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Snip Snap!

Snip Snap! Rulebook

Table of Contents

Table of Contents

  • Goal of the Game
  • Setup
  • Playing the Game
    • "SNIP SNAP!"
  • Removing Dice
  • Incorrect Snaps
  • Starting a New Turn
  • End of Game
  • Want to Play Again?
  • Snap Types
  • Example Turn
  • Components

Goal of the Game

Be the first player to get rid of all of your dice by matching an image on one of your dice with the same image on one of your opponents' dice.

Setup

  • 2 to 4 Players: give each player 6 dice in the same color.
  • 5 to 6 Players: give each player 5 dice in the same color.

Playing the Game

On the count of 3, all players roll their dice at the same time. You must quickly look at all of the dice on the table and try to find one or more matches (referred to as "snaps") between one of your dice and one of your opponents' dice.

When you find a snap, call it out as fast as possible. Then quickly grab the two matching dice and place them in front of you, out of reach of the other players.

If two players call out the same snap at the same time, whoever grabs the matching dice first is the one who claims them.

Important! There is a limit in the number of matches you can find each turn. The number of players determines how many snaps can be called each roll:

Number of PlayersNumber of snaps allowed per roll
2 players1 snap
3-4 players2 snaps
5-6 players3 snaps

Once the number of snaps has been reached, the turn is over. Any snaps after the number allowed are ignored.

When playing with more than two players, it is possible that one player can snap from the same opponent multiple times in the same turn if they have multiple matching pairs. It is possible that for one player can snap from two different opponents in the same turn.

"SNIP SNAP!"

If there are ever NO matches between ALL the remaining dice in play, then the first player to call out "SNIP SNAP!" ends the turn.

A "SNIP SNAP" can also happen if one player has called a snap, and then the remaining dice have no more snaps between them.

Note: "SNIP SNAP" counts as a special type of snap, and can therefore only be called if the number of snaps for this roll has not been reached yet.

Removing Dice

Players who correctly called out snaps then remove one of their dice from play for each snap they called out correctly, and return the other matching dice back to the player they took it from.

If a player correctly called "SNIP SNAP" this turn, then they also get to remove one of their dice from the game.

Incorrect Snaps

If a player ever calls out a snap that does not exist on the table (including a "SNIP SNAP"), then they are out of the rest of the turn, and may not participate until the dice are rolled again.

They must also take back one of their dice removed from the game. (if they have not gotten rid of any yet, then this is ignored)

Starting a New Turn

Players collect all their remaining dice and then roll them again as in the start of the game, trying to find matches as fast as possible to get rid of their dice each roll.

The game continues until one player runs out of dice.

End of Game

The first player to get rid of all of their dice wins the game!

Want to Play Again?

For a longer game, agree on a number of times to play, and then the player who wins the most times at the end is your Grand Champion of SNIP SNAP!

Snap Types

The dice carry the following images. Each matching image is a snap, and calling it out uses the snap's name:

  • SNOW SNAP!
  • STAR SNAP!
  • SHARK SNAP!
  • SUN SNAP!
  • SHOE SNAP!
  • SPLAT SNAP!
  • SURF SNAP!
  • SNAKE SNAP!
  • SOCK SNAP!

Example Turn

All four players roll their dice. Corinne calls out "SUN SNAP!" because she sees that she and Florian have both rolled suns.

Corinne then grabs Florian's sun dice and one of her two sun dice, and places them both in front of herself, safe from the other players.

Because this is a 4 player game, the players are allowed one more snap this round.

Corinne's remaining sun dice could be used in a new snap with Charles, but before she has a chance to call it out, Xavier calls out "SHARK SNAP!" and takes Charles' shark dice and places it with his own shark dice in front of himself.

No more snaps are allowed this turn. Corinne and Xavier each remove one of their dice, and then all players take their remaining dice back into their hands to roll again.

Components

  • 36 dice
  • Travel bag
  • Illustrated rules