Sifaka
Sifaka Rulebook
Table of Contents
Table of Contents
Material
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52 cards (4 Hut cards, 48 Terrain cards)
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30 Mango counters:
- 15 green (10 x 1 point, 5 x 2 points)
- 9 yellow (6 x 2 points, 3 x 3 points)
- 6 red (4 x 3 points, 2 x 4 points)
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4 Sifaka pawns (red, blue, yellow, green)
The Aim of the Game
To collect as many mangos as possible so that you can get the most points at the end of the game.
Setting Up
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Before starting your first game, insert the four Sifaka pawns in the holders.
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Put the 4 Place the 4 Hut cards with the huts facing inwards as shown on the picture below. (The printed sheet reads "Put the 4 Place the 4 Hut cards"; the duplicated "Put the 4" is a typesetting leftover kept as printed.)
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Each player puts his or her Sifaka pawn on the same-colour hut as the pawn colour and points it any way they want.
If there are two players, the two pawns should be placed diametrically opposite each other on their respective huts.
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The player who was the last to eat a mango starts the game. The next person to play is always the person to the left of the last player.
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Shuffle the 48 Terrain cards and create a draw pile of them with the cards facing down.
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Sort the 30 Mango counters by colour. Shuffle each different coloured pile and put them next to the draw pile with the mango facing upwards. No-one should look at the back of the counters while the game is being played.
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Each player picks up a card from the draw pile and keeps it in their hand without showing it to the other players.
Terrain Cards
A Terrain card is made up of four boxes. Several symbols appear on these boxes:
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Mangos: if you put down a Terrain card in the game with a mango on it, you can put down a mango counter with the same colour in the box.
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Palm trees: the number of palm trees = the number of moves a Sifaka can make during its turn.
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Arrows: the arrows allow you to show the direction you should take when it is your move.
How to Play
Each player has a turn and should proceed as follows:
1. Putting Down a Terrain Card
The player puts down the card he or she has drawn according to the following rules:
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The card must cover at least one of the four boxes of a card already put down in the game. So, it can cover the whole of another card or several boxes of a number of different cards.
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Cards may not be placed on a box with a Mango counter or a Sifaka pawn.
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If applicable, put down your Mango counters in the right boxes.
The first four cards picked up should be placed as per the illustration below. Players may choose the direction of the cards, but the cards must be positioned as shown in the illustration.
2. Moving Your Sifaka
The players should move their Sifaka pawns as follows:
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Sifakas may only be moved in the direction they are facing, which is the direction that the front of the card is facing. The direction is shown by the top of the pawn card.
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The number of palm trees in the box you land on is the number of moves you can make for this turn. You must make all the moves indicated for this turn. You should move your pawn in the direction it is facing for as many boxes as indicated by the palm trees for your turn. If there are no boxes in the direction you are going, you cannot advance.
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If you land on an arrow, you must turn your Sifaka in the same direction as the arrow for this turn. This can be done before, during or after the move. If you land on several arrows, they can change your direction on all of them, or you can just change direction on one of them.
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If you land on a box and you do not land on any arrows or any palm trees, but just on a blank, you do nothing for this turn.
3. Collecting Your Mango Counters
If your Sifaka lands on a box with a Mango counter, you can take it and keep it until you add everything up at the end of the game. You should not tell your opponents the value of the counter before the end of the game.
4. Taking a Terrain Card
At the end of your turn, you should pick up a new Terrain card from the pile and keep it in your hand until it is your turn again.
End of the Game
The game is over when the last card from the draw pile has been put down. The player who picks up this card plays his turn before ending the game.
(The printed sheet reads "Enf of the game"; corrected to "End" here.)
The Final Count
All the players should turn over the Mango counters they picked up during the game and add up all the points collected.
The winner is the player with the highest number of points. If there is a draw, the player who collected the highest number of Mango counters is the winner.
If there is still a draw, the player with the highest number of red Mango counters is the winner, then yellow counters and finally, green counters.
TRIO (Bundled Card Game)
The Azao sheet bundles this game on the same side as Sifaka. The text below is the TRIO rules text as it appears in the file. Note: this text is present in the PDF's text layer but is not visible in the printed render of the sheet, and it stops partway through the rules. The rules card (which the sheet refers to for the bargaining cards) is not part of the file, so the remainder of the TRIO rules is not reproduced here.
(The sheet's text layer runs the words together in places, e.g. "Theplayersplay"; word spacing is restored below.)
For two players. Ages 6 and up. Playing time: 15 minutes.
Material
40 triocolor cards, 6 TRIO cards, 2 bargaining cards, 1 rules card.
The Goal of the Game
To be the first to put down three TRIO cards by creating combinations of three triocolor cards either in the same colour or bearing the same symbols.
Preparation
Shuffle the triocolor cards and deal five cards to each player. The rest of the cards are used as the draw pile. Then put the TRIO cards on each side of the draw pile as well as the two 'bargaining' cards (see the rules card).
The game can now begin.
How to Play
The players play opposite each other and place their cards face up in five columns. The columns are placed directly opposite one another.
The youngest player starts the game by putting one of the cards in his hand on one of the five columns and then takes a new card from the pile. Now it's the other person's go and he does exactly the same thing. The game continues like this.
The players should always have five cards in their hand and may start several columns during the game.