SNCF: Germany Expansion
SNCF: Germany Expansion Rulebook
Table of Contents
Table of Contents
Germany Rules
All rules remain the same except the modifications shown below:
Setup:
There are no start hexes in this expansion. All hexes are either rural or city, including Berlin.
In addition to the normal choices (Build Railroad Track or Sell and Buy Railroad Stock), players may choose to Start a Railroad if there are any unstarted railroads. In fact, the Locomotive Player's first turn must be to Start a Railroad.
Start a Railroad:
The player takes a cube from the Railroad box of any railroad that is not already on the map. They place the cube in any city that is at least 4 hexes away from any other railroad track.
Example: Dave starts the Red Railroad. It must start in a city and it must be at least 4 hexes away from any other railroad.
End of Game Check:
The game ends if there is a railroad cube in every purple city
OR it is not possible that a railroad cube can be in every purple city.
Victory Points
1 VP per yellow City, 2 VPs per purple City, 3 VPs per red City, 4 VPs per blue City, 8 VPs for white Berlin.