Shadows over Camelot: Sir Bedivere, the 8th Knight
Shadows over Camelot: Sir Bedivere, the 8th Knight Rulebook
Table of Contents
Table of Contents
Sir Bedivere Knight Sheet
Special Power
During your turn, you may discard 1 White card and draw a new one to replace it.
Excalibur
Add +1 to any Combat you participate in.
Discard Excalibur to counter any 1 Black Card just drawn.
Holy Grail
Any dying Knight who drinks from the Grail gains 4 Life points. Discard after use.
Lancelot's Armor
Anytime you must draw 1 Black card, draw 2 instead. Play 1, and place the other back under the Black Draw pile.
Life Points
- Start = 4 Life pts
- Max = 6 Life pts
- Dead = 0 Life pts
Game Turn
1. Progression of Evil (choose 1)
- Draw 1 Black card and play it
- or Add 1 Siege Engine to Camelot
- or Lose 1 Life point
2. Heroic Action (choose 1)
-
Move to a new Quest
-
or Perform the Quest's Heroic Action
-
or Play 1 Special White card
-
or Discard 3 identical cards to gain 1 Life point
-
or Accuse 1 Knight (if ≥ 6 Siege Engines or 6 Swords).
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If desired, perform a second, different Heroic Action this turn, by sacrificing 1 Life point.
-
If desired, play your Special Power.
Game Lost and Game Won
Game lost if:
- 12 Siege Engines surround Camelot;
- or 7 Black Swords sit on the Round Table;
- or All Knights are dead (Traitor excepted).
Game won if there are 12 or more Swords on the Round Table, a majority of them White.
Coat of Arms
Tuck Loyalty card under here. Reveal it only when accused. Then, if you are the Traitor, flip this Coat of Arms over.
Traitor Sheet (Reverse of the Knight Sheet)
The reverse of the Sir Bedivere sheet is the generic Traitor sheet, printed in the file as "MC Felon sheet". Its text is reproduced here as printed.
Reveal Yourself
Reveal yourself as the Traitor: Turn your Loyalty card over.
- The Knight who accused you adds 1 White Sword to the Round Table.
You are now playing from the Shadows, out of reach from the other Knights.
- Remove your miniature from the board, and place it here.
- Remove your Life die.
- Discard all your White cards.
- If you have Excalibur or the Holy Grail, remove them from the Game.
Lancelot's Armor
Anytime you must draw 1 Black card, draw 2 instead. Play 1, and place the other back under the Black Draw pile.
Game Turn
1. Taunt the Knights
Pick 1 White card at random from the hand of a Knight of your choice and discard it.
2. Help Evil spread (choose 1)
- Add 1 Siege Engine to Camelot
- or Draw & play the top Black card
Victory
- You are victorious the moment there are 12 Siege Engines surrounding Camelot
- or 7 Black Swords on the Round Table
- or when all the other Knights are dead.
The game also ends if there are 12 + Swords on the Round Table: If at least half of them are Black, you Win!