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Space Days

Space Days Rulebook

Table of Contents

Table of Contents

  • Contents of the box
  • Set Up
  • Playing the Game
    • Playing a card
  • Game End
  • The Cards
    • WORMHOLE
    • TIME WARP
    • HYPERSPACE WEB
    • PLANET KILLER
    • SPACE PIRATE
    • TELEPORT
    • SPACE SCAVENGER
    • SPACE JUNK
    • EVIL CUBE
    • GASEOUS CLOUD
    • FLYING SAUCER
    • SOLAR PROBE
    • SPACE ELEVATOR

Contents of the box

1 information card about Farplace Animal Rescue.

1 rules card.

14 days of the week cards.

39 play cards.

Set Up

Lay out the 7 days of the week cards in front of each player from Monday to Sunday.

The 7 days in front of each player is known as their board.

If more than 2 players are playing, you will need more decks.

Shuffle the play cards thoroughly, using 1 deck for 2 players, more if you have more players.

Playing the Game

The player who last watched a Sci Fi film or series goes first.

Each turn, you take one action:

  • Draw a card OR
  • Play a card

The card is drawn from the top of the deck.

Playing a card

The rules are shown on each card.

A card is USUALLY played on your own board and on an empty day.

Only when a card says ON ANY BOARD can it also be played on another player's board.

When a card says ON TOP OF or ON is it played on top of another card, the card MUST be placed on top of another card, covering over its score.

If it does not say ON TOP OF or ON, then it must usually be placed on an eligible empty day.

The scores are on the top of each card, showing on both sides so both left-handed and right-handed players can look at their cards easily.

There is no hand limit.

Game End

The game ends when one player has an item, usually a spaceship, on every day of the week.

You then add up the scores to see who wins.

In the event of a tie, the player with the most cards on their board wins.

In the event of a further tie, either have another game or agree a draw.

The Cards

WORMHOLE

This card removes all cards from a day of the week of your choice. It can be played on a full day to remove an annoying low scoring item from your board whilst also causing cards to be removed from other boards. It can also be played on an empty day to remove high value cards on the same day from opponents. Discard this card after use.

TIME WARP

You swap a single item with an item on the same day on any other board. It does not have to be the top item, but can be any item of your choice, keeping position in the stack. Discard this card after use.

HYPERSPACE WEB

You swap a single item with an item on the same day on any other board. It does not have to be the top item, but can be any item of your choice, keeping position in the stack. Discard this card after use. The opponent you choose then must do the same back to you choosing a different day where both days are occupied. If there isn't another day for them to choose, then ignore this second step. If at least one other day is occupied on both boards, they must take this action. Discard this card after use.

PLANET KILLER

Play on Tuesday, Wednesday, Saturday or Sunday on any board to block any other cards from being played on this day. Play on your own board to finish if you are well ahead in score. Play on an opponent to cause them to lose a scoring day, but remember this can then be given back to you with cards like the Time Warp or Hyperspace Web and may end up blocking one of your days unintentionally on a future turn.

SPACE PIRATE

Steal a random card from an opponent's hand into your hand. Discard this card after use.

TELEPORT

Take any item from a day on any board (not just the top item). Place it on the same day on your board, provided this day is empty on your board. Discard this card after use.

SPACE SCAVENGER

A six-point card. Play on any day on any board next to Space Junk. A potential strategy here could be to play a Space Junk one-scoring card on your own board to then play this next turn. Even better strategy would be to play a Space Junk on a day you can swap with an opponent using another card before playing Space Scavenger and to get this score and then swapping the Space Junk out afterwards.

SPACE JUNK

A one-point card. Play on any day on any board. Might be useful to swap with an opponent, enable your to play Space Scavenger, or finish an opponent's board if your score would still be higher than them.

EVIL CUBE

A seven-point card. Play on any day of the week on any board but remove items on board sides if occupied. Could prevent an opponent from finishing, but it will give them seven points.

GASEOUS CLOUD

A zero-point card that can be played on top of any item on any day on any board. On your own board, you might play it to swap it to an opponent next turn. On an opponent, cancel out one of their higher scoring items.

FLYING SAUCER

A six-point card. Play on any day on you own board as long as adjacent day or days are unoccupied.

SOLAR PROBE

A four-point card. Play on Monday on your own board.

SPACE ELEVATOR

A three-point card. Play on Tuesday, Wednesday or Sunday on your own board.

SPACE STATION

A five-point card. Play on Tuesday to Saturday on your own board only if both adjacent days are occupied.

HOSPITAL SHIP

A two-point card. Play on Tuesday to Sunday on any board.

ROCKET SHIP

A two-point card. Play on Saturday or Sunday on your own board.

SPACE JUNK

Note: the printed card list contains two cards with this name. Both are transcribed as printed; they are told apart by their score and the days they play on.

A three-point card. Play on Thursday or Friday on your own board.

RE-USABLE SHIP

A two-point card. Play on Tuesday to Friday on your own board.

  • SPACE STATION
  • HOSPITAL SHIP
  • ROCKET SHIP
  • SPACE JUNK
  • RE-USABLE SHIP