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Showdown Tactics

Showdown Tactics Rulebook

Table of Contents

Table of Contents

  • Components
  • Objective
  • Setup
  • Gameplay
  • When Placing Dragon Tiles
  • Game End
  • Arena Adjustments
  • Batteries
    • Cautions for using batteries
    • How to change batteries

Components

  • 1 Arena
  • 18 Dragon Tiles, 2 sets (blue/red) of Tiles 1-9
  • 1 Rulebook

Components shown on the rulebook diagram: Arena, Start Button, Round Table, Steps, Player Lamp, Dragon Tiles.

Objective

"Be the first to win 2 games."

Each game is a best of 9 rounds.

Setup

  1. Place the Arena between both players.
  2. Each player takes 1 set (blue or red) of Dragon Tiles which are placed upright, facing the player controlling them.
  3. Choose the attacker and press the start button for 3 seconds.
  4. Once the Arena is activated, round lamps and player lamps (blue/red) will light up.
  5. Rotate the Arena to match the player lamp color to that of their Dragon Tiles.
  6. A voice within the Arena will provide further instructions.

Showdown Tactics is a board game that requires batteries. Batteries must be inserted into the Arena in order to play the game. Open the bottom of the Arena and insert 3 AAA batteries. Batteries are not included in the packaging and must be separately purchased. A screwdriver is required to open and close the battery storage slot.

Gameplay

  1. The attacking player chooses 1 Dragon Tile and lays it face down on the Arena steps.
  2. Once the attacker's Dragon Tile has been placed, the opponent places 1 Dragon Tile of their own on the Arena steps. There is a beep when Dragon Tiles are recognized. If a Dragon Tile has not been recognized, place it once again on the Arena steps. Then the round ends. (Refer to When Placing Dragon Tiles.)

Showdown Tactics utilizes sensors on the Arena steps to recognize Dragon Tiles. To prevent damaging the sensor, please keep this area clear of foreign substances and liquids.

Once the round begins and your player lamp lights up you can place 1 Dragon Tile on the Arena steps.

  1. Once both Dragon Tiles have been recognized, the Arena will announce the winner by voice and light up the winner's round lamp.
  2. Once Round Victory is determined, the Arena announces the next round. Dragon Tiles are numbered 1-9. For a player to be victorious, their Dragon Tile must have a higher number than their opponent's. If both players place Dragon Tiles of equal value, this results in a Round Draw.

Note: Dragon Tile number 1 is unique. Dragon Tile number 1 beats Dragon Tile number 9. Although Dragon Tile 9 is powerful, a battle between 1 and 9 will result in the Round Victory of 1.

  1. Once the round ends, move the used Dragon Tiles face down to the Round Table on top of the Arena. Then prepare for the next round.
  2. The round victor becomes the attacker for the next round. If there was a Round Draw, the most recent attacker continues to be the attacker.
  3. Although there are 9 rounds to play, if Showdown Victory is determined before 9 rounds the game ends immediately.
  4. The player with more Round Victories wins.

At the conclusion of each game, open Dragon Tiles and compare placements!

When Placing Dragon Tiles

The Arena may not recognize Dragon Tiles if they are placed awkwardly. Dragon Tiles should not be slid into the Arena steps but placed vertically while making full contact with the Arena steps (refer to the images below). Dragon Tiles should only be placed after the corresponding player lamp lights up.

Image captions, in the printed order:

  • Place down vertically
  • Place by sliding forward
  • Place after player lamp is on
  • Place before player lamp is on
  • Place on the Arena steps (sensor) firmly — Correct example
  • Place on the Arena steps (sensor) loosely — Incorrect example

Game End

The first player to win 2 games (Showdown Victory) is the overall winner.

Arena Adjustments

FunctionAction
Power on/offPress the start button for at least 3 seconds.
VolumePress the start button twice in succession. There are 3 levels of volume.
RestartPress the start button once.

Batteries

Cautions for using batteries

  1. Non-rechargeable batteries are not to be recharged.
  2. Rechargeable batteries are only to be charged under adult supervision.
  3. Different types of batteries or new and used batteries are not to be mixed.
  4. Batteries are to be inserted with the correct polarity.
  5. Exhausted batteries are to be removed from the toy.
  6. The supply terminals are not to be short-circuited.
  7. Store batteries separately from the device if unused for a prolonged period.

How to change batteries

To change batteries, you need a +crewdriver. (Source typo as printed; the tool meant a screwdriver.) Check + / - labels when replacing batteries. 3 AAA size batteries required for play (not included).