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6: Siege – Year 1: Re-Enforce thumbnail

6: Siege – Year 1: Re-Enforce

Expansion for 6: Siege – The Board Game

6: Siege – Year 1: Re-Enforce Rulebook

Table of Contents

Table of Contents

  • Operator Cards
  • Attackers
    • Blackbeard
    • Buck
    • Capitão
    • Hibana
  • Defenders
    • Caveira
    • Echo
    • Frost
    • Valkyrie
  • Card Notes

Operator Cards

Each card lists the Operator's role, weapon (Hit dice for each range category, shown as yellow, orange or red dice, with a lightning symbol where printed), Run value, Destroy icon, Stamina (the vest icon with its number), and gadget ability. The weapon range categories follow the base game: 1–3 spaces (short), 4–6 spaces (medium), 7+ spaces (long).

Attackers

Blackbeard

Role: Attacker Weapons: 1–3: orange die (lightning), red die. 4–6: orange die (lightning), red die, red die. 7+: yellow die, orange die (lightning), red die, red die. Run: 2 Destroy: gold diamond icon Stamina: 5

Gadget: Rifle Shield

  • [Special gadget icon] REACTION → Blackbeard ignores up to [2 hit icons] when targeted by shots.

Buck

Role: Attacker Weapons: 1–3: yellow die (lightning), orange die, red die, red die. 4–6: yellow die, red die, red die. 7+: red die, red die. Run: 2 Destroy: orange-red diamond icon Stamina: 5

Gadget: Skeleton Key

  • [Special gadget icon] ACTION → Place a Holed Ceiling token in a space in line of sight in a [room icon] room.
  • [Special gadget icon] [room icon with upward arrow] ACTION → Place a Holed Ceiling token in a space in a [room icon] room.
  • A Holed Ceiling token on a space on the main floor allows an Operator on the upper floor to perform a Shoot action targeting that space (close range, heavy protection).

Note: the card prints "close range". The base rulebook uses the term "short range" for the 1–3 space category. The card's wording is transcribed as printed.

Capitão

Role: Attacker Weapons: 1–3: yellow die, orange die, red die. 4–6: yellow die (lightning), orange die, red die, red die. 7+: orange die, red die. Run: 5 Destroy: yellow diamond icon Stamina: 4

Note: the card header is printed in capitals ("CAPITAO"). The accent on the name is not clearly legible at card resolution and is supplied from the expansion's listed name.

Gadget: Tactical Crossbow

  • [Special gadget icon] ACTION → Place a Fire overlay, which must cover the target space.
  • Operators in a space containing a Fire overlay immediately take [orange Hit die icon].
  • Operators entering a space containing a Fire overlay, or ending an action or reaction in one, take [orange Hit die icon].

Note: the card shows the damage as an orange Hit die icon with no number printed next to it. The icon is transcribed as printed. How many hits it represents is not spelled out on the card, and the sheet that explains it was not found.

Hibana

Role: Attacker Weapons: 1–3: yellow die (lightning), yellow die, orange die. 4–6: orange die (lightning), orange die, red die, red die. 7+: yellow die, orange die, red die. Run: 5 Destroy: red diamond icon Stamina: 4

Gadget: X-Kairos Grenade Launcher

  • [Special gadget icon] ACTION → Perform the Destroy [red diamond icon] action in the targeted space.

Defenders

Caveira

Role: Defender Weapons: 1–3: yellow die, yellow die, orange die, red die. 4–6: yellow die, yellow die, yellow die, red die. 7+: yellow die, yellow die, yellow die. Run: 5 Destroy: yellow-orange diamond icon Stamina: 4

Gadget: Questioning Knife

  • When Caveira eliminates an opposing Operator, place a Located marker on each opposing Operator.

Echo

Role: Defender Weapons: 1–3: red die, red die. 4–6: yellow die, red die, red die. 7+: yellow die, orange die, red die. Run: – (cannot Run) Destroy: yellow-orange diamond icon Stamina: 6

Gadget: Yokai Ultrasonic Drones

  • [Special gadget icon] ACTION → Deploy a Drone gadget. After performing a scan, place a Stunned marker on each Located Operator in the scanned room.

Frost

Role: Defender Weapons: 1–3: yellow die, orange die, red die. 4–6: yellow die, red die, red die. 7+: yellow die, yellow die, red die. Run: 2 Destroy: yellow-orange diamond icon Stamina: 5

Gadget: Welcome Mats

  • [Special gadget icon] REACTION → An opposing Operator that has moved into a space adjacent to an obstacle must spend an additional action to avoid the Welcome Mat. If they are unable or decide not to, they take [orange Hit die icon].

Note: as with the Capitão card, the damage is shown as an orange Hit die icon with no number printed, and the explanation sheet was not found.

Valkyrie

Role: Defender Weapons: 1–3: yellow die (lightning), yellow die, red die, red die. 4–6: yellow die, yellow die, yellow die, red die. 7+: yellow die, yellow die, red die. Run: 2 Destroy: orange diamond icon Stamina: 5

Gadget: Black Eye Cameras

  • [Special gadget icon] ACTION → Place a Black Eye camera on a section of heavy wall in the targeted space. All opposing Operators in the room containing the targeted space immediately receive a Located marker.
  • An opposing Operator that enters a space in a room containing a Black Eye camera, or ends an action or reaction in one, receives a Located marker.

Card Notes

  • The Hit dice colours and lightning symbol are the same as in the base game (see the base rulebook's Operator profile section). Yellow, orange and red dice are the three colours of Hit die.
  • Holed Ceiling, Black Eye camera and Welcome Mat are not defined in the base rulebook. Their effects are as printed on the cards only.
  • The "Fire overlay" is the same overlay used in the base game. The expansion's cards describe its effects. The base game's overlay rules apply to placement and line of sight.
  • Legibility: all card text was legible at card resolution. Icons are described in brackets as above. Destroy icons are given by colour only, as printed; their strength tiers are not spelled out on the cards.