Skytear: Embassy Ruins
Skytear: Embassy Ruins Rulebook
Table of Contents
Lanes
There are three lanes in Embassy Ruins, each with their own towers, control token and minions.
(Panel photograph: three lane close-ups, omitted.)
Heroes and minions in a lane may only contribute toward the control token of the same lane. Even if they have line of sight toward control tokens in adjacent lanes, they will not count for those challenges.
There is only one Outsider and one Dome that is split into two zones. Heroes inside any of the two zones contribute toward the same control challenge that is resolved after the three lanes.
Cover hexes are identified with a black border and gradient. (Icon: hexagon outline.)
The Nexus hexes are marked with this icon. (Icon: Nexus symbol.)
Setup
SETUP: In random order, place control tokens 1, 2 and 3 on the hexes with this icon. (Icon: control token hex symbol.)
Both players place one of their minions on top of each control token.
Both players place 5 tower tokens on each of their three tower hexes marked with this icon. (Icon: tower symbol.)
Randomly draw 3 victory cards.
Toss the coin. The winner will decide either the Outsider that will be used or whether to go first or second. The loser will take the remaining choice.
Draft heroes and form the deck following the preferred method. Place drafted heroes on the hexes marked with this icon. (Icon: hero hex symbol.)
Both players draw 6 cards and take a mulligan starting from the first player.
Contents
1 Neoprene Mat (35x53cm)
See the living rules at https://www.playskytear.com/rules