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Shadows of Brimstone: Ghosts of the Damned Game Supplement thumbnail

Shadows of Brimstone: Ghosts of the Damned Game Supplement

Expansion for Shadows of Brimstone: City of the AncientsExpansion for Shadows of Brimstone: Swamps of Death

Shadows of Brimstone: Ghosts of the Damned Game Supplement Rulebook

Table of Contents

Table of Contents

  • Gear
    • Red Sash
    • Mark of the Faithful
    • The Grave Digger
    • Holy Charm (two copies)
  • Mine Artifacts
    • Angel's Tears (two copies)
    • Cross of Hidalgo
    • San Pedro's Lantern
    • Ring of the Revenant
  • Mine Encounters
    • Voices From Beyond
    • Damned if You Do
    • Shades of Terror
    • The Wretched One
    • Bleeding Walls

Gear

Red Sash

Gear ◆ Clothing ◆ Belt — Card #167

+1 Move +1 Agility

Performer or Showman Only

Cost: $750

Mark of the Faithful

Upgrade ◆ Mark — Card #165

Use 2 Dark Stone to Attach to any Item.

Bonus: You are + Health equal to your Spirit.

Requires: [emblem icon, not legible in source]

Cost: $250

The Grave Digger

Gear ◆ Gun ◆ Shotgun — Card #166

Range - 3 Shots - 2

Uses the D8 To Hit and for Damage (6+ counts as Critical Hit).

Does +1 Damage to Undead Enemies.

[two-hand icon]

Cost: $400

Holy Charm (two copies)

Gear ◆ Charm ◆ Holy — Card #164

Discard this item to prevent all Damage just done to you by Demon or Undead Enemies.

or

Discard this item to Re-roll any single die, adding +1 to the roll.

Cost: $350

Mine Artifacts

Angel's Tears (two copies)

Artifact ◆ Glass ◆ Holy — Card #168

Discard to immediately do D3 Wounds, ignoring Defense, Armor, and Endurance, to every Demon model on the same and adjacent Map Tiles to you.

or

Discard to Re-roll a Hold Back the Darkness roll just rolled.

Cost: $500

Cross of Hidalgo

Artifact ◆ Hand Weapon ◆ Holy — Card #171

+1 Lore

Once per turn, you may use 1 Grit to add +D6 Damage to one of your Combat Hits against a Demon or Ghost.

Requires Spirit 3 or Higher to use [anvil icon] [hand icon]

Cost: $625

San Pedro's Lantern

Artifact ◆ Light Source ◆ Holy — Card #170

Whenever a Darkness card is drawn, the Hero with this Lantern may use 1 Grit to cancel that card on the D6 roll of 5+.

Light Source [green lantern icon]

Limit one Light Source in the Hero Posse.

Cost: $450

Ring of the Revenant

Artifact ◆ Ring ◆ Magik ◆ Undead — Card #169

+2 Health

You may Equip this Ring to any Dead Hero (including yourself). While the Dead Hero has this Ring, they are returned to life, with Keyword Undead. That Hero must also roll once on the Madness Table, and the Madness rolled may not be removed while they have this Ring.

Cost: $550

Mine Encounters

Voices From Beyond

Encounter ◆ Active ◆ Ghost — Card #172

Spirit 5+

If successful, gain 15 XP as you strain to listen, learning from the vile spirits.

If failed, the voices from beyond share their darkest secrets. If your Lore is 3 or higher, draw a Growing Dread card and add it to the stack. If not, take D6 Horror Hits instead.

Damned if You Do

Encounter ◆ Active ◆ Ghost ◆ Judgment — Card #174

Each Hero must Choose:

Offer Payment Discard $100 plus an extra $50 for each Corruption Point and Mutation you currently have.

Stand by Your Choices Roll a D6 for each Corruption Point and Mutation you currently have. On the roll of 1 or 2, you immediately gain another Corruption Point/Mutation (whichever you were rolling for), ignoring Willpower. Grit may not be used on these rolls.

Shades of Terror

Encounter ◆ Active ◆ Ghost — Card #176

Grit may not be used on this test.

Spirit 5+

If successful, gain 20 XP and you may Recover a Grit.

If failed, immediately take a number of Horror Hits equal to your current Sanity.

The Wretched One

Encounter ◆ Active ◆ Stranger ◆ Creature — Card #173

A Random Hero must Choose:

Offer a Gift Discard an Item, Side Bag Token, or Dark Stone as a gift to the wretch. He snatches it from your hand and squees with delight, disappearing into the dark.

Refuse his Demands

Strength 6+

If successful, gain 25 XP, chasing him off.

If failed, the wretch cackles in the dark. "No matter...ehhhh...I have gifts for you!" Draw 3 Growing Dread cards.

Bleeding Walls

Encounter ◆ Active ◆ Blood — Card #175

Cunning 6+

If successful, gain 25 XP as you search for the source of the unending blood.

If failed, leaning in close and tapping on the wall has caused a portion of the ceiling to collapse! A tidal wave of blood rushes down from above, sweeping you off your feet and threatening to drown you in a black sea of death! All Heroes take D6 Wounds, ignoring Defense and Armor.