Skulls of Sedlec: Expansion Collection I
Skulls of Sedlec: Expansion Collection I Rulebook
Table of Contents
Table of Contents
Zealots
Components
6 cards, each depicting 2 skulls. The skulls are distributed as follows: Zealots x6, Royals x1, Peasants x1, Priests x1, Romantics x2, Criminals x1.
Gameplay
Shuffle into the base game and play. Once you have completed your stack you no longer take any more turns. At some player counts, unplayed cards may remain in the graveyard or in hands at the end of the game.
To play with 4 players: Create stacks with 3-card bottom rows, as in the 3-player game.
1 Point per Priest Above or 1 Point per Priest Below
Zealots want to have many Priests above or below them. Each Zealot scores 1 point per Priest on any level above it, or 1 point per Priest on any level below it. Before scoring, choose once for each Zealot.
Example (the card's worked-example diagram is not reproduced here): The Zealot on level 4 scores either 1 point for the 1 Priest above or 2 points for the 2 Priests below. The Zealot on level 3 scores 1 point for the 1 Priest above or 1 point for the 1 Priest below. Zealots do not score for Priests on their same level. The best combined score for Zealots is 3 points.
Champions
Components
6 cards, each depicting 2 skulls. The skulls are distributed as follows: Champions x5, Royals x1, Peasants x2, Priests x1, Romantics x2, Criminals x1.
Gameplay
Shuffle into the base game and play. Once you have completed your stack you no longer take any more turns. At some player counts, unplayed cards may remain in the graveyard or in hands at the end of the game.
To play with 4 players: Create stacks with 3-card bottom rows, as in the 3-player game.
Terminology
Connected: Another skull is connected to the skull being scored if it is adjacent to it, or can be reached by a series of one or more adjacent skulls of the same type.
1 Point per Connected (Skull Type)
Champions want to be next to groups of their supporters. Each scores 1 point for each connected skull of that Champion's specific skull type.
Example (the card's worked-example diagram is not reproduced here): The Royal Champion on level 6 scores 1 point (1 point for the connected Royal). The Peasant Champion on level 1 scores 2 points (1 point for each of the connected Peasants). The combined score for Champions is 3.
Merchants
Not transcribed. The Merchants rule card was not available to the transcriber; the only complete copy is not yet sourced. Its components distribution, gameplay and scoring text are therefore absent from this file and must be added once the card is obtained.