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Shaun das Schaf: Echt Schaf! thumbnail

Shaun das Schaf: Echt Schaf!

Shaun das Schaf: Echt Schaf! Rulebook

Table of Contents

Table of Contents

  • Components
  • Goal of the Game
  • Before the Game
  • The Photo Hunt Begins!
  • End of the Game
  • Variant: Echt Schaf Tournament

Components

60 playing cards (Shaun, Timmy, Timmy's Mama and Shirley, each in four different background colours)

Goal of the Game

In the middle of the table lie all the cards face down and scattered at random. This is Shaun's photo collection. All players flip over one photo after another at the same time, as quickly as they can. For each photo they must decide in an instant whether to put it on their collection pile or to put it face down back in the middle of the table. On two consecutive photos in a pile, the same sheep or the same background colour must never appear!

Once all cards have been collected, the player who has collected the most photos in a row in the correct order wins.

Before the Game

Look at the fronts of the playing cards with the photos. Each photo has two features you must pay attention to:

Which sheep is shown?

  • Shaun
  • Timmy's Mama
  • Timmy
  • Shirley

What colour is the background?

  • Red
  • Green
  • Blue
  • Yellow

Shuffle all 60 cards face down. Then spread them out in the middle of the table with the backs facing up, so that the photos cannot be seen.

The Photo Hunt Begins!

All players play at the same time. The youngest player calls out loudly: "3, 2, 1, ECHT SCHAF!" On this signal, each player flips over one photo after another, as quickly as they can. During this, you may use only one hand; the other hand stays behind your back.

Each player builds a face-down collection pile of photos in front of themselves.

Your goal is to collect as many photos as possible that meet the following conditions:

  1. Two consecutive photos in your collection pile must never show the same sheep!
  2. Two consecutive photos in your collection pile must never show the same background colour!

Whoever flips over a photo and looks at it decides whether they want to put it face down on their collection pile. If the player does not want to, because they know or fear that the photo shows the same sheep or the same background colour as the top photo on their collection pile, then they put the photo face down back in the middle of the table. They then immediately grab the next photo and decide again...

Attention: Photos in the collection pile may not be looked at again!

End of the Game

The game ends when there is no photo left in the middle of the table, or when no player wants to take another photo. Now check together which player has collected the longest error-free sequence of photos in their pile.

The youngest player begins the Photo Show. They take their collection pile in their hands and turn it over so that the side with the photos is visible. Now they lay out one photo after another in a row on the table.

Every player checks at each photo whether the order is correct, that is, whether each two consecutive photos show both a different sheep and a different background colour. The current card is always compared only with the one before it. Everyone counts how many photos in a row were collected correctly!

Attention: Mistake! If a mistake appears, a new row is laid out below the previous row, and you start counting again from "one."

Example: In this example, the longest correct photo sequence consists of 6 photos.

The example shows four rows of photos. Each mistake is marked between the last photo of one row and the first photo of the next row:

  • Row 1: 3 photos. Mistake between row 1 and row 2: same background colour.
  • Row 2: 6 photos. Mistake between row 2 and row 3: same sheep.
  • Row 3: 3 photos. Mistake between row 3 and row 4: same background colour.
  • Row 4: 5 photos.

Then, going clockwise, the collection piles of the other players are checked as well.

Whoever has collected the longest correct photo sequence wins and is ECHT SCHAF! In case of a tie, there are several winners, or you simply play again...

Shaun's Special Notes:

  • Because some players look at photos faster and decide more quickly than others, it often happens that players collect different numbers of photos. The winner is not automatically the player with the most photos. Only the longest sequence of correctly collected photos counts!
  • It is not allowed to simply put the photos on your collection pile as fast as possible. Players must always look at a photo first.

Variant: Echt Schaf Tournament

For this variant you need additional paper and a pencil from the household.

You play as described above, but the game now goes over several rounds. Agree at the start of the game how many rounds you want to play. At the end of each round, write down for each player the length of their longest photo sequence as points. Whoever has the most points after the agreed number of rounds is the winner and ECHT SCHAF!