Shuttles
Shuttles Rulebook
Table of Contents
Table of Contents
Object of the Game
To be the first player to move all five pieces across the board and into your opponent's starting block.
Setup
Align all seven shuttles so they are even with the board. Each player places five pieces of his color into his same-colored starting block.
Rules
Toss a coin to determine which player moves first. Players take turns making any one of the following moves:
- In the Starting Block: A player may move his piece sideways in his starting block in accordance with the rules below.
- Shuttle Move: A player may move any shuttle of his color to the left or right one notch.
- Piece Move: A player may move any piece of his color in one direction only (forward, backward, or sideways) any number of spaces without passing over a barrier or another piece.
- Jumping Move: A player may jump forward, backward or sideways over an opponent's piece if he is adjacent to it, but must stop immediately on the opposite side and may not continue any farther on that turn. The player may not pass over a barrier or a vacant space during the jump. (When jumping, the opponent's piece is not captured.)
- Yellow Shuttle: Either player may move the yellow center shuttle left or right one notch, if his opponent did not move it on the preceding turn.
A player may not:
- move or jump diagonally
- move a shuttle of his opponent's color
- jump over his own piece
- jump over two or more of his opponent's pieces in one turn
- jump across a void between shuttles
- once on the board, move a piece back into the starting block
- move any of his pieces into his goal until all five of his pieces are out of the starting block and in play on the board
Instant Winner
If a player refuses to vacate his starting block in attempts to prevent his opponent from occupying his goal, the player automatically forfeits the game and his opponent wins.