Smash Up: Slashers
Smash Up: Slashers Rulebook
Table of Contents
Table of Contents
Slashers Cards
The Slashers faction has 20 cards and 2 base cards. Minions and actions are listed with their copy counts.
Minions
Jonas (1x)
Power 5 - You may draw Machete from your deck or discard pile. Ongoing: Once per turn, after this minion moves, you may destroy a minion of power 3 or less there to give this minion +2 power until the end of the turn.
Frederick (1x)
Power 5 - You may draw Clawed Glove from your deck or discard pile. Talent: Until the start of your next turn, other players' minions here have -1 power. You may destroy a minion of power 1 or less here.
Mickey (1x)
Power 5 - You may draw Austin Kirk Mask from your deck or discard pile. Special: Before this base scores, you may destroy a minion of printed power 3 or less here.
Tackhead (1x)
Power 5 - You may draw Puzzle Box from your deck or discard pile. Talent: Transfer one of your actions to another minion OR destroy a minion with Puzzle Box on it.
Cederface (1x)
Power 5 - You may draw Chainsaw from your deck or discard pile. Ongoing: Once per turn, after you place a +1 power counter on this minion, you may destroy a minion here of power 3 or less.
Actions
Brutal Attack (1x)
Destroy a minion with printed power 3 or less at a base with one of your minions, then you may give a Slasher there +3 power until the end of the turn.
Ch-Ch-Ch Ha-Ha-Ha (1x)
Move one of your minions. You may place this card on top of your deck instead of the discard pile OR play an extra action.
He Was A Good Boy! (1x)
Place a minion from the discard pile into your hand and play an extra action.
Hide in the Laundry (1x)
Play on another player's minion. Play an extra action. Ongoing: After a Slasher is played or moved to here, you may destroy this minion unless its controller discards a card and moves this minion to a base without a Slasher.
Improvised Weapon (1x)
Draw a play-on-minion action from your deck. You may play it as an extra action; destroy it at the end of the turn.
Oh Noooooo! (1x)
One of your minions gains +3 power until the end of the turn. Special: After you destroy another player's minion, you may play this card as an extra action.
Origin Story (2x)
Draw a minion off the top of your deck, or if you do not have a Slasher in play, draw a Slasher off the top of your deck. Play an extra action.
Clarifications: You only get the first version of the effect if you have a Slasher in play - if you do not have a Slasher in play, you must draw a Slasher specifically off the top of your deck (not a minion of any faction).
The End? (2x)
Draw a play-on-minion action from your discard pile. You may play it as an extra action.
Austin Kirk Mask (1x)
Play on your minion. Ongoing: After one or more minions here are destroyed, give this minion the amount of power of one of those minions until the end of the turn.
Chainsaw (1x)
Play on your minion. Ongoing: At the start of your turn, place a +1 power counter on this minion. After a minion is destroyed, you may move this minion to or from its base.
Clawed Glove (1x)
Play on your minion. Talent: Give a minion here -1 power until the start of your next turn. Ongoing: After one or more minions here are destroyed, place a +1 power counter on this minion.
Machete (1x)
Play on your minion. Talent: Move this minion to a base with another player's minion. Ongoing: After one or more minions here are destroyed, your minions here each gain +1 power until the end of the turn. At the end of the turn, if this minion destroyed a minion this turn, return this card to your hand.
Puzzle Box (1x)
Play on your minion. Ongoing: If you do not control this minion, its abilities are cancelled. After one or more minions are destroyed, draw a card.
Bases
Camp Clear Lake (1x)
Breakpoint 20 - VPs: 4 3 1 - After you destroy a minion here, give its amount of power to a minion here until the end of the turn. Once per turn, after you play a card here, you may destroy a minion here with power less than or equal to the number of your cards here.
Base (1x)
Breakpoint 22 - VPs: 5 3 2 - Before this base scores, destroy the minion(s) here with the least power. If tied, destroy all tied minions.