The Elder Scrolls: Betrayal of the Second Era – Shadows of Oblivion
The Elder Scrolls: Betrayal of the Second Era – Shadows of Oblivion Rulebook
Table of Contents
Table of Contents
Sheogorath
Complexity: 2. Cheesy fatigue, easier enemies.
Sheogorath is the Prince of Madness. It's impossible to truly know what he wants. He appears to you dressed in his very best suit, presenting a compelling opportunity: an offer to give your enemies over to mania. In exchange, all he asks is that you consume something he calls "The Cheese of the Unsound Mind."
Components
- Cheese Bag x1
- Cheese Cubes x10
- Gibbering Enemy Chips x5
The five Gibbering enemy chips are the Gibbering Argonian, Gibbering High Elf, Gibbering Imperial, Gibbering Orc and Gibbering Redguard. Their printed skill lines on the card art read:
- Gibbering Argonian: Enfeeble 1 • Slap
- Gibbering High Elf: Arcane • Slap
- Gibbering Imperial: Rally • Slap
- Gibbering Orc: Aggressive • Slap
- Gibbering Redguard: Shatter • Slap
Transcriber's note: the numeric stat values printed on each chip's art (its level and combat numbers) are small and partly overlapped on the source render, so they are not transcribed here. Use the printed values on the physical chips.
Setup
At the start of each session, replace 5 enemy chips of your choice with the 5 Gibbering enemies of corresponding levels. Put the 10 cheese cubes and all light fatigue into the cheese bag.
Effect
- When gaining light fatigue, randomly draw from cheese bag. Like fatigue, cheese cubes take up slots in the cooldown track.
- When a cheese cube is recovered or removed, it is gained again.
- Cheese cubes are not considered to be fatigue, except for counting as gained fatigue when drawn.
- When an adventurer takes an inn town action, or at the end of a session, all cheese cubes in their cooldown track are returned to the cheese bag.
- When the cooldown track is full, skip cheese cubes when replacing non-overfatigue dice with overfatigue.
New Enemy Skill: Slap
At the start of this unit's turn, it deals 1 true damage to the strongest adjacent unit. If there are no adjacent units, it deals this damage to itself.
Blessing
- The cheese cubes are not used.
- Adventurers gain light fatigue as normal.
Curse
- Gibbering enemies are not used.