Space: 1999
Space: 1999 Rulebook
Table of Contents
Object
Be the first commander to land all your eagles on your target planet.
The Board
The playing board contains a movable "space" disc that rotates in either direction by the throw of the dice. The outer part of the board does not move.
In each corner there are planets with their own launching pads of circles having two colors. The outer color of the circle is your home planet color, and your matching color eagles are launched from this spot. The color in the center dot indicates the target planet's color upon which your eagles must land.
On each side of the board are red and green arrows that indicate in what direction the space disc is moved. The black lines on the edge of "space" connect with the line between the arrows.
The Dice
The dice is numbered 1-2-3 in red and green to indicate the number and the direction of rotation the space disc moves.
To Start
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Place your color eagles on your launching pad. The home base launching pad circles have the same color outer ring as your color eagles (red eagles on circles with red outer ring). Your mission is the target planet in the opposite corner.
For example: Red's target planet has circles with red center dots.
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Turn the space disc until a black line lines up with the white line between the arrows.
Rules
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Roll the dice. High number goes first and other players follow in turn clockwise.
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When it is your turn, launch one of your eagles into space along a line from your launching pad. In any turn, you may move only one eagle one space, unless that space is occupied by your own or an opponent's eagle. Then you may jump over one or more eagles (multiple jumps), straight ahead or at an angle, provided there are vacant dots between each of the eagles you are jumping over.
(Diagrams on the panel: SINGLE JUMP and MULTIPLE JUMP, each showing an eagle jumping over the eagles on the board to a vacant dot.)
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After each player has had a turn, a round ends and the dice is thrown to turn the space disc. The dice is numbered 1-2-3 in red and green. The space disc must be rotated the number of lines in the direction indicated by the color on the dice. (Example: No. 1 green indicates the space disc is turned in the direction of the green arrow, one mark.) When a 3 of either color is thrown, the space disc does not move and remains as is until each player has again had his turn. Roll the dice again after each round is played.
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Your eagle may leave "space" and land on your target planet when in your turn you are in position to follow a line onto that planet. You cannot land on another planet other than your target.
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If you are the first commander to successfully land all your eagles on your target planet, you win the game.
Pawn Assembly
(Diagram on the panel: a pawn shown being pressed down into a slotted base.)