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Sky Team

98 questions players ask about Sky Team, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-29.

  • Setup, communication and general rules
  • Dice, rerolls and coffee
  • Axis, engines and the approach track
  • Flaps, landing gear and brakes
  • Traffic, radio and planes
  • Special abilities and Intern tokens
  • Modules: Turns, Wind, Kerosene and Ice Brakes
  • Final round and landing
  • Sky Team: TurbulenceExpansion

Setup, communication and general rules

Does Sky Team have a final score?

Several players agree on this reading; no official ruling.

  • 1qwerty · Community · 2024-03-04
  • Squidd · Community · 2024-03-04

No — the game is simply won or lost: you land successfully or you do not. Any scoring would be a house rule.

Can players talk during the game?

Several players agree on this reading; no official ruling.

  • mjolnir76 · Community · 2024-07-11
  • Andy44 · Community · 2024-07-11
  • EvilCheesypoof · Community · 2024-07-12

Yes, but only during the strategy discussion before dice are rolled, and never about the dice. Once the dice are rolled you cannot say what a die should do or what values you hold.

Must the Concentration (coffee) spaces be filled in a set order, and can placements be used as signals?

Players agree on the spirit of the rule, but nothing official addresses placement order.

  • 1qwerty · Community · 2024-04-29
  • KingEngine1 · Community · 2024-04-29
  • Phantomwhale · Community · 2024-04-28
  • Whippity · Community · 2024-06-08disagrees

The rulebook sets no order for the Concentration spaces, but choosing a placement purely to signal information to your partner goes against the no-communication rule. Most players treat it as off limits, though one player argues it is the point of the game.

Can Sky Team be played solo?

Several players agree on this reading; no official ruling.

  • Bobraz38 · Community · 2026-07-19
  • abodi · Community · 2026-07-19
  • Perraks · Community · 2026-07-20

Not officially — it is a two-player game. Fan-made solo variants exist, but they play quite differently from the real game.

Which altitude track side is harder, green/yellow or red/black?

Several players agree on this reading; no official ruling.

  • Hlelia · Community · 2026-07-06
  • Curtass44 · Community · 2026-07-05
  • beemanberlin · Community · 2024-06-17

Red/black is the harder side: it provides only one Reroll token, while green/yellow provides two. Scenarios are grouped by difficulty, so start with green.

How are Intern tokens placed on the Intern board at setup?

One player stated this and no one disagreed; no official ruling.

  • Ouduk · Community · 2024-10-18

Place a random Intern token face up on each space; they are not set in any fixed order.

How many rounds does a game last?

Several players agree on this reading; no official ruling.

  • babyj3ans · Community · 2024-02-15
  • Squidd · Community · 2024-02-15
  • Winn81 · Community · 2026-08-15
  • Scolopacidae · Community · 2026-08-15

It depends on the altitude track: the plane drops one altitude space at the end of each round, and the game ends when it lands. In the basic scenario the final round is round seven. Reaching the airport early does not end the game.

Do you have to place all eight dice every round even if the plane is already set to land?

The rulebook's dice placement rules require every die to be placed.

  • Sky Team rulebook · Rulebook · GENERAL RULES
  • DCheddar · Community · 2023-11-21
  • mfl134 · Community · 2023-11-21

Yes. Players alternate placing one die each until all eight are down, and only then does the round end. Spare dice can go on Coffee or Radio spaces, where they have little or no effect.

Does one player place all their dice before the other starts?

The rulebook describes alternating single-die placement.

  • Sky Team rulebook · Rulebook · GENERAL RULES
  • notclive · Community · 2024-03-06
  • indianajo883 · Community · 2024-03-07

No. Players alternate, and on each turn a player places just one of their remaining dice.

Are dice effects resolved immediately or at the end of the round?

Several players agree on this reading; no official ruling.

  • Micha · Community · 2024-05-16
  • Thane13 · Community · 2024-05-16
  • Micha · Community · 2024-05-17

Immediately. Each die's action takes effect the moment it is placed. Marker changes also apply at once, though they only influence the next flying action.

What happens if a die is placed in the wrong spot by mistake?

No official rule exists; this reflects how experienced players handle it.

  • Tobl · Community · 2024-01-18
  • cybertrigger · Community · 2024-01-18
  • SnapWilson · Community · 2024-01-19

The rules give no take-back procedure. Many groups allow a correction only if it is noticed immediately; otherwise the placement stands.

Can you place a die on a space where it has no effect, such as an already-green switch or an empty Radio?

Several players agree on this reading; no official ruling.

  • DCheddar · Community · 2023-11-21
  • juancsuarez · Community · 2025-07-15
  • asifandwhen · Community · 2025-07-15
  • PeterM2158 · Community · 2023-10-20
  • Gray_Mouser · Community · 2024-09-27

Yes. Placing a die on an already-activated switch, or on a Radio space when no plane matches, is legal and simply does nothing. It is a way to burn a die when nothing else is open.

Can you place two dice in the same round on flaps, brakes or landing gear?

Several players agree on this reading; no official ruling.

  • BurgPerson · Community · 2024-09-29
  • dmoser22 · Community · 2024-09-29
  • pinoeppel · Community · 2024-09-29
  • KingEngine1 · Community · 2024-01-08

Yes. After the mandatory Axis and Engine dice are placed, further dice may go on flaps, brakes or landing gear, and more than one die can go in the same area, though not on the same space.

Dice, rerolls and coffee

Can you hold more than one Reroll token, and how many?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-10-15
  • 7Sky · Designer · 2025-11-10
  • Capitaine Grappin · Community · 2023-08-08
  • Thane13 · Community · 2024-11-24
  • kc2dpt · Community · 2023-08-08disagrees

Yes — Reroll tokens can be held together, and unused ones carry over between rounds. Three is the most that can be available at once, and you can use several in a row, even in the same turn.

What happens to a Reroll token after you use it?

Several players agree on this reading; no official ruling.

  • beemanberlin · Community · 2026-10-06
  • Swedishmeeple · Community · 2026-10-06
  • DerBaer · Community · 2024-11-11
  • Curtass44 · Community · 2026-10-06disagrees

It returns to the spare supply and can be earned again by abilities that grant tokens. Only three exist, so you can never hold more than three.

How many Reroll tokens are in the base game?

Several players agree on this reading; no official ruling.

  • Gawain · Community · 2024-11-11
  • DerBaer · Community · 2024-11-11
  • Gawain · Community · 2024-11-11superseded

Three: two come on the switch punchboard and one on the intern punchboard. An earlier forum answer of two was corrected.

How does a Reroll work when both players are involved?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-10-15
  • 7Sky · Designer · 2023-10-25
  • 7Sky · Designer · 2023-12-02
  • Sky Team rulebook · Rulebook · REROLL

The player who spends the token decides alone, with no discussion. Both players then reroll at the same time, each choosing how many of their own dice to reroll (any number, or none). Afterwards each player announces how many dice they rerolled.

Can your partner call a Reroll during your turn?

Several players agree on this reading; no official ruling.

  • Flaviorbs · Community · 2025-03-07
  • 1qwerty · Community · 2025-03-07
  • 7Sky · Designer · 2023-10-15

Yes. Either player may spend a Reroll token during the round, and nobody is forced to reroll any particular die or any dice at all.

Can Mastery or anything else take a Reroll token that is still on the altitude track?

Several players agree on this reading; no official ruling.

  • Ouduk · Community · 2024-09-27
  • beemanberlin · Community · 2024-09-27
  • pmw57 · Community · 2026-03-02
  • rent13579 · Community · 2025-08-25

No. Only available tokens count: the spare one or one already used. Tokens still on the altitude track cannot be taken until they come into the altitude window, and tokens already held by players cannot be taken either.

Is there a limit on how many Coffee tokens you can make in a game?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-08-04
  • SaltyHorse · Community · 2023-08-04
  • Olfmo · Community · 2025-07-04
  • babyj3ans · Community · 2024-05-23

No total limit. Only three Coffee tokens can be on the board at once because there are three Coffee spaces, but a used token returns to the supply and can be made again.

When using Coffee, do you show the die's original value first?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2024-06-04
  • BurgPerson · Community · 2024-06-03
  • Ouduk · Community · 2024-06-04
  • Sky Team rulebook · Rulebook · CONCENTRATION
  • Micha · Community · 2024-06-04disagrees

Yes, that is the designer's recommended way: show the die's original value, say how many Coffee you spend, then place the changed die. Some players read the rulebook as placing first and adjusting after, but the designer prefers the open method.

Can you spend two Coffee tokens on the same die?

The rulebook's Concentration example shows this.

  • Sky Team rulebook · Rulebook · CONCENTRATION
  • Liljeberg · Community · 2024-06-27

Yes. The rulebook says you can spend one or more Coffee tokens on the die you are placing, each adding or subtracting 1 (always staying between 1 and 6).

Does using a Coffee token cost an extra die?

Several players agree on this reading; no official ruling.

  • 1qwerty · Community · 2024-09-04
  • js500 · Community · 2024-09-04

No. Coffee is spent for free whenever you place a die, and the token produced by one placement can be spent without another die.

Can Coffee change a die so it fits a space with a number requirement?

The rulebook's Concentration section describes changing dice before placing.

  • Sky Team rulebook · Rulebook · CONCENTRATION
  • Geekyfan · Community · 2025-01-16
  • Geekyfan · Community · 2025-02-09

Yes. Change the die with Coffee before placing it, so it can satisfy a number requirement such as a flap space, and it is then placed at its new value.

Can Coffee change a die placed on the Kerosene gauge?

One player stated it with no dissent; no official ruling.

  • beemanberlin · Community · 2025-12-29

Yes. Coffee modifies a die before you place it anywhere on the Control Panel, and a changed die can go on the Kerosene gauge.

Can you use Coffee on the black Traffic die?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2026-01-19
  • 7Sky · Designer · 2023-09-22
  • mfl134 · Community · 2024-02-01
  • TreacleMiner · Community · 2024-02-01
  • mfl134 · Community · 2024-01-29disagrees

Only when it is placed through Synchronisation, and then only within its range of 2 to 5 (never 1 or 6). You cannot use Coffee on the Traffic die rolled for air traffic.

If you use Coffee to match an Axis die, does Control still give you a Coffee token?

One player stated it with no dissent; no official ruling.

  • KingEngine1 · Community · 2024-01-04

Yes. Once Coffee changes the die, it counts at its new value, so a matching pair still triggers Control.

Axis, engines and the approach track

Can the engine total equal a speed marker or brake position?

Several players agree on this reading; no official ruling.

  • KingEngine1 · Community · 2023-11-05
  • dendrig59 · Community · 2023-11-05
  • weishaupt · Community · 2023-11-05

No. The aerodynamics and brake markers sit between whole numbers, never on them, so the total is always strictly below or above each marker.

How far does the approach track move for a given engine total?

Several players agree on this reading; no official ruling.

  • kesecha · Community · 2024-05-24
  • Thane13 · Community · 2024-05-24
  • BurgPerson · Community · 2024-08-09
  • beemanberlin · Community · 2024-08-09
  • mjolnir76 · Community · 2025-02-28

Below the blue marker it does not move, between the two markers it moves one space, and above the orange marker it moves two. A marker at 12 is effectively beyond 12, so a total of 12 moves only one; with the Wind module, totals above 12 are possible and move two.

Does the plane move as soon as the second engine die is placed, before the Axis dice?

Several players agree on this reading; no official ruling.

  • cybertrigger · Community · 2024-02-23
  • Tjordir · Community · 2024-02-24
  • Tjordir · Community · 2024-02-23
  • 1qwerty · Community · 2024-02-24

Yes. The plane moves the moment the second engine die is placed, whether or not the Axis dice are down yet. Any Axis requirement on the spaces you leave is checked against the Axis as it stands at that moment.

Is the axis checked when leaving a space or when entering it?

The designer described axis constraints as a door you must respect when passing through.

  • 7Sky · Designer · 2023-10-20
  • ghorron · Community · 2024-10-13
  • macdaddy256 · Community · 2024-10-14
  • BurgPerson · Community · 2025-05-15
  • Ruskicowboy · Community · 2024-10-13disagrees

When leaving it. Each space the plane moves through must be legal for the current axis when you pass it; if the plane does not move, no axis check applies.

Is the Axis cumulative from round to round?

Several players agree on this reading; no official ruling.

  • Carnage994 · Community · 2023-10-17
  • NeoRBb · Community · 2023-10-17

Yes. The plane's tilt carries over, and the Axis moves one more notch from its current position each time the two Axis dice are placed, taking effect once the second Axis die is down.

What do the red, white and black marks on the axis track mean?

Several players agree on this reading; no official ruling.

  • PunTheHun · Community · 2024-08-28
  • Ouduk · Community · 2024-08-28
  • Skylar114 · Community · 2024-08-28

A red X is forbidden, a white arrow is allowed during the approach, and the black arrow is the centred position required to land.

When does moving the approach track cause a collision with a plane?

Several players agree on this reading; no official ruling.

  • SaltyHorse · Community · 2023-12-11
  • DCheddar · Community · 2023-12-11
  • Thane13 · Community · 2024-05-24

A plane arriving in your Current Position is survivable, but if a plane is already in your Current Position and you must advance the Approach Track, you collide and lose. With a two-space move, a plane on the first space you move onto is hit by the second step. Use Radio to clear planes first.

Can the track advance onto the airport space while a plane is still on it?

Several players agree but others dispute parts of it; no official ruling.

  • hleveillegauvin · Community · 2024-01-17
  • Thane13 · Community · 2024-05-19
  • 1qwerty · Community · 2024-05-19
  • scrooks · Community · 2024-05-19disagrees

Yes, as long as the current position is clear when you advance, though all Airplane tokens must be cleared by the end of the final round.

What happens if you reach the airport while still too high?

The rulebook's special cases cover reaching the airport too soon.

  • Sky Team rulebook · Rulebook · Reaching the Airport Too Soon
  • Pafs · Community · 2024-04-27
  • KingEngine1 · Community · 2024-04-27

You may hold over the airport for more rounds as long as your engine speed does not push the approach track forward. Moving forward from the airport loses the game.

What if the altitude reaches the ground before the plane reaches the airport?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-11-08
  • janger12 · Community · 2023-11-09
  • EvilCheesypoof · Community · 2023-11-08
  • Sky Team rulebook · Rulebook · Not Reaching the Airport in Time

You crash. Touching down without the airport in the current position window loses at once, and there is no extra round to catch up.

Does the Wind module's airplane token reset each round?

A few players agree with each other; no official ruling.

  • KingEngine1 · Community · 2024-06-30
  • KingEngine1 · Community · 2024-06-30
  • argonne · Community · 2024-06-30

No. The token is not reset between rounds; it moves by the same number of notches as the axis, so any offset accumulates.

When does the blue Wind marker turn, and by how much?

Several players agree on this reading; no official ruling.

  • Jacky Blue Note · Community · 2025-07-19
  • pinoeppel · Community · 2025-07-28
  • rent13579 · Community · 2025-05-14

Once per round, immediately after the Axis phase (after both Axis dice are placed). It does not turn after each player's turn.

With all flaps deployed, can you still move two spaces?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2024-01-01
  • weishaupt · Community · 2023-12-03
  • abodi · Community · 2023-12-04
  • Patate91 · Community · 2023-12-28disagrees

Normally no, because full flaps push the upper marker beyond 12. With the Wind module, an engine total plus wind above 12 can still move you two spaces.

Flaps, landing gear and brakes

Must flaps and brakes be filled in order, and can landing gear go in any order?

Several players agree on this reading; no official ruling.

  • weishaupt · Community · 2023-11-26
  • PeterM2158 · Community · 2023-11-13
  • ArekKowalczyk999 · Community · 2024-12-10
  • Thane13 · Community · 2024-12-10
  • needs_more_dog · Community · 2023-11-26disagrees

Flaps and brakes must be filled in the order the arrows show; only the landing gear can be filled in any order.

Can you place brake dice before landing, or before the gear is deployed?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2024-03-14
  • 7Sky · Designer · 2023-10-15
  • 7Sky · Designer · 2024-12-10
  • Micha · Community · 2026-06-28

Yes. Apart from the fixed order of the brake spaces, nothing limits when you place brakes; you prepare the braking system during the approach rounds, and it is used in the last round.

Can you turn a flap or landing gear switch back off?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2024-05-14
  • vbrett · Community · 2024-05-13
  • EvilCheesypoof · Community · 2024-05-13

No. Once a flap or landing gear die is placed, it stays activated, and fully deployed flaps cannot be taken back to allow a double move.

Where can the red brake marker sit?

One player stated this and no one disagreed; no official ruling.

  • thewagon · Community · 2025-09-19

Only on the recessed brake spaces — before the 2, between 2 and 3, between 4 and 5, and after the 6. It never sits on a number.

If my engine total equals the number next to the brake marker, do I still land?

Several players agree on this reading; no official ruling.

  • abodi · Community · 2024-02-10
  • beemanberlin · Community · 2024-08-06
  • Thane13 · Community · 2024-08-06

You must be on the lower (left) side of the marker. With the marker between 4 and 5, a total of 4 lands and 5 does not; with it between 2 and 3, you need 2 or less. The marker never sits on a number, so there is no "equal".

With the brakes fully deployed, what is the highest speed that still lands?

Several players agree on this reading; no official ruling.

  • Clavos · Community · 2024-03-31
  • Thane13 · Community · 2024-09-06
  • Thane13 · Community · 2024-10-22
  • NeoRBb · Community · 2023-09-23
  • Manti1966 · Community · 2024-03-31disagrees
  1. The last brake space sits after the 6, so a total of 6 is still on the safe side.

Do you need at least one brake level to land?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-12-02
  • 7Sky · Designer · 2023-12-02
  • 7Sky · Designer · 2025-05-20
  • 1qwerty · Community · 2024-04-05
  • Sky Team rulebook · Rulebook · BRAKES (Pilot only)

Yes. At least one brake level must be deployed, even if wind or speed would allow a zero or negative total. With at least one level deployed, any lower final speed is fine, and there is no minimum speed and no crash for going low.

Traffic, radio and planes

What faces does the black Traffic die have?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-12-11
  • rent13579 · Community · 2023-12-11
  • rent13579 · Community · 2024-03-03
  • kesecha · Community · 2024-11-30

It has no 1 and no 6: the faces are 2, 3, 3, 4, 4, 5. The designer left out the 1 because it could break some scenarios.

What if a Traffic die shows more than the spaces left on the approach track?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-08-08
  • ericma103 · Community · 2023-08-08
  • Bobraz38 · Community · 2024-10-19
  • mjolnir76 · Community · 2024-08-08

The plane token goes on the last space, the airport. This differs from Radio, where a die higher than the remaining spaces clears nothing.

Does a Radio die need to match the plane's space exactly?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-08-08
  • KingEngine1 · Community · 2024-04-02
  • PeteHawkins · Community · 2024-04-02
  • Sky Team rulebook · Rulebook · RADIO

Yes. A Radio die only clears planes from the space whose number equals its value; a higher value clears nothing, unlike the Traffic die.

When Radio removes a plane, does the token go back to the supply?

Several players agree on this reading; no official ruling.

  • Murdoc2D96 · Community · 2024-09-03
  • Perraks · Community · 2026-10-11
  • beemanberlin · Community · 2026-10-10

Yes. Cleared Airplane tokens return to the supply and can be placed again by later traffic rolls.

Is there a limit on planes per space?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2025-05-08
  • GregDarcy · Community · 2025-05-07

No. The only limit is the total number of plane tokens in the box.

Do you roll Traffic dice before or after planning the turn?

Several players agree on this reading; no official ruling.

  • 1qwerty · Community · 2024-08-18
  • Micro_BIOS · Community · 2024-09-02
  • Gekey · Community · 2023-10-08

At the start of the turn: roll the Traffic dice first, then plan, then roll your own dice. This also applies in round 1 when the starting space shows traffic.

Do you roll a Traffic die for a space you fly over when moving two spaces?

Several players agree on this reading; no official ruling.

  • Clavos · Community · 2024-03-16
  • beemanberlin · Community · 2024-03-17
  • heyfrankyboy · Community · 2023-10-08
  • beemanberlin · Community · 2024-03-16disagrees

No. Only the space you end on triggers traffic; passing through a space with a Traffic icon while moving two spaces does not.

If you do not move, are the Traffic dice rolled again next turn?

Several players agree on this reading; no official ruling.

  • Clavos · Community · 2024-10-13
  • Andy44 · Community · 2024-10-13

Yes. Staying on a space showing traffic icons triggers another roll each round you remain there.

How many planes does a black Traffic die add?

Several players agree on this reading; no official ruling.

  • cybertrigger · Community · 2024-08-22
  • KingEngine1 · Community · 2024-08-22

One per die, placed that many spaces ahead. Two black dice add two planes, one at each result.

How many Traffic dice do you roll in a given scenario?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-10-29

One for each traffic symbol on the current space; the number depends on the scenario and can be one, two, three or more.

Can you add planes at setup to make a scenario harder?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2025-04-02

Yes. The designer suggested adding one or two planes with the Traffic die during setup for a harder game.

Special abilities and Intern tokens

When can Synchronisation be used, and how often?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-09-22
  • Gekey · Community · 2023-12-06

Once per round, when in that round one die is on a landing gear space and one die on a flaps space.

Who places the Synchronisation die and when?

Two players agree, one disputes; no official ruling.

  • Baron Frog · Community · 2023-10-24
  • Gekey · Community · 2023-11-26
  • hefe · Community · 2023-10-27disagrees

The co-pilot places it, immediately, as an extra action before the next player in turn order. Per the digital implementation they may put it on one of the pilot's spaces or one of their own, and no talking is allowed before it is placed.

Can the Synchronisation die go on mandatory spaces like Engines, Axis or Kerosene?

Several players agree on this reading; no official ruling.

  • 1qwerty · Community · 2024-05-31
  • DanielMUC · Community · 2024-08-19
  • juancsuarez · Community · 2026-01-24

Yes. The card allows any colour and the die may go on any space, including the Control Panel spaces and Kerosene.

Can an Intern token be placed on a space reached through Synchronisation?

One reply addresses it; no official ruling.

  • cybertrigger · Community · 2024-09-20
  • cybertrigger · Community · 2024-09-20
  • cybertrigger · Community · 2024-10-30

An Intern token goes only where the die it replaces could go. One reply reads that as the player's own spaces only, while another reasons that because the Synchronisation die can go anywhere, so can the token. The point is not settled.

Can both players use Adaptation, and how often?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-12-02
  • 7Sky · Designer · 2026-02-03
  • dury · Community · 2024-08-25

Each player uses their own Adaptation, once per game, at their own timing (for example round 1 for one and round 4 for the other). The card text says once per game, though some groups house-rule it to once per round.

Can you use Adaptation and Coffee on the same die?

Players reading the card text agree, but no official ruling.

  • jcvanandel · Community · 2026-09-06
  • Curtass44 · Community · 2026-09-06

Reading the card and the Coffee rule, yes: Adaptation flips an unplayed die once per game, and Coffee can still be applied when it is placed. Only a couple of replies address this.

Are Control and Mastery limited to once per round?

Several players agree on this reading; no official ruling.

  • Arges92 · Community · 2026-03-30
  • XaezeroPi · Community · 2026-03-30
  • Curtass44 · Community · 2026-03-30

Yes, each triggers at most once per round, but can trigger every round when two matching dice land on the Axis or Engines.

Must the other player place the Working Together die immediately?

The card wording supports it but a minority disagrees.

  • 1qwerty · Community · 2024-07-11
  • DanielMUC · Community · 2024-08-19
  • kino412 · Community · 2024-07-12
  • ThunderUp · Community · 2024-07-11disagrees

Yes, the other player places it right away; the German text says "sofort" (immediately). A minority reads it as by the end of the round.

Must an Intern token be used the turn you gain it?

Several players agree on this reading; no official ruling.

  • weishaupt · Community · 2023-11-28
  • Myrmidion · Community · 2025-04-06
  • Woodstove41 · Community · 2025-04-06

Yes. It is placed right away in place of a die and cannot be saved for later.

Can an Intern token go on any space, or only your own colour?

Several players agree on this reading; no official ruling.

  • kino412 · Community · 2024-02-10
  • rent13579 · Community · 2024-02-10
  • kesecha · Community · 2024-05-30
  • juancsuarez · Community · 2025-08-27

Only spaces your own die colour could occupy. It also cannot go on Coffee spaces and cannot be used to gain a Coffee token.

Can you train the Intern with a die matching the next Intern token's value?

Several players agree on this reading; no official ruling.

  • 1qwerty · Community · 2024-08-30
  • BurgPerson · Community · 2024-08-30

No. The die must differ from the value of the next available Intern token. The token taken can then go on any legal space of your colour.

Can you use an Intern token to take another Intern token from the other side of the track?

Several players agree on this reading; no official ruling.

  • XaezeroPi · Community · 2025-08-28
  • vbrett · Community · 2025-09-13
  • Olfmo · Community · 2025-09-13

No. Each side of the Intern track is tied to one colour, so the other side is not available.

Can one player use two Intern tokens in one round?

Several players agree on this reading; no official ruling.

  • Thane13 · Community · 2024-06-10
  • cferejohn · Community · 2024-06-10
  • kesecha · Community · 2024-07-19

No. Each player may use only one Intern token per round, because each side has one spot on the Intern track.

What happens to used Intern tokens at the end of the round?

Several players agree on this reading; no official ruling.

  • weishaupt · Community · 2023-12-12
  • juancsuarez · Community · 2025-08-27
  • BurgPerson · Community · 2025-08-16

They are removed from play at the end of the round, like dice, and each can be used only once.

Can an Intern token be used like a die?

One player stated this and no one disagreed; no official ruling.

  • EvilCheesypoof · Community · 2024-05-30

Yes, on any space where you could place a die, except Concentration spaces.

Modules: Turns, Wind, Kerosene and Ice Brakes

How do Turn restrictions work?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-10-20
  • 7Sky · Designer · 2023-10-27
  • 7Sky · Designer · 2024-08-04
  • garry_rice · Community · 2023-10-27
  • snedd · Community · 2024-08-02disagrees

Treat the Turn icon as a door: you need an allowed axis only when you move through it. If you do not advance, the axis does not matter; if you advance two spaces, both spaces' angles must be met, and each is checked as you leave it.

Can you move two spaces when they need different axis angles?

Several players agree on this reading; no official ruling.

  • 7Sky · Designer · 2023-10-27
  • weishaupt · Community · 2024-07-09
  • Pjandy · Community · 2026-02-05

No. Each move checks the icon of the space you are leaving, so if the two need different angles you cannot make both in one move.

What do the black, white and red marks on the Turns module mean?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-09-29
  • bizzio · Community · 2023-11-16
  • _Randi_ · Community · 2024-12-29

The black triangle is the centre axis, white triangles are permitted left or right angles, and a red cross is a crash.

Does the Kerosene tank lose the game at 0?

Several players agree on this reading; no official ruling.

  • Zeromus · Community · 2023-10-05
  • Gekey · Community · 2023-10-08
  • Carnage994 · Community · 2025-04-25
  • ghorron · Community · 2025-04-25

No. 0 is an ordinary space; you lose only on reaching the red X below it. If no die is on Kerosene, the level drops by 6 at the end of the round.

Does Kerosene still drop at the end of the final round?

Several players agree on this reading; no official ruling.

  • Gekey · Community · 2024-01-02
  • Gekey · Community · 2023-10-08
  • Scolopacidae · Community · 2024-10-03
  • Curtass44 · Community · 2026-01-29

Yes, even after a successful landing, and you lose if it reaches the X. It may sit at 0.

Must the Ice Brakes marker reach the end of its track, and how does the final-round check work?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2024-04-11
  • BurgPerson · Community · 2025-06-20
  • DeepHorst · Community · 2025-06-20
  • 1qwerty · Community · 2024-04-10disagrees

Yes. The Ice Brakes marker must reach the end of its track (past 5) by the end of the game or you lose. In the last round your speed is compared with the brake marker when the second engine die is placed, and at that moment the marker may not yet be at the end.

Final round and landing

When is engine speed compared with the brakes in the final round?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-11-14
  • 7Sky · Designer · 2024-11-24
  • Auzette · Community · 2023-11-28
  • Thane13 · Community · 2024-11-23
  • Ouduk · Community · 2024-11-23disagrees

As soon as the second engine die is placed, not at the end of the round. Brakes added afterwards are too late to help.

In the final round, must all dice still be placed?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-10-25
  • XaezeroPi · Community · 2025-09-19
  • Gawain · Community · 2025-11-02
  • heyfrankyboy · Community · 2023-10-25disagrees

Axis and Engine dice are still mandatory in the final round. The designer says that once those are placed, if every victory condition is already met you can consider the game won without placing the remaining dice (this is how the digital version ends it); otherwise spare dice go on spaces where they have no effect. Speed is checked against the brakes when the second engine die goes down.

Can flaps and landing gear be completed after the engines in the final round?

Several players agree on this reading; no official ruling.

  • Ouduk · Community · 2024-09-30
  • BurgPerson · Community · 2024-09-30
  • Czink · Community · 2023-10-26
  • jroddy27 · Community · 2025-09-19
  • peeweefan · Community · 2024-02-14disagrees

Yes. Only the speed-versus-brakes check happens when the second engine die goes down; flaps, landing gear and axis conditions are checked at the end of the round.

Must the axis be level before the second engine die in the final round?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-11-10
  • Gekey · Community · 2023-11-08
  • rent13579 · Community · 2025-08-09
  • PeterM2158 · Community · 2023-11-08disagrees

No. Only the engine comparison is immediate; the axis can be levelled until the end of the round. You can start the final round at any tilt.

Is there still a final round once the airport and plane have reached the end?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2023-10-29
  • rent13579 · Community · 2023-10-29
  • Jk_W · Community · 2023-10-30
  • Sky Team rulebook · Rulebook · FINAL ROUND AND END OF GAME

Yes. When the airport is in the current position window and the plane is at altitude zero, play that final round and check the landing. The game does not end earlier.

Does the wind modifier change speed in the final round?

The designer answered this directly on BoardGameGeek.

  • 7Sky · Designer · 2024-08-04
  • rent13579 · Community · 2024-08-02

Yes. Wind affects speed in the final round too, so a head wind helps. You still need at least one brake level open if the result is 0 or negative.

Is there an extra round after round seven in the basic scenario?

Several players agree on this reading; no official ruling.

  • Winn81 · Community · 2026-08-15
  • Scolopacidae · Community · 2026-08-15
  • Swedishmeeple · Community · 2026-08-16

No. The final round begins when the airport is in position and the plane is in the altitude window, and the landing happens in that round.

Does placement order matter in the final round?

Several players agree on this reading; no official ruling.

  • Woodstove41 · Community · 2025-01-09
  • Swejago · Community · 2025-01-09
  • ipreuss · Community · 2025-01-09

Mostly no. It is a normal round with the same mandatory Axis and Engine dice, and victory is judged at the end. The one exception is that engine speed is compared with the brakes as soon as the second engine die is placed, so deploy any brakes before that die.

Can you place a Radio die in the final round when it clears nothing?

Several players agree on this reading; no official ruling.

  • Thane13 · Community · 2024-06-10
  • 1qwerty · Community · 2024-06-10

Yes, as an extra die with no effect, though it only clears a plane if its value matches the plane's space.

If the plane is already level in the final round, can I skip the Axis dice?

Several players agree on this reading; no official ruling.

  • Scolopacidae · Community · 2024-10-29
  • Ruskicowboy · Community · 2024-10-29
  • mdoyle1986 · Community · 2024-10-29

No. The Axis and Engine dice are still mandatory each round, and the plane must be level at the end of the round, so the Axis dice must keep it level (matching dice, or Coffee, if you are already centred).

Sky Team: TurbulenceExpansion

Can you choose which Alarm tile to flip?

Several players agree on this reading; no official ruling.

  • notclive · Community · 2025-02-28
  • Olafslomp · Community · 2025-02-28
  • RandomDragon · Community · 2026-02-03

You may pick any face-down Alarm token, but because they are shuffled face down you cannot know which Alarm it is, so the result is effectively random.

When an Alarm is resolved, is it removed from play?

One player stated it; no official ruling.

  • Carnage994 · Community · 2025-07-27

Yes, it is removed and does not return to the board.

What if an Alarm must be flipped but none remain?

Several players agree on this reading; no official ruling.

  • Clavos · Community · 2025-09-05
  • Ze_German_Guy · Community · 2026-08-29

Do nothing: if all Alarm tokens are already flipped or removed, no Alarm flips.

Which altitude track do you use when the approach track shows no letter?

One player explained it; no official ruling.

  • XaezeroPi · Community · 2025-09-02

Use the altitude track whose colour matches the landing track; if that colour shows a letter use the matching letter track, which adds Turbulence or Bad Visibility.

When Turbulence says to reroll your dice, does the partner reroll too?

One reply reads the wording this way; no official ruling.

  • cybertrigger · Community · 2024-10-11

Only the player who placed the dice rerolls, based on the wording.

Can you place a die when every legal space is blocked by an Alarm?

One reply states it; no official ruling.

  • SaltyHorse · Community · 2025-03-06

Yes. You may place it on a space with an Alarm, where it has no effect.

On the final altitude space, do engines compare to brakes or to the blue marker?

Two replies in one thread agree; no official ruling.

  • beemanberlin · Community · 2025-07-16
  • beemanberlin · Community · 2025-07-16

To the brakes (red marker). The blue marker is irrelevant on the last altitude space and the landing gear must be fully deployed.

How do the Engines work in TER Lajes?

Several players agree on this reading; no official ruling.

  • Clavos · Community · 2024-09-18
  • cybertrigger · Community · 2024-02-08
  • cybertrigger · Community · 2024-02-08

The Engines are not used: they are blocked off with face-down Intern tokens and the Engine action is not mandatory. Each round the approach track advances one space and altitude drops 1,000 feet, and you roll your 4 dice but only play 3.

What do you need to land at TER Lajes?

Several players agree on this reading; no official ruling.

  • Cyan931 · Community · 2024-09-18
  • Clavos · Community · 2024-09-18
  • Winn81 · Community · 2023-12-27

The Ice Brakes marker must be at the end of its track, past 5, and your speed must be 5 or less.