SIXEM Sour Patch Kids
SIXEM Sour Patch Kids Rulebook
Table of Contents
Table of Contents
How to Play
The game is played over several rounds until there is a winner. A round includes: everyone rolling dice, a player yelling "STOP," and all players marking their board with Xs.
Object of the Game
Be the first to complete the winning pattern by forming lines of Xs on your board.
Set Up
Have each player grab six dice (one of each color), a player board (pick a favorite kid!), and a marker. Set out all tokens with the SOUR PATCH KIDS logo facing up.
In a 5-player game, remove all of the green tokens with patterns showing 2 lines.
Starting the Game
The most mischievous player randomly chooses one of the tokens. This token determines the winning pattern for the game. A line is always 6 Xs in a row and may be vertical, horizontal, or diagonal.
Rolling the Dice
With the winning pattern in mind, all players start the round with all six of their dice in their hands. All players start rolling their dice at the same time as fast as they can!
Each player is trying to roll one of each number (1 through 6) on their dice. Players can roll and re-roll some or all of their dice. Everyone keeps rolling until the first person to roll 1 through 6 on their dice yells "STOP!"
As soon as a player yells "STOP," all players must stop rolling immediately. If another player has dice in their hand when "STOP" is yelled, that player can roll the dice in their hand.
Marking the Board
The player to the left of the player who yelled "STOP" marks their board first. That player adds one X for each unique dice number they have. If they have more than one die showing the same number, they have to pick which die to use for that number. They can only use one X for each number in a round. (See examples below.)
After one player has finished adding all of their Xs for the round, players continue clockwise around the table, marking off their boards. The player who yelled "STOP" is the last player to mark their board.
(The rulebook shows two example boards here, illustrating which dice are used for marking.)
The Twist: Then Sweet
Here's the twist: If you roll and use a dice that matches an X already on your board from a previous round, you must either:
- BE SOUR: Erase that same X (identical color and number combination) from another player's board.
- OR
- BE SWEET: Add that same X (identical color and number combination) to another player's board.
In the example shown, Player 2 is ready to mark their board for the round. Player 2 already had a blue 1 and a yellow 6 marked on their board from a previous round. Because Player 2 rolled those same dice again, Player 2 is being sour by making Player 1 erase their blue 1. Then, Player 2 is being sweet by giving Player 3 a yellow 6 to mark on their board.
(The rulebook's diagram shows Player 1, Player 2 and Player 3 boards, with an arrow marked ERASE from Player 2 to Player 1 and an arrow marked ADD from Player 2 to Player 3.)
Winning
After all players have marked their boards for the round, the first player who matched the pattern from the token wins! No winner can be declared until all players have marked their boards for the round.
(The rulebook's illustration shows a "1 Horizontal Line" token, with an arrow to a board whose bottom row is filled with six Xs in a row: "it looks like this".)
NOTE: A "line" consists of six Xs in a straight line. Achieving a line does NOT lock in those Xs, as Xs may be removed by other players until the game is over.
Tiebreaker
If, at the end of a round, more than one player achieved the winning pattern, all tied players will enter a tiebreaker.
- Count the total number of lines in any direction on each tied player's board. The tied player with the most lines in any direction wins.
- If there is still a tie, the tied players continue playing until one player has more total lines in any direction at the end of a round.
A Few Notes
- Players do not have to pursue the exact same lines as other players. Example: If the pattern for the game is 1 vertical line, the first player to achieve ANY vertical line wins.
- Players are allowed (and encouraged) to look at other players' boards and strategize ways to sabotage their competition.
- This game involves a combination of speed and strategy. Since the player who yells "STOP" first marks their board last, yelling "STOP" first can be the difference in whether a player wins or loses the game.
- If Player 1 has a winning line, but other players still need to mark their boards for the round, the other players are allowed to remove Xs from Player 1's line. This is why a winner cannot be declared until all players have marked their boards.
- For a faster gameplay experience, choose from the yellow tokens with 1-line patterns. For longer games, choose from the green tokens with 2-line patterns.
Contents
- 30 Colorful Dice
- 5 Player Boards
- 5 Dry Erase Markers
- 10 Pattern Tokens
- 1 Set of Rules