Silly Shenanigans
Silly Shenanigans Rulebook
Table of Contents
Table of Contents
Contents
1 sprite cave (= game box bottom and insert), 20 toys (4 teddy bears, 4 cars, 4 dolls, 4 rocking horses, 4 candies in the colors pink, green, blue and orange), 1 symbol die, 4 collection boards, 1 padlock tile, 1 game board, 1 boulder tile, 1 bag, 1 set of game instructions
Game setup
Take the game contents out of the box and place the bottom of the box in the middle of the table. Cover the sprite's cave (bottom of game box with insert) with the game board. Place all of the toys in the bag. Take a random toy out of the bag, show it to all the players, and drop it into the sprite cave. Everyone has to try to remember which toy was dropped into the cave. Now cover the entrance to the cave with the boulder tile. Each player takes a collection card and lays it down in front of him on the table. Any remaining collection cards will not be needed. Have the die and the pad lock tile ready.
How to play
The game is played in a clockwise direction. The untidiest player begins by rolling the die. The symbol showing on the die indicates what action must be taken next:
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Bag: Pull out a toy from the bag without looking in the bag. If you don't yet have a toy matching in shape or color on your collection card, you get to keep the toy and place it on your collection card.
If you already have a toy matching in shape or color, you have to drop the toy that you've just taken out of the bag into the sprite cave. Show the toy to the other players, slide the boulder tile to the side and drop the toy into the sprite cave. Then slide the boulder tile back over the entrance to the sprite cave.
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Question mark: Try to remember: Is there a toy in the sprite cave that you could use on your collection card?
- Yes? Name the toy's shape and color. The other players then check by sliding the boulder tile to the side and lifting the game board: If you were right and the toy really is in the cave, pick it up and add it to your collection card. If you were mistaken, you're out of luck. Place the game board back on the game box insert and slide the boulder tile back over the entrance to the cave.
- No? If you don't think that there is a toy in the sprite cave that you could use, pull one out of the bag, show it to the other players and drop it into the cave by first sliding away the boulder tile from the entrance.
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Hand: You get to steal a toy from one of the other players that you could use on your collection card. If none of the players has a toy that you could use, you're out of luck.
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Pad lock: Take the pad lock tile and lay it on your collection of toys. Now no one can take a toy from your collection card. You get to keep the pad lock until either another player rolls a pad lock, in which case this player takes the pad lock and puts it on his own toy collection, or you roll the pad lock again, in which case you have to give up the pad lock by placing it next to the sprite cave.
Then it's the next player's turn.
Important sprite rules
- There must always be at least one toy in the sprite cave. If you take the last toy from the sprite cave, you have to immediately pull out a new toy from the bag, show it to the other players, and drop it into the sprite cave.
- If you get to pull out a toy from the bag, but the bag is empty, you're out of luck.
End of game
The game is over as soon as a player has four different toys on his collection card that match neither in shape nor color. The player is declared the winner of the crazy toy hunt and gets to dance wildly through the toy wonderland.
Example
The printed "Example" on the final English page is an illustration of a collection of toys in the sprite cave; it contains no text.