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Something Wild! Star Wars Original Trilogy: Darth Vader thumbnail

Something Wild! Star Wars Original Trilogy: Darth Vader

Something Wild! Star Wars Original Trilogy: Darth Vader Rulebook

Table of Contents

Table of Contents

  • How to Win
  • Contents
  • Game Setup
  • On Your Turn
  • Take Figure
  • Use Power
  • Score
  • End of the Game
  • Combining Multiple SOMETHING WILD Games
  • Power Symbols Explained

How to Win

Score a Power card by making a set or a run. The first player to score three Powers wins!

A set is three cards of any color with the same number. A run is three cards of the same color with numbers in order.

Contents

45 Character Cards (numbers 1-9 in five colors), 10 Power Cards, 1 Pop! Figure, Instructions.

Game Setup

  1. Shuffle the ten Power cards (with the Darth Vader backs) and place them in a pile face down in the center of the play area.
  2. Flip the top Power card face up on the pile.
  3. Place the Darth Vader figure beside the pile.
  4. Shuffle the Character cards and deal three to each player as a starting hand — you may look at your hand, but keep it secret from the other players.
  5. Place the rest of the deck face down next to the Powers, leaving space for a discard pile.

The youngest player goes first.

On Your Turn

Take these actions, in order:

  1. Draw. Take the top card of the deck into your hand.
  2. Play. Place one card from your hand face up in front of you.
  3. Take Figure. If you played a card that's the same color as the face-up Power in the center, or that has the "take a figure" symbol, take the Darth Vader figure (whether from the middle or another player).
  4. Use Power. If you have the figure, you may use one Power that you have already scored, or the one in the center. (See Power Symbols Explained.)
  5. Score. If there is a set or a run of three cards face up in front of you, you score! Discard the three cards you used to score, and take the face-up Power card as a reward.
  6. Discard. If there are more than five cards face up in front of you, discard until there are only five.

Then, play passes to your left.

Take Figure

When you play a card that's the same color as the Power in the center, or that has the "take a figure" symbol, take the figure and place it in front of you. You will keep the figure in front of you, and be able to use Powers, until someone else takes the figure.

Use Power

Power cards can help you score, but their effects only last until the end of your turn. You may use a Power you've scored and have in front of you (see Score) or the face-up Power in the center. You don't have to use a Power if you don't want to.

Score

You can score on your turn if you have three cards that form a set or a run face up in front of you. Power cards can help you score in other ways too!

When you score, discard the three cards you used to score, take the Power card from the center, and place it face up in front of you. Then flip the top Power card face up to replace the one you took.

The Power you scored is available for you to use whenever you have the Darth Vader figure.

Note: You do not need the figure to score.

Example: After playing a Green 2, you take the Darth Vader figure because the card you played and the Power Card are the same color. Then use the Power that lets you treat green cards as any color to form a run. You score the Power in the center!

End of the Game

As soon as you score your third Power, you win!

If the deck runs out before someone wins, shuffle the discard pile to form a new deck.

Combining Multiple SOMETHING WILD Games

Combine two or more SOMETHING WILD games to play with more figures and Powers! When combining games, you'll have one Power pile for each figure, but you'll shuffle all the Character cards together to form one deck.

If you play a card that matches a Power, take only that figure. If you match more than one Power (multiple Power cards can be the same color) choose one of the figures to take. If you play a card with the "take a figure" symbol, you may take any figure being used in the game.

You may only use a Power if you have the matching figure — the figure shown on the Power card — but there is no limit to the number of figures you can have at once. When you score, choose any Power card in the center to take and then flip the top card of that pile to replace it.

Power Symbols Explained

  • If you have three BLUE cards in play, you may score with them.
  • If you have three RED cards in play, you may score with them.
  • If you have three cards in number order in play, you may score with them.
  • Guess a NUMBER. Look at a random card from another player's hand. If it matches, take the card and play it. That player draws a new card.
  • Guess a COLOR. Discard the top card of the deck. If it matches, play the card.
  • Guess a COLOR. Look at a random card from another player's hand. If it matches, take the card and play it. That player draws a new card.
  • If you have any 7s in play, draw and play an extra card.
  • If you have any 3s in play, draw and play an extra card.
  • Treat 4s in play as any NUMBER.
  • Treat GREEN cards in play as any COLOR.