Sesam, puzzle dich!
Sesam, puzzle dich! Rulebook
Table of Contents
Table of Contents
Contents
- 30 path cards
- 12 assignment cards
- 12 treasure cards
- 1 treasure die
- 1 set of game instructions
Length of the game: 10-15 minutes.
Preparations
Shuffle the path cards and pile them up face down in the center of the table. The assignment cards are also shuffled and kept in a provision pile face down next to where you are playing.
Now arrange the treasure cards, one less than the number of players, next to each other in the center of the table. Make sure they show the following number of treasures:
- 4 players = 3 treasure cards showing 1, 2 and 3 treasures
- 3 players = 2 treasure cards showing 1 and 2 treasures
- 2 players = 1 treasure card showing 1 treasure
Place the remaining treasure cards in a pile ready to be used.
How to Play
Play in a clockwise direction. There are several rounds. The youngest player starts first and rolls the die.
What appears on the die?
-
The number 3, 4 or 5? Each of you draws the corresponding number of path cards from the pile. Place them face down in front of you.
-
The genie? Turn over the top card of the assignment pile and place it on the table so that everybody can see it clearly. Now each player draws as many path cards from the pile as shown on the assignment card.
On your command all the players turn over their path cards. Now all players try to arrange them as quickly as possible so that the path continues from card to card.
Important genie rules
-
The cards must line up with each other perfectly.
Correct: the path cards line up exactly. Not correct: the path cards are misaligned in the examples shown.
-
If the genie appears on the die the path cards have to be arranged exactly as shown on the assignment card. There can be various possibilities for how the path continues.
Correct: the path cards match the assignment card. Not correct: the path cards do not match the assignment card.
-
If there is no way the path cards can be arranged correctly, you can swap cards. Place a number of cards on the discard pile and draw the same quantity from the provision pile.
Treasure map pieced together correctly
The first player to arrange his cards correctly snatches for the treasure card showing the most treasure. The second quickest bandit snatches for the next treasure card and so on until there are no treasure cards left in the center. The slowest one, unfortunately goes away empty-handed.
Now together check to see who has pieced his path cards together correctly.
- Whoever has done so, keeps the treasure card he snatched.
- Whoever has made a mistake has to return the treasure card to the center of the table.
The player who was left empty-handed can now enjoy the treasure cards that have been put back. He can choose one and take it, regardless whether or not he finished arranging his path cards.
End of a Round
All path cards are collected, shuffled and put in a pile face down.
A new round starts. It's the turn of the next player to roll the die.
End of the Game
The game ends after four rounds. Each player counts the treasures on his treasure cards. Whoever counts the most treasures has been the quickest to find the branching path through the genie cavern and wins the game. In the case of a draw there are various winners.