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Shaun das Schaf: Köttel-Alarm thumbnail

Shaun das Schaf: Köttel-Alarm

Shaun das Schaf: Köttel-Alarm Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Brief Overview
  • Preparation
  • Game Play
  • How to Sweep
  • End of a Round
  • End of the Game

Components

  • 1 game board
  • 1 pitchfork
  • 48 wooden droppings (in 4 colours)
  • 1 die
  • 3 slot figures
  • 24 dropping tokens
  • 4 tiles

Setup

The setup steps are printed without a heading beside the component list. They are given here as their own section.

  • Take all the game components out of the box.
  • Put the game board back in the box (on the insert).
  • Place the slot figure with the dog and his girlfriend on the hole in the middle of the game board.
  • Take all the wooden droppings, shake them well in your hands, and distribute them evenly over the game board. At the start of the game, make sure no droppings are lying close to the hole.
  • Carefully take the slot figure off the hole and insert it into the matching slot. Do the same with the other two slot figures.
  • Each player chooses a tile and places it in front of them. The colour of the tile shows which colour droppings are yours.
  • Set out the pitchfork and the die.

Brief Overview

In two rounds, sweep as many of your own droppings as possible into the hole in the middle of the meadow. If you do that best, you win.

Preparation

Before the first game, carefully punch all the cardboard parts out of the punch-out sheets.

Game Play

The youngest player begins. Play then proceeds clockwise. On your turn, roll the die. There are three possibilities:

You roll the colour of another player. Your turn is unfortunately over. Pass the die to the next player.

You roll your own colour. You may take one of your own coloured droppings from the game board and place it in front of you. Then pass the die to the next player, who is now on turn.

You roll a pitchfork. Call out clearly "Droppings Panic!" and pass the die to the next player. Then you may take the pitchfork and use it to sweep your droppings into the hole. Meanwhile, the other players keep rolling. You may keep sweeping for as long as you like, until another player rolls a pitchfork and calls "Droppings Panic!". Then you must hand the pitchfork over to that player.

How to Sweep

You must sweep the droppings into the hole around the slot figures. The slot figures must not shift or fall over while you do this. If that happens, you must stop sweeping and first stand the slot figure upright again in its slot. Then you may continue sweeping.

If you accidentally sweep one of your own droppings over the edge of the game board, you must stop sweeping. First, place the dropping in one of the corners of the game board. Then you may continue sweeping.

If you accidentally sweep a dropping belonging to another player over the edge of the game board, you must stop sweeping. First, place the dropping in the hole in the middle of the game board. Then you may continue sweeping.

Note: in all the enthusiasm, it can of course happen that you accidentally sweep another player's dropping into the hole. Then that other player is lucky. The dropping stays in the hole.

End of a Round

When you have no more of your own droppings on the game board, call out "I'm done!" at once. Now the points are counted. Depending on the number of your droppings still on the game board, you receive dropping tokens. The box below shows how many:

Your droppings still on the game boardDropping tokens received
03
1, 2 or 32
4, 5 or 61
7 or more0

After the tokens have been handed out, you play a second round, which proceeds exactly like the first round.

End of the Game

The game ends after the second round. The player with the most dropping tokens has won.