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Sherlock: Zimmer 208

Sherlock: Zimmer 208 Rulebook

Table of Contents

Table of Contents

  • About the Q System
    • Setup
    • Gameplay
    • End of the Game and Scoring
  • The Solo Game

About the Q System

The Q System is a cooperative game system in which you are confronted with a riddle that you can solve either alone or in a group.

Setup

Take card 01, place it face up on the table, and shuffle the remaining cards face down. Deal 3 hand cards to each player (only 2 cards with 6 or more players). If you play alone, please read the solo game rules. Place the remaining cards as a face-down draw pile in the middle of the table.

To solve the case, sharing information is crucial. However, you may not simply show your hand cards to your fellow players; you may only read aloud the underlined texts or the texts that appear in the following image excerpt.

The clues you have played are accessible to everyone and everybody may read them. You may discuss your theories with the others and talk about the cards on the table at any time.

Before you play the first card, you should exchange information about your hand cards and jointly determine a starting player.

Gameplay

The game proceeds clockwise. The players take turns until all cards have been laid out or discarded. When it is your turn, you carry out exactly one of the following actions:

a) Lay out information: Choose a card from your hand and lay it face up on the table so that everyone can see all the information on it. It is best to read the text on this card aloud.

b) Discard information: Choose a card from your hand and place it face down on the discard pile. You may no longer talk about this clue until all cards have been played.

IMPORTANT: If you lay out a card that is irrelevant to the case, you must subtract 1 point from your result at the end of the game. But be careful with the cards you discard: some clues are essential to solve the case!

At the end of the game, however, the discard pile must consist of at least 6 cards. If not, you have failed and the game ends without a score!

At the end of your turn, you draw the top card of the draw pile, if any, and take it into your hand.

End of the Game and Scoring

When all cards have been laid out or discarded, you check all the information lying on the table once more and jointly work out a theory of what might have happened. In this phase you may also talk about the clues on the cards you discarded, as far as you remember them.

When you have jointly found a solution to the case, open the questionnaire and answer the questions. Then open the solution and check your answers. Each correct answer earns you 2 points. For each irrelevant card you laid out, you must now subtract 1 point to determine your final result.

The Solo Game

If you play the case alone, the same rules apply, with the following changes:

  • You have 6 hand cards.
  • When you discard information, you must decide whether to place the card on the final discard pile or on the temporary discard pile.
  • When the draw pile is empty and your final discard pile consists of at least 6 cards, shuffle the temporary discard pile and set it up as the new draw pile.
  • From then on, until the end of the game, you may place discarded cards only on the final discard pile.