a stunned hunter still see the agent?
- How long does a stun last on a hunter?
- When a hunter rolls a 6 and then a 1 on the reroll, is the attack an automatic miss?
- Does a negative modifier on a roll make an attack an automatic miss?
- How does the Spider's -2 attack penalty work, and does a natural 1 still miss?
- Does a hunter standing on the Spider's space hit it automatically, without rolling?
- Does a hunter who ends its move on the agent's space need to roll to hit, and can it also attack?
- When a hunter rolls a 6 on an attack, does the agent take more than 1 damage?
- Can the Beast attack from a distance if it moved less than its full 5 spaces?
- If a hunter can see two agents at once, can it attack both?
- How is attack distance counted, including diagonals and roads?
- Can a hunter on a road see and attack an agent in a different lane of the same road?
- Can a hunter's line of sight run diagonally, or can an agent stand diagonal to a hunter unseen?
- Do other hunters, the vehicle or a traitor block a hunter's line of sight or its shots?
- Can a hunter inside a smoke grenade cloud see outside it, or shoot a target two spaces away?
- Can hunters move through the agent's space, and can the agent move through a hunter's space?
- Can two hunters occupy the same space, including the agent's space?
- If an agent ends its turn in a hunter's sight, can another hunter move onto its space for the automatic hit?
- Can hunters change their turn order during the game?
- Can hunters block an escape point to stop the agent from winning?
- What directions can the Judge's Clairvoyance check?
- Is Pre-Cognition automatic, and does Post-Cognition require the Prophet to forgo moving?
- Which turn does Post-Cognition reveal, and what does 'two turns ago' mean?
- Can the Beast use Enhanced Senses from inside the car?
- When does the Beast's Enhanced Senses trigger, and what area does it cover?
- Can the Beast use Enhanced Senses after it exits the car in the same turn?
- Can a hunter use more than one ability in a turn?
- Does the car movement count toward the Beast's 3-space limit for Enhanced Senses?
- How many times can an agent be spotted in one turn?
4-Player Rules
5-Player Rules
- When the traitor uses an information ability such as the motion sensor, Enhanced Senses or Post-Cognition, can the agent give false information?
- In a 5-player game, can the agent place its Last Seen token or figure on a space where it was never seen?
- When does the traitor become the second agent, and what does it get?
- Can the hunters prove that a non-traitor hunter is the traitor?
- Can a revealed traitor, now the second agent, complete mission objectives?
- If the hunters revoke the Puppet's vehicle access, can the Puppet still move the car or use its remote abilities?
- How long does a hunter's revoked vehicle access last, and can it be restored?
- Can the agent and a revealed traitor communicate privately, such as by whispering?
- In a 5-player game, can the two agents take their turns in any order?
- Can the revealed traitor look at and discuss the primary agent's movement sheet?
- Can the traitor shoot at the agent to hide being the traitor?
- Can the hunters tell which revealed character is the primary agent and which is the traitor?
- When the traitor spots the agent, must the agent reveal its position?
- When the Prophet is the traitor and uses Post-Cognition, what location can the agent name?
- Can a traitor lie about the motion sensor or Pre-Cognition results?
- When there are two agents after a traitor reveal, does the motion sensor work on both, and must the agents say which agent is in which direction?
- How many ability cards does the agent get in a 5-player game?
- Why does the game include two Last Seen tokens?
- Can a traitor voluntarily reveal itself instead of taking a hunter turn?
- After a traitor is revealed on the hunters' turn, can it use equipment on that same turn?
- Can a traitor stay hidden all game and never have to escape?
- Can the hunters vote out the traitor, or force the traitor to reveal in a 5-player game?
- How many equipment cards does the agent start with in a 5-player game?
- If the traitor is discovered, what must happen for the agents to win?
- Do the 4-player extra equipment and HP bonuses carry over into a 5-player game?
- Does the Prophet's Post-Cognition work on both agents?
- Does the Beast's Enhanced Senses work on both agents?
Card Conflicts
- How is a Holo Decoy placed: does it take the Last Seen token and figure, and how many tokens are placed?
- Does the Gun's Quick Draw fire if the agent starts its turn in the Gun's view and then moves out of sight?
- Does Cobra's Ambush stop the Beast's Brutal Strength when the Beast lands on Cobra?
- Does Spider's Evasion (-2 to the hunter's roll) apply to the Beast's Brutal Strength roll?
- Does a successful Brutal Strength roll add a second point of damage on top of the Beast's automatic hit?
- Does Brutal Strength trigger when the Beast moves through the agent's space?
- What does the Prophet's Post-Cognition 'two turns ago' refer to?
- Does the Gun's Quick Draw measure distance to the Last Seen token or to the space where she first spotted the agent?
- Does Sniper Shot hit automatically when the agent crosses the Gun's aimed line before the Last Seen token is placed?
- If a hidden agent ends its move in the Gun's view, does the Gun get Quick Draw?
- How long does Blue Jay's Holo Decoy keep the hunters fooled, and what happens if a hunter can still see the real agent when it ends?
- Can the Gun shoot a Holo-Decoy, and does Blue Jay avoid damage when the decoy is in the Gun's line of sight?
- Can Blue Jay play the Holo-Decoy after moving, or when her turn starts in a hunter's line of sight?
- Must Blue Jay place both a Last Seen token and her figure when using the Holo-Decoy?
- Does Blue Jay have to reveal or tap the Holo-Decoy card when using it?
- Do Quick Draw rerolls on a natural 6 apply, and do negative modifiers reduce its result?
- Does Tangle Line miss on a roll of 1, and is it an automatic hit when the hunter shares the Spider's space?
- When Tangle Line rolls a natural 6, does the Spider roll again and add the result?
- Does a Tangle Line charge get used up if the Spider misses?
- When a hunter rolls a natural 6 against Cobra's Velocity Blade, does the hunter still roll again?
- Can the Beast use Brutal Strength while stunned?
- In what order do Cobra's Ambush and a hunter's attack resolve?
- If the agent ends its turn inside a Smoke Grenade cloud, must it reveal itself when the grenade expires?
- Does being stunned stop a hunter's passive abilities, such as Enhanced Senses or Pre-Cognition?
- If the Velocity Blade is used on the hunters' turn, can the agent still use another equipment card on its own turn?
- If the agent has declared it will complete an objective while the Prophet is in play, must it complete that objective next turn?
- Does the agent need to announce anything when it passes next to an objective but decides not to complete it?
- Can I throw items over structures?
- Do structures block the Orangutan's Power Fist?
- When the motion sensor is used after a Holo-Decoy or Stealth Field, does the agent give its own direction or the decoy's?